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Puzzledorf News

v3.0.12 - Snow fixes and other

v3.0.12 - Several bug fixes

- Snow had stopped falling on snow levels: now fixed
- There was a bug that sometimes if you pressed R, the character turned Red: now fixed
- There was a bug where the character turned semi transparent sometimes in the "Movement Speed" menu: now fixed.

v3.0.11 - Fixed music cycling bug

There was a bug with the level music. The levels theme song is supposed to play, then swap to the ambient track, then back to the theme song. This wasn't happening. The theme track was stuck on loop. Now fixed.

v3.0.10 - Credits fixes, Icon Changes

v3.0.10

There have been changes to how the credits work, various bug fixes and the icons for L and R on the game controllers have now been updated to L1 and R1.

[h2]Full Notes[/h2]

  • There was a bug where sometimes the credits wouldn't responded to "pressing any key" and instead waited for the music to finish. This is now fixed
  • Credits have been added back as a selectable option on the main menu
  • Credits will no longer be triggered by finishing puzzle modes. Finishing all Puzzle Modes will show a brief message you are entering the next puzzle mode, then play will continue (except for Christmas Puzzles, which sill simply thank you for playing, then go back to the main menu)
  • L and R have been changed to L1 and R1 for all controller UI icons
  • Other minor fixes and optimizations

v3.0.9 - New Demo Level Added, Bug Fixes

v3.0.9

  • 1 more level added to the demo - Classic World 2, level 2
  • The new, updated UI has also been added to the demo (previously just in the full release)
  • Fixed some issues with the PS5 DualSense controller not behaving properly in some situations on certain distributions of Linux
  • Fixed issue where "Undo" was not working on PS5 controllers
  • Other minor fixes and optimizations

v3.0.8 - In-game UI Layout Updated

[h2]v3.0.8 - UI Layout Update[/h2]

It has been noted that some players were not seeing the "Undo" function and just using "Restart" every time they made a mistake, restarting the entire level, which led to some frustration.

The in-game UI has now been updated to try and make things clearer, as follows:

  • Reworded "Undo" to "Undo Step", to show that it is just one step / move that is being undone
  • Reworded "Restart" to "Restart Level", to show that the entire level will be restarted
  • Changed positioning of "Undo Step" and "Restart Level", with "Undo Step" at the top near the movement arrows, in the hope more players will clearly see and use the "Undo Step" feature and not confuse it with "Restart Level".


Hopefully this makes the controls clearer to more players and improves the overall experience.