Patch Notes 2.1.3
Bug Fixes – Act 2

Visual/Sound Adjustments – Act 2
Gameplay Adjustments:
— Nuuvem & Black Hole Games Team

- Global saves between Acts were conflicting.
- Save data from Act 2 was not resetting properly after finishing the game, causing issues when replaying.
- Interacting with a mortar inside a village house (where the "moths" appear) was causing the game to freeze.
- Credits music was playing prematurely — now fixed.
- Footstep sounds aren't disappearing after crossing a wooden board in the street area.
- Some map markers in the hospital were missing or incorrect. Fixed
- Certain interactions inside the hospital behaved abnormally. Fixed
- Incorrect or inconsistent text and grammar.
- Missing or duplicated Sketchbook entries in some languages.
- Interacting with moths could freeze the game when entering doors.
- Fixed Act 1 collectibles achievement.
Visual/Sound Adjustments – Act 2
- New music added to a key story encounter.
- Certain cutscenes were visually adjusted.
- Adjusted Gravekeeper cassette tape audio.
Gameplay Adjustments:
- General enemy balancing in Act 2
— Nuuvem & Black Hole Games Team

