Deadlock & Bug Fixes + Minor Tweaks
Greetings, brave explorers!
We are still overwhelmed by the number of people playing and enjoying Drova! If you encounter any bugs or deadlocks, you can report it in-game with F2 or get in contact with us on our Discord.
We are here to help as best as possible!
[h3]Fixed Deadlocks[/h3]
[h3]Changes/Tweaks[/h3]
[h3]Other Bugs[/h3]
So long,
Just2D
P.S.: We are still live on Twitch. Watch us fix bugs and continue working on Drova!
We are still overwhelmed by the number of people playing and enjoying Drova! If you encounter any bugs or deadlocks, you can report it in-game with F2 or get in contact with us on our Discord.
We are here to help as best as possible!
[h3]Fixed Deadlocks[/h3]
- Fixed Tiaas meat quest, you can finally give her the meat properly
- Fixed Deep Mine bug at Jendra where player can't progress after mining the silver
- Fixed expedition on Remnants side. It coulnd't progress after sleeping
- Fixed guard errors that occured when having a brawl nearby and walking through the guarded area
- Fixed the end of Deep Mine where Jendra is supposed to open the wall, but wasn't
- Fixed two cliff jumps where the character could stuck in the wall afterwards
- Fixed that Muc didn't want to go to Rura
- Fixed giving Kora rustmoss
- Fixed bug where the quest "Missed" couldn't be finished
[h3]Changes/Tweaks[/h3]
- Satiated buff no longer disappears after sleeping
- Improved chance to gain items when having mining talents
- When Aldo is gone, taking items from his shop is no longer a crime
- When selecting VSync, Framerate is no longer adjustable (these are exclusive to one another)
[h3]Other Bugs[/h3]
- Fixed world dialog when not having a pickaxe equipped on a certain quest
- Fixed Blink distance with controller
- Fixed Nemeton NPCs on the way to Knoll in the Floodplain Forest were missing an important debuff
- Fixed not gaining flow in fighting tutorial
- Fixed Bardok being angry after taking the axe, even though he wants you to
- Fixed wrong world dialog during expedition when playing Remnants Camp
- Fixed a wrong perception dialog on the Nemeton market
- Fixed Marten walking out of the tavern at night when playing music
- Fixed two Bugs with Jendrik not behaving correctly
- Fixed Katsa not triggering dialog when walking out or brawling with an NPC
- Fixed Kessia walking through walls to get to their new sleeping spot
- Fixed navigation was stuck at VSync in options menu
- Fixed dead enemies were sometimes reset to their spawn position
- Fixed wrong texts after learning new stats/talents that occured rarely
- Fixed NPCs having the wrong combat idle
- Fixed rebinding didn't update the text on HUD elements
- Fixed a bug where player couldn't load the carts in Nemeton with silver
- Fixed wind talisman tooltip
- Fixed text errors when borrowing money from Friedel
- Fixed bug where player could get infinite rewards from Helma after playing hide and seek with the children
- Fixed a cliff jump where the character could stuck in the wall afterwards
- Fixed Thorny Vines consumable to have bigger range and actually slow targets
- Fixed a rare bug where the game stayed in slow motion after using a spell
- Fixed Roisin was angered after buying here ear protections as if you had knocked her out
- Fixed several tile and texture errors in the world
- Fixed infinite iron loop
- Fixed several internal exceptions
So long,
Just2D
P.S.: We are still live on Twitch. Watch us fix bugs and continue working on Drova!