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Puzzledorf News

Demo Out Today! + Mac & Linux Released!

The free demo has finally launched! In addition, Mac and Linux versions are finally available! I will be around all weekend in case anyone has any issues to report about the new Mac & Linux builds.

Windows cloud saves exist, but cross-platform cloud saves are not yet active. That will be coming soon though.

If you would like to read the full press release, see it here.

Hope everyone enjoys playing!

[previewyoutube][/previewyoutube]

v3.0.3 - Credits Changes

Minor update to how finishing a world works.

  • Finishing the beginner puzzles will acknowledge your completion with a brief message, then automatically start the Classic Puzzles
  • Finishing the classic puzzles will acknowledge your completion with a brief message, then automatically start the Christmas Puzzles
  • Finishing the Christmas puzzles shows the credits.


I may make further changes in the future, but I think this makes a tighter first play through experience.

Mac + Linux + Demo coming Friday!

[previewyoutube][/previewyoutube]

Summary


  • New Mac & Linux versions are releasing on Steam next Friday, July 19
  • A new demo is launching on the same for all 3 platforms - Windows, Linux and Mac
  • Ambience bug fixes


New Platforms + Demo


New Mac & Linux version of Puzzledorf will be coming next Friday! I am working this week on trying to make cloud saves cross-platform; that will be coming soon too.

In addition to this, the new demo will also be launching at the same time on all 3 platforms. The demo will include all of the Beginner Puzzles, and up to the start of World 2 of the Classic Puzzles. That's quite a bit of content to trial.

The new graphics will also be coming to Atari VCS on the same day, along with a new demo. You can read the full press release about it here.

Ambience Changes


I fixed a bug where the volume for the "Ambient Sounds" would be set to 0 by default for existing players. New players are unaffected. That has now been fixed. See the full details and what that means here.

I hope that people continue enjoying the new graphics!

[previewyoutube][/previewyoutube]

v3.0.2 - Fixed Ambience Volume Bug

v3.0.2

  • Fixed bug with ambient nature sounds
  • Updated colour blind previews in the settings menu


I hope people have been enjoying the new graphics. I was made aware, however, that a mistake was made for existing players - the "ambient nature sounds" volume would default to 0 for existing saves, whereas new saves were correctly at 100. This means no nice bird sounds for current fans. It is now fixed.

If you haven't heard them yet, I suggest booting up the game now. It makes for a much more pleasant experience having the nature sounds on top of everything else.

This also means that for all players, the ambient volume will default to 100 on your next play session, and then it won't automatically change after that. The game should now default to these volumes for new players:

  • SFX - 50
  • Music - 50
  • Ambience - 100


However, for existing players, the music and SFX volumes will remain at whatever you currently have them set.

Fixed Save Bug

v3.0.1

A couple of bugs crept in to the new graphics update.

  • Fixed a couple of incorrect level preview images
  • Fixed an issue with the save file that crept in from managing the Xbox version. All fixed now


Hope people are enjoying the new graphics update!

[previewyoutube][/previewyoutube]