Patch Notes 2.1.5
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NEW FEATURES[/p]
NEW FEATURES[/p]
- [p]New Save Screen now shows percentage and progress of each Act when checking Ana’s Notebook.[/p]
- [p]Accessibility options added to the main menu, allowing you to enable or disable several features — including some new ones.[/p]
- [p]Visual feedback added for button events during interactions with certain enemies and while staggering — can be disabled.[/p]
- [p]Dynamic Stamina Bar for the character — can be disabled.[/p]
- [p]Improved Sanity System with new visual effects and particles emitted from the character’s head.[/p]
- [p]It’s now possible to discard consumable items, and you can no longer use consumables when at full health. (NEW)[/p]
- [p]Ana no longer gets tired when running in areas without enemies.[/p]
- [p]Paranoia System is now more intuitive, with new effects, interactions, and obstacles that make the consequences of losing sanity clearer during gameplay.[/p]
- [p]Some of Ana’s animations and actions are more fluid, such as Turning and using the Mirror to change scenes.[/p]
- [p]More intuitive indication for doors and paths facing the camera. (NEW)[/p]
- [p]New menus and updated HUDs.[/p]
- [p]Visual and audio tweaks for certain enemies.[/p]
- [p]Some in-game actions are now more dynamic and can be skipped with a command, such as saving the game or getting out of bed. (NEW)[/p]
- [p]Added an indicator showing when the bedroom mirror is available.[/p]
- [p]Animated cutscene volume now adjusts according to the game’s master volume.[/p]
- [p]Ana’s new voice lines now give negative feedback when an interaction with certain puzzles isn’t possible.[/p]
- [p]Linux users can now view video cutscenes properly.[/p]
- [p]Temporary checkpoints added at key moments to fix potential softlocks.[/p]
- [p]General fixes for unstable interactions, such as lights not turning on or inconsistent behavior between scenes.[/p]
- [p]General adjustments and balance improvements.[/p]