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Asleep - Ato 1 News

Patch Notes 2.1.3

Bug Fixes – Act 2



  • Global saves between Acts were conflicting.
  • Save data from Act 2 was not resetting properly after finishing the game, causing issues when replaying.
  • Interacting with a mortar inside a village house (where the "moths" appear) was causing the game to freeze.
  • Credits music was playing prematurely — now fixed.
  • Footstep sounds aren't disappearing after crossing a wooden board in the street area.
  • Some map markers in the hospital were missing or incorrect. Fixed
  • Certain interactions inside the hospital behaved abnormally. Fixed
  • Incorrect or inconsistent text and grammar.
  • Missing or duplicated Sketchbook entries in some languages.
  • Interacting with moths could freeze the game when entering doors.
  • Fixed Act 1 collectibles achievement.


Visual/Sound Adjustments – Act 2

  • New music added to a key story encounter.
  • Certain cutscenes were visually adjusted.
  • Adjusted Gravekeeper cassette tape audio.


Gameplay Adjustments:

  • General enemy balancing in Act 2


— Nuuvem & Black Hole Games Team

Patch Notes - 2.1.2

Patch Notes 2.1.2



⚠️ Important Notice:
This patch fixes several critical bugs related to the game’s save system.
To ensure the fixes work properly, starting a new save after updating is required.

We apologize for the inconvenience and truly appreciate your continued support and understanding!

Act 2 – Bug Fixes:

  • Interacting with a cocoon object in the house in Sertão no longer crashes the game.
  • Some items remained available even after being picked up; they are no longer "infinite."
  • At night in Sertão, after ending the dialogue with the little girl, Ana would always mark the map, leaving her vulnerable. This has been fixed.
  • Certain elements were available before intended. This has been corrected.
  • A specific cutscene in the Dark Hospital caused a black screen and crash. Fixed.
  • It's no longer possible to exit the scene boundaries at the start of the labyrinth.
  • Save-related issues in Act 2 causing hardlocks have been resolved. The game now saves properly, and "Continue" resumes exactly where you left off (not in a hospital room).
  • Placing the item in the red board in the hospital no longer causes it to disappear — even if the player leaves and returns to the scene.
  • The hospital map was persisting even after being picked up.
  • The main enemy will now only appear when Ana has no sanity. Previously, it could appear with sanity after showing up once.
  • Untranslated Sketchbook pages now display proper text.
  • Documents that caused crashes when interacted with no longer crash the game.


Act 1 – Gameplay Adjustments:

  • One enemy was removed from the final chase scene. Ana no longer interacts with the last crate, preventing unwanted bugs.


Act 2 – Gameplay Adjustments:

  • In the initial labyrinth, if the game was closed and a new game started right after, the run command wouldn’t work. Now, running works properly after reaching the first labyrinth scene.
  • A document displayed in the Video Store scene was incorrect. It now shows the correct document.


Visual Adjustments:
  • Hint text now properly respects the background image.
  • Dialogue options in multiple-choice scenes now align correctly with button backgrounds.


— Nuuvem & Black Hole Games Team

🚨 Asleep - Act 2 is here!

🎉 Time to dive back into the nightmare! 🔦

Ana Lucia’s journey continues in Asleep – Act 2, NOW AVAILABLE!

To celebrate this new chapter, we're offering 80% off on Asleep – Act 1 until May 22nd.
It’s the perfect time to experience the beginning of this haunting and emotional story.

🕯️ Get ready for the next chapter:

  • Explore a mysterious village in Brazil’s 90s countryside
  • Face terrifying new horrors and psychological threats
  • Uncover dark secrets that link past and present


If you’ve faced Ana Lucia’s nightmares before, you know the real terror is only just beginning.
And if you're new to her story — now's the time to start.

Thank you to everyone supporting us.
This is the moment to relive the nightmare… and discover what fate has in store for Ana Lucia in Act 2.

See you on the other side of the nightmare. 😱
— Black Hole Games & Nuuvem Team

⚠️ Patch Notes 2.1.0

Patch Notes 2.1.0



This is a big update, paving the way for the release of Asleep Act 2 on May 8, an episodic expansion that continues the story from Act 1.

  • Added a launcher to support new chapter installations, especially in preparation for Act 2's release.
  • All game maps are now fully translated and localized in every supported language.
  • Japanese language support added.
  • Minor adjustments to gamepad controls.
  • New animations added.
  • Analu’s theme music added to the chapter selection menu.


⚠️ Important: Saves from previous versions are not compatible due to the new launcher system used to support DLC content.

🚨 NEW RELEASE DATE: ASLEEP – ATO 2 🚨

Ana Lúcia’s next nightmare is coming... but we need some additional time to ensure players have the best possible experience. Asleep – Ato 2 is now set to be launched on May 8 2025!

We are working non-stop to polish every detail:

✔️ Bug fixes
✔️ Gameplay balancing
✔️ Localization adjustments
✔️ and much more!

📢 Why postpone?
We want this to be our biggest, best launch to date! That extra time will allow us to deliver something really incredible to you all.

🔥 New visual ID!
Along with this announcement, we are presenting the new Asleep - Ato 2 cover, hand-drawn by artist Dex Drakon! It perfectly captures the game’s intense, eerie mood. Have you checked it out on Steam?

💀🐐 The nightmare is just getting started…
Stay tuned to Black Hole Games’ and Nuuvem’s social channels so you don’t miss a thing.

👉 Add Asleep – Ato 2 to your wishlist NOW

Black Hole Games & Nuuvem