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TrinityS News

Early Access Release of TrinityS!

Dear Adventurers
Finally, we are pleased to announce the release of the Early Access version of TrinityS on April 28, 2022 at 12:00 JST!
The game is available in Japanese and English and supports online multiplayer for up to three players.



TrinityS sells for $14.99.
To celebrate the release of the Early Access version, a one-week-only sale is also being offered.
Now you can get it at a 20% discounted price!

The bundle, which includes the soundtrack released at the same time, is also on sale for a much lower price to celebrate its release!

Come play at TrinityS this weekend!

TrinityS - Guidelines in regards to Fan Activities / Gameplay Videos / Streaming

[h2]Guidelines about fan activities (Creation or distribution of illustrations, fan goods, …)[/h2]
You are allowed to create fan arts, distribute them on various websites, and at events only for activities within the scope of a personal hobby.

Please do not use videos or still images from the game, or video or still images downloaded through the TrinityS official website as your own work.

[h2]About creating and sharing screenshots, gameplay videos, and streaming[/h2]
You are allowed to post videos and still images using game footage on any social network or content platform.
This includes all individuals and corporations.
Monetization through the monetization programs of the respective platforms will also be allowed.

Please include the following link when you’ll share any images, videos or content from the game:
https://store.steampowered.com/app/1584690/TrinityS/

https://store.steampowered.com/app/1584690/TrinityS/

[PatchNote] 0.0.5.1

This is 『TrinityS』 development team.

Thank you for playing "TrinityS Demo".
We would like to announce that we have fixed bugs that is currently occurring.

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[h2]Bug Fixes[/h2]
  • Stage 1: Fixed an issue where the Fire Beast would suddenly stop.
  • Fixed an issue where players were surviving despite falling off-stage.
  • Fixed an issue where the skill column was not displaying correctly when a player died.
  • Fixed an issue that allowed users to leave the lobby during quick match sorties.
  • AI Priest: Fixed an issue where Bell's passive distance was shorter than normal.
  • Fixed an issue that caused FPS to drop abnormally in the lobby screen.
    Originally posted by GD
    We apologize for the delay in response. We have decided to incorporate a temporary process to allow as many people as possible to experience the remaining trial version period. We will do our best to ensure quality and FPS in the full version.

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Thank you for your continued support of "TrinityS".

News about TrinityS Demo

This is 『TrinityS』 community managaer.
Thank you for playing "TrinityS Demo".

TrinityS Demo currently being distributed will be discontinued by 12:00 (JST) on March 1st after SteamNextFest ends.

TrinityS Demo will be followed by an Early Access version to be released this spring.
Thank you for your continued support of "TrinityS".

[h2]Web[/h2]
TrinityS official site:https://www.indie-us-games.co.jp/trinitys
Twitter:https://twitter.com/TrinitysGame
Indie-us Games official site:https://www.indie-us-games.co.jp

[PatchNote] 0.0.5.0

This is 『TrinityS』 development team.

Thank you for playing "TrinityS Demo".
We've updated the game with some new features.

[h2]Update[/h2]
[h3]Hate Icon[/h3]
Originally posted by GD
For players who find it difficult to know if they are executing their role while playing as a tank, we have made it possible to see which player the boss is targeting.

When the battle starts, it will show alongside the buff and debuff icons.

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[h2]Adjustment[/h2]
[h3]Knight: Grey[/h3]
Originally posted by GD
The benefits of saving up 5 stacks of passives have been retained, but the effects at lower levels have been increased.
We've also increased the overall "Hate" of skills to make them more customizable.
We've also increased the overall "Hate" of skills to make it easier for good players to be targeted with a single attack skill.
  • Increased the effectiveness of the passive skill "Harden"
    Lv1: Reduces Damage taken by 5%Reduces Damage taken by 10%
    Lv2: Reduces Damage taken by 10%Reduces Damage taken by 15%
    Lv3: Reduces Damage taken by 15%Reduces Damage taken by 20%
    Lv4: Reduces Damage taken by 20%Reduces Damage taken by 25%
    Lv5: Reduces Damage taken by 30% ⇒ No change

[h3]Skills[/h3]
  • The "mana cost" required for the ActiveSkill "Howling" has been reduced.
    mana cost: 54
  • The "Hate" of the active skill "Sword Edge" has been increased.
  • Added an effect to the active skill "Blood Sword" that increases the "Hate" value.
  • The "Hate" of the active skill "Shield Bash" has been increased.
  • The "cool time" of the active skill "Shield Bash" has been increased.
    cool time: 1224
  • The "Hate" of the active skill "Royal Heal" has been reduced.
  • The effect of the debuff "Thunder Chain" has been fixed.
    old: Causes additional damage when receiving lightning skills
    new: Causes additional damage when receiving any skill

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[h2]Bug Fixes[/h2]
  • Fixed the issue of SteamVR launching when the game is launched.
  • Fixed an issue where the boss of Stage 2 would unintentionally appear on the screen.
Originally posted by GD
The FPS drop in the lobby screen adjusted in 0.0.4.4 has reduced the load, but has not yet solved the problem. We apologize for the inconvenience. We will continue to investigate and fix the issue.
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Thank you for your continued support of "TrinityS".