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Lost Eidolons News

July 15th Dev Update Livestream



Greetings, Tacticians!

It's about that time of the month where we get together and talk about the latest and newest developments in Lost Eidolons on our local Twitch channel!

When:
  • 12:00 PM PDT, Thursday July 15th (US West)
  • 3:00 PM EDT, Thursday July 15th (US East)
  • 8:00 PM BST, Thursday July 15th (London)
  • 4:00 AM KST, Thursday July 16th (Korea)

This is our first monthly dev stream in the aftermath of last month's playable demo! Full feedback responses will be coming at the end of this week but we'll be covering some of it tomorrow too!

Check out the supercut below for those who missed the broadcast live! It's conveniently chaptered so you can skip to whichever section is interesting to you.

[previewyoutube][/previewyoutube]

Twitch Channel: https://www.twitch.tv/oceandrivestudio

Lost Eidolons Demo Event Winners



Congratulations to our community members who partook in the Lost Eidolons demo events! We looked through the submissions for both events and have picked out the winners for the Observer Contest and the Master Strategist Contest. Check them out below:

[h2]Observer Contest[/h2]


The goal of the Observer Contest was to take a screenshot of a moment in Lost Eidolons that you enjoyed or stuck to you.

  • Nom-Nom (Physical Collector’s Edition)
  • kenny (Digital Deluxe Edition)

[h2]Master Strategist Contest[/h2]


The Master Strategist Contest put players' wits to the test by having them complete the daunting Episode 8 scenario without losing a single unit or using the undo command.

  • Reserve (Physical Collector’s Edition)
  • icyski (Digital Deluxe Edition) (Parts | 1, 2, 3)

Winning entrants will be reached out to via Discord DMs this week so that we can collect additional information to send out your prizes.

Our team is looking forward to holding more contests for our community to challenge in the future. We’ll also look into simplifying the process for entering these contests, since the previous one involved a couple of extra steps too many.

Thank you to each of you who participated this time! We'll be sharing more news soon on the feedback from this demo and our next steps in leveraging them.

Thanks for playing the demo!



Greetings, Tacticians!

What an amazing Steam Next Fest!

Over the course of the festival, we saw an awesome amount of people try out the Lost Eidolons demo, and the number of people who wishlisted the game quadrupled.

We're floored!

Moreover, the amount of in-depth feedback and critical analysis we received about what players had an opportunity to try out was incredible. We've scoured feedback from sources everywhere including our Discord, Steam forums, external RPG forums, Twitter, YouTube, and more.

We're looking over each of these feedbacks and are planning on creating a summary of your thoughts and our responses to share with you all in the upcoming week or two.

The survey to submit feedback will remain open until Sunday, June 27th at 12:00 PM PT, at which time it'll close. Please submit feedback if you haven't already! For those who didn't back the project, you can gain a beta access key for a future playtest, as up to 100 forms will be provided a key for their feedback. Additionally, 10 forms that provide the best feedback will be given a full digital deluxe copy of the game! Even if you pledged to back the project, you can partake in this as well to provide to a friend.

[h2]Survey Link: Click![/h2]

Next, concerning the demo that you all have already downloaded, we'll keep it up for a brief period of time before pushing an update to disable it temporarily. However, if you are a content creator or know a content creator that wishes to try out this latest demo build, they should reach out to us either on here or via our Twitter and we'll work something out! It's all part of getting the word out on Lost Eidolons.

Lastly, if you have any friends who tried out the demo and still wants to support Lost Eidolons, they can still pick up a copy of the game or the physical Collector's Edition via BackerKit until Wednesday 5:50 AM PT!

Demo Play 24-Hour Recap



Greetings, Tacticians!

It’s been over 24 hours since the Lost Eidolons gameplay demo became available to install and try out on our Steam store page. During the preparation for this, our team worked diligently to ensure the game’s build was stable and playable for multiple language options. Some of them were up working until as late as 3 AM in Korea making finishing touches!



Meanwhile on our end, we set up our stream room in our office and tried our hand at streaming on Steam for the first time. It worked swimmingly! And we managed to set up a looping livestream to show newcomers to the game page what the tactical turn-based gameplay was all about.

We were also super excited to see an awesome amount of highly constructive feedback from our community. With their help, we’re planning on creating a game with an open development plan where players can contribute towards the creation of the project together.

Check out just a few of the feedback our players provided so far that we want to act on:
  • More detailed combat information. A lot of folks felt like there wasn’t enough information provided in the UI to make detailed decisions. Whether that meant being able to expand status effect menus, see weakness or strengths when using types of attacks against types of armors, or even being able to see when a unit still has an action left in the turn more visible.
  • Dealing with line-of-sight issues during combat. Fantasy game aside, units should be able to see where they’re casting or firing an arrow to successfully hit that spot.
  • Better camera controls. It might have been a little challenging at times to work the camera to get it in the exact position that you wanted it.

All feedback will be reviewed, and we’ll share a list of the actionable items after Steam Next Fest has concluded.



Before Steam Next Fest ends, we want to do a stream on Monday, June 21st as an opportunity for community members to ask questions about Lost Eidolons while the demo is still playable. The stream will take place on our Twitch channel at 7:00 PM PDT. You can join Community Manager Pat and Creative Director Jin Sang as they answer questions about the demo, the current developments, and what’s ahead for Lost Eidolons.

Edit (6/21 12:30 PM PT): The post-demo feedback livestream will be held on Tuesday, June 22nd at 7:00 PM PT!

If you have any questions about the game as well, it’s a good opportunity to head on over to our Discord server and ask them in the #town_hall channel! We answer literally anything and everything. It’s also a great opportunity for you to leave messages in the #feedback channel to directly contribute towards the development of Lost Eidolons!

Enjoy the demo and make sure to check out the special events!

Check us out at the links below:
- Support us on BackerKit
- Follow us on Twitter
- Follow us on Twitch
- Subscribe to us on YouTube
- Like us on Facebook

June 17th Minor Patch



Greetings, tacticians.

A minor update will be deployed today at 6:30 PM PST to correct a few in-game issues. The details of the patch are located below.

Bug Fixes:
  • Issues with dual-wielding weapons have been resolved. It is now available with the main weapon equipped as was originally intended.
  • The issue where Francisco's Tactical Link: Movement skill allowed movement clipping through the castle wall has been fixed.
  • Our engineers worked on code fixes to resolve some of the errors we have been observing!
Temporary Bug Solutions:
  • The Fog of Darkness dark magic spell was dealing more damage than intended. We've temporarily restricted its usage. Originally, the skill was available at Magic Mastery Lv. 6, but now it is available at Magic Mastery Lv. 10 until the issue can be resolved. The skill will be available once again at Lv. 6 once a fix has corrected its damage.


Please continue to report bugs and provide feedback in our community hub!

Thanks,
- The ODS Team