Patch Notes - 2.1.2
Patch Notes 2.1.2

⚠️ Important Notice:
This patch fixes several critical bugs related to the game’s save system.
To ensure the fixes work properly, starting a new save after updating is required.
We apologize for the inconvenience and truly appreciate your continued support and understanding!
Act 2 – Bug Fixes:
Act 1 – Gameplay Adjustments:
Act 2 – Gameplay Adjustments:
Visual Adjustments:
— Nuuvem & Black Hole Games Team

⚠️ Important Notice:
This patch fixes several critical bugs related to the game’s save system.
To ensure the fixes work properly, starting a new save after updating is required.
We apologize for the inconvenience and truly appreciate your continued support and understanding!
Act 2 – Bug Fixes:
- Interacting with a cocoon object in the house in Sertão no longer crashes the game.
- Some items remained available even after being picked up; they are no longer "infinite."
- At night in Sertão, after ending the dialogue with the little girl, Ana would always mark the map, leaving her vulnerable. This has been fixed.
- Certain elements were available before intended. This has been corrected.
- A specific cutscene in the Dark Hospital caused a black screen and crash. Fixed.
- It's no longer possible to exit the scene boundaries at the start of the labyrinth.
- Save-related issues in Act 2 causing hardlocks have been resolved. The game now saves properly, and "Continue" resumes exactly where you left off (not in a hospital room).
- Placing the item in the red board in the hospital no longer causes it to disappear — even if the player leaves and returns to the scene.
- The hospital map was persisting even after being picked up.
- The main enemy will now only appear when Ana has no sanity. Previously, it could appear with sanity after showing up once.
- Untranslated Sketchbook pages now display proper text.
- Documents that caused crashes when interacted with no longer crash the game.
Act 1 – Gameplay Adjustments:
- One enemy was removed from the final chase scene. Ana no longer interacts with the last crate, preventing unwanted bugs.
Act 2 – Gameplay Adjustments:
- In the initial labyrinth, if the game was closed and a new game started right after, the run command wouldn’t work. Now, running works properly after reaching the first labyrinth scene.
- A document displayed in the Video Store scene was incorrect. It now shows the correct document.
Visual Adjustments:
- Hint text now properly respects the background image.
- Dialogue options in multiple-choice scenes now align correctly with button backgrounds.
— Nuuvem & Black Hole Games Team