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Asleep - Ato 1 News

Patch Notes: 1.9.3



OVERVIEW
This patch note aims to address some minor issues and eliminate bugs discovered during the initial days of the Asleep: Act 1 release.

Attention: Due to some adjustments in the parameters that change Ana's status, we recommend that you reset your save.

FIXES
  • Adjusted various interactions where Ana could become "stuck" without being able to move, such as in the opening scene when pushing the tree.
  • Fixed gamepad interactions at certain moments in the game, such as interaction with boxes, doors after unlocking with a lockpick, and post-credits screen.
  • Bug causing "Moonwalker" footsteps in the corridor near the end of the game has been fixed.
  • Boxes in this final scene have also been adjusted to behave correctly, along with a slight repositioning of enemies.
  • A box has been repositioned to appear in the correct scene, as it was erroneously placed in a scene where it shouldn't be, shortening the resolution of one of the puzzles.
  • Some map markings in the School have been corrected, and missing ones have been added.
  • Some interactions have been made more obvious to avoid confusion during gameplay, especially in the second part of the school.
  • The low health effect is now suppressed at the end of the game to avoid interfering with the final scenes.
  • Fixed library scene where you could leave before time and lose an important key for game progress.
  • Adjusted some scenes to work properly on Ultra Wide monitors, although we do not officially support this resolution.
  • Removed improper interaction points in the janitor's room at the school.
  • Texts of some documents have been corrected, especially the "notes left for someone".
  • Leveling of the Lockpick mechanic and addition of one more point to be used.
  • General adjustments and repositioning of some enemies.


Additionally, we are investigating the achievement "Better not to bother them".

If you encounter any bugs that have not yet been identified by our team and are not listed in this patch note, even if they are small, please do not hesitate to notify us through this post.

Thank you for your support of Asleep: Act 1. We continue to seek improvements to enhance your experience.

Follow us on social media:

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Nuuvem and Black Hole Games Team

ASLEEP: FIRST 24 HOURS!



Get ready to unravel sinister mysteries alongside Ana Lúcia in Asleep. This is just the first part of three acts that challenge not only the protagonist's sanity but yours too.



AVAILABLE NOW!

We love getting feedback! Share your experience and leave a review of our game.

Join the community on Black Hole Games Discord.

Follow us on social media:
Black Hole Games: Twitter
Black Hole Games: Instagram

Best regards,
Nuuvem and Black Hole Games Team

Asleep - Ato 1 - Launch Revealed!

There's nowhere to run, Analu. We're delighted to announce the release date along with an exclusive trailer (on our Steam store page), so mark your calendars and we'll put this present under your Christmas tree: December 25th, that's the date! 📆

And to make the experience even more immersive, we've decided to release the game in episodic form. This will allow you to enjoy the content as soon as possible and finally experience the definitive version of the game, as we envisioned! This format aligns perfectly with the initial narrative structure we had in mind, as each Act works on the protagonist's background. 🔦

Finally, we'd like to thank everyone who tried out our Demo version. However, with development progressing at full speed, it's already quite outdated compared to the game's current proposal. We want you to have an even more positive impact on the experience when you play the definitive edition! ✨

Thank you very much! 💜
Black Hole Games

Asleep 1.3.8 BETA Version is live!

[h2]Welcome to a new Asleep experience![/h2]

-The inventory is now 9 slots limited, preventing items from being hidden and inaccessible.
-The bug that occurred interacting at the end of the Demo has been fixed.
-Shortcut command tips are now shown when acquiring the Flashlight and Maps in the game.
-Some markings on the Map of the School were fixed, adding some new ones.
-Some sound events added.
-The text of documents is now adjustable preventing them from being incomplete.
-The interaction with Mirrors is now more intuitive, including the Safe Place Mirror.
-Some monologues had their time readjusted.
-Vertical pixels appearing in some school scenes have been permanently fixed.
-Various sprites were adjusted.

That said, we are working on some new features based on your feedback and the experience of several streamers (your feedback is important, see?). They will be available only for the final version of the game.


[h3]❤️Life and Sanity Meters and other indicators added to the HUD[/h3]
We noticed a need to improve the importance of using items. Many players when taking damage from creatures, for example, did not feel sure when exactly to heal the wounds, so the gauges must give a better sense of what's going on with the character's HP and Sanity. Even though we prefer a cleaner HUD, we can't break your experience, right? Every item is important, even if some might be overlooked by the more experienced players!

Also, we plan to add some shortcut indicators for Flashlight (F) and Map (M), as you can see in the image above.

[h3]💾 Manual Save System[/h3]
We want to deliver the most immersive experience possible, and we've noticed that Checkpoints do not match our game proposal, they take away important decision-making power from the player on how to proceed in the adventure, and the automatic save takes some of the tension away, leaving the player more "carefree". Despite this, the use of the Save will still be unlimited, and only contain a single Slot.

[h3]🎮 Gamepad Friendly[/h3]
It is currently possible to play 90% of the game through the Controller as well, however, we still need to deal with some improvements. Being originally a point-and-click, the game still needs to be thought out to be accessible for those who prefer to play through the gamepad (already thinking about a future port for other platforms too 👀 ). And it won't be a simple adaptation, because while playing through the Gamepad the cursor/pointer will not be accessible, but the player will be able to continue interacting directly with the elements of the scenario normally using an intelligent focus update system.


[h3]Additional notes[/h3]
Remembering that even though it is an integral part of the final version of the game, the new Demo/BETA will still undergo improvements in Level and Game Design. The final version will contain much more features, like events, items (mementos), new props, and even new NPCs. Therefore, you can expect a MUCH more complete game in the very final version! We are very excited and working hard on these and many other improvements!!!

You don't lose by waiting!

❗ Obs.: If you have a game saved from the previous version, it may not work, and you will need to start a new game. Let us know if this happens!


Black Hole Games

New Beta Version available!

[h2]Welcome to a new Asleep experience![/h2]

With great pleasure, sweat, and sleepless nights, we are releasing this BETA version, where Ana Lúcia finally begins her journey through a recurring, yet new nightmare. New challenges await, unseen scenarios, as well as mysterious items and characters.

In this version, we also have more content, including some original voices, cutscenes, and more from the soundtrack, we hope you enjoy this new demonstration!

The game now also has Gamepad support, but as this is a developing feature, we recommend playing with mouse/keyboard.

Remember that this is still a demonstration version, where we will be improving in the coming days, especially with your feedback.

And don't forget to add the game to your wishlist and tell your friends who will love to know about this news.

Have a good gaming session!
Black Hole Games