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TrinityS News

Bug Fixes related to game sessions (1.1.0.1)

[h2]important bug fixes[/h2]
  • We have fixed the issue causing freezes upon entering the lobby under specific conditions, preventing players from enjoying online multiplayer properly.
Originally posted by Director
We sincerely apologize for the inconvenience this has caused our players.
We will continue to monitor the matchmaking system closely in future patches.

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Thank you for your continued support of TrinityS.

Notice of Bugs Related to Game Sessions

Thank you for playing "TrinityS" as always.

Currently, there is an issue with lobby instability during multiplayer gameplay, and our development team is conducting investigations to resolve this issue, including cross-play compatibility.

We will strive to provide an update by next week.

Additionally, changing the player who creates the lobby may change the host and allow the game session to start normally. If an error occurs during the game session, please try the above method.

If the symptoms do not improve after trying the above methods, we would greatly appreciate it if you could post detailed information in the following bug report thread.
We will use this information to investigate the cause of the problem in order to fix it.
https://steamcommunity.com/app/1584690/discussions/0/3185737486652693093/


We apologize for any inconvenience this may cause to our players.
Thank you for your continued support of "TrinityS."

[Cross-Play Support] Official Version Release!! [Patch Notes]

Dear brave challengers facing mighty bosses,
This is the TrinityS development team.

Thank you very much for playing the early access version of "TrinityS" on a regular basis.
After a long hiatus in updates, we are pleased to announce the start of the implementation of cross-play and the release of the official version!

With this update, "cross-play" has been implemented, allowing you to play TrinityS not only on the Steam version (PC version) but also with players on the console version (hereinafter referred to as the CS version).


  • Cross-play support
  • Addition of "Recently played players"
  • Addition of communication phrases
  • Adjustment to existing skills
  • Discontinuation of cloud saves
  • Bug fixes

Please see below for details.

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[h2]Update[/h2]

Due to the implementation of cross-play, the content that will be updated may vary depending on the platform, so we have added [PC] [CS] notation to each item.

[h3]Cross-Play Support![/h3]

"Cross-play" has been implemented, allowing players from different platforms to join forces in battle. Additionally, some UI elements have been changed.
  • [h4]Addition of Platform Icons [PC] [CS][/h4]
    Icons indicating which platform the player is accessing from have been added to the lobby and battle screens.
  • [h4]Shortened Lobby ID [PC] [CS][/h4]
    The lobby ID used for lobby searches have been shortened.
  • [h4]Discontinuation of the "Invite Friends" [PC] [CS][/h4]

    The "Invite Friends" option has been removed from the lobby screen. Please use "Find the lobby" using "Lobby ID" when playing with friends.
  • [h4]Addition of Item to Options [CS][/h4]

    You can now toggle the cross-play function on/off. If it's off, matching with players on different platforms will be rejected. Please check this item if you are unable to match with CS version players.


[h3]Addition of "Recently played players"[/h3]
  • [h4]You can check played players and also block or report them [CS][/h4]


[h3]Addition of Communication Phrases[/h3]
  • [h4]Communicate about skills! [PC] [CS][/h4]

    You can now communicate the skills you possess and the number of mana points you have. The content of the communication will change depending on the state of the skill (cool time, lack of mana, available). We have also made adjustments to existing communication phrases.


[h3]Adjustments to Existing Active Skills[/h3]
Knight
  • Decreased mana cost of "Sword Edge"
    Mana Cost: 4 ⇒ 2
  • Reduced base damage of "Sword Edge"
    Damage: 300 ⇒ 200
  • Decreased cool time of "Ultimate Force"
    CoolTime: 40 sec ⇒ 30 sec
  • Modified the effect of "Ultimate Force"
    Old: Attack the enemy with damage equivalent to the hate value accumulated on you. After the attack, your own hate value is reduced to 0.
    New: Attack the enemy with damage equivalent to the hate value accumulated on you.
    Originally posted by GD
    We have removed the effect of reducing hate value to 0. This allows knights who continue to participate in battles to deal stable damage. However, there is a limit to the base damage, and it does not increase indefinitely.
Priest
  • Added effect to "Presto"
    Old: For 10 seconds, "Attack Haste" is granted all players.
    New: For 10 seconds, "Attack Haste" is granted all players. Reduces everyone`s skill cool time by 20%.
    Originally posted by GD
    Adjusted to a skill that can contribute more to the party.
Wizard
  • Modified the effect of "Flame Aura" granted "Fire Boost"
    Old: "Fire Boost" Damage dealt is increased by 10% and fire damage is increased by 50%.
    New: "Fire Boost" Increases fire damage by 60% and grants "Ignited" to normal attacks.
    Originally posted by GD
    Adjusted to a more versatile effect, perfect for fire damage.


[h3]Discontinuation of Cloud Saves[/h3]
  • [h4]We have temporarily stopped cloud saves due to the implementation of cross-play [PC][/h4]
    Save data will be saved in the local save folder.


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[h2]Bug Fixes[/h2]
  • Fixed an issue where the hate value reset display was not functioning properly after multiplayer play.
  • Corrected some translations.


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We sincerely apologize for the long wait! Thank you very much for your numerous feedback, opinions, and support.

We look forward to your continued support for "TrinityS" in the future.

[4.26 Announcement] Official Release/Cross-Play Implementation Scheduled!!

To all the brave adventurers who enjoy their daily quests,
It's the TrinityS development team.

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TrinityS is approaching its milestone of two years since its Early Access release on Steam! Last October, the console version was also released, and we have received even more players since then.

As TrinityS reaches its two-year milestone...
We are planning to officially release the Steam version and implement cross-play with the console version on April 26th (Friday)!

With this update, we hope to break down the barriers between platforms and allow adventurers to enjoy adventures with various people.

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The update is scheduled to be released on April 26th (Friday) at 12:00 PM JST.
Please check the patch notes that will be posted at the time of release for detailed update information!

Thank you for your continued support for TrinityS.

Steam Winter Sale! TrinityS 20% off sale!

An early Merry Christmas!🎄

During the Steam Winter Sale, which runs from December 21 to January 4 at 10 a.m. (PST),
we'll be offering We're having a 20% off sale on the game itself and the soundtrack!
Of course, you can also save 20% on the bundle that includes the game and the soundtrack!
opportunity to purchase ✨



[h2]Sale Overview[/h2]
[h3]TrinityS Game[/h3]
https://store.steampowered.com/app/1584690/TrinityS/

[h3]TrinityS Original Soundtrack[/h3]
https://store.steampowered.com/app/1874960/TrinityS__ORIGINAL_SOUNDTRACK/

[h3]TrinityS Bundle[/h3]
https://store.steampowered.com/bundle/25062/TrinityS_Bundle/

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[h2]Links[/h2]