1. SpellForce: Conquest of Eo
  2. News
  3. Patch 1.4

Patch 1.4

Feature
  • There is now a tasklist in the top right corner displaying your most important current goals that can be toggled via game settings.
  • You are now able to customize which major storylines - heroes and new DLC content – will be part of your campaign in the difficulty screen when starting a new game.
  • Russian translation by Eduard "Satenskyhou" Velikanov is integrated. A BIG thank you for his work!


Balancing

  • Blind status effect duration limited to 2 turns
  • Rebalanced action/focus costs for several AoE spells
  • Pillaging a Lodge also destroys it now
  • "Hunter" promotion provides 1 Meat per battle
  • Reduced Wisp armor and melee damage to make them less tanky and prevent early Wisp flooding
  • Purity of Light units deal additional damage vs Demons.
  • Yria's units deal additional damage vs Demons.
  • Increased chances to loot an Artefact from Battlefields
  • Increased first crafting room build duration to 2 for more even starting flow
  • Ritual Site is weaker but permanent
  • Graveyard changed from +2 Mana => +1 Mana + 1 research
  • Execution only works against units of equal or lower tier (so only titans and heroes are able to execute titans, heroes are generally safe, etc.)
  • Switched skills given by Artificer recipes Copper Occultism and Corrupted Occultism
  • Arsonist’s “Throw Torch” now costs 2 actions
  • Tiara’s Priestesses are now Healers
  • Fire Golems have Elemental Resistance
  • Hellhounds count as demons


Improvements
  • You can now center the camera on a city when clicking on the faction in the faction overview.
  • Units that revive after a battle now keep their current world movement points
  • Values in Tower Screen showing maximum apprentice etc. values now show total values (taking rooms and upgrades into account)
  • Lightbringer has less stiff Idle animation
  • Command Speed (right click speedup) can now be set as low as 50%
  • New model added for Ghouls
  • Added several new level up options for units
  • Added Overview Map icon for Shops, Shaper Ruins, Landmarks, Allfire Nodes
  • Added dropshadow to icons on map to make them more visible
  • Teleport spell can now teleport to locations which don't have a garrison, adventure or any other interaction.
  • Potential losses in the pre-battle screen are highlighted more prominently.
  • AI can now correctly use Raise Undead Skill.
  • Fixed some content delivery issues causing some asset to be packed twice and using up additional memory.
  • General performance and memory optimizations make the game much less memory hungry.


Bugfixes
  • Fixed a bug in internal damage calculation that was doubling damage modifiers (e.g. slaves would deal -36% instead of -20% damage, blinded deducted more than -25% damage...); display in interface/tooltips was correct and hasn't changed.
  • Adapted battle AI when using aoe skills: should not spam battlecry when everybody has it already anymore etc. & AI shouldn't buff/debuff destructibles anymore
  • Incorporated AllyPromotionBonus into BuddyBonus, so it has proper bookkeeping and is visible to player. -> e.g. Strength of the Pack, Dominator etc. are all visible in UI now and update accordingly (they were working before, just not visibly)
  • Fixed a bug where units with Consume Corpse would heal after a fight when retreating from it
  • Fixed a bug where a hero wouldn't spawn when your tower was in the middle of an ocean/mountain
  • Fixed a bug where income from equipped artefacts would multiply by saving/loading the game
  • Added loot message when raiding a tomb/grave
  • Fixed a crash in combat that would sometimes occur, especially surrounding poison/Tiara's Curse and healing
  • Fixed a bug with income not deregistering when having a location, that could be melded with but isn't (e.g. mananode), was removed within the players influence area
  • Added Achievement for completing Galtrak‘s Hero storyline
  • Fixed a bug where unit resistance/weaknesses weren't displayed correctly when inspecing units in shops.
  • Fixed a bug where there was no warning of an Attack of Opportunity if the unit itself was unable to do AoO's.
  • Fixed an issue where some tower events would not give you any loot if there was no stack in your tower.
  • Fixed an issue where flying with the tower without influence area could delete influence from other locations (e.g. melded mana nodes).
  • Fixed an issue where additional income from effects on locations was not correctly added to your income per turn.
  • Fixed an issue where you weren’t able to deal the maximum amount of damage displayed in battle.
  • Fixed the issue where the battlemap for a set hex would change after reloading.