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Deadlock & Bug Fixes + Minor Tweaks

Greetings, brave explorers!

We are still overwhelmed by the number of people playing and enjoying Drova! If you encounter any bugs or deadlocks, you can report it in-game with F2 or get in contact with us on our Discord.
We are here to help as best as possible!

[h3]Fixed Deadlocks[/h3]
  • Fixed Tiaas meat quest, you can finally give her the meat properly
  • Fixed Deep Mine bug at Jendra where player can't progress after mining the silver
  • Fixed expedition on Remnants side. It coulnd't progress after sleeping
  • Fixed guard errors that occured when having a brawl nearby and walking through the guarded area
  • Fixed the end of Deep Mine where Jendra is supposed to open the wall, but wasn't
  • Fixed two cliff jumps where the character could stuck in the wall afterwards
  • Fixed that Muc didn't want to go to Rura
  • Fixed giving Kora rustmoss
  • Fixed bug where the quest "Missed" couldn't be finished


[h3]Changes/Tweaks[/h3]
  • Satiated buff no longer disappears after sleeping
  • Improved chance to gain items when having mining talents
  • When Aldo is gone, taking items from his shop is no longer a crime
  • When selecting VSync, Framerate is no longer adjustable (these are exclusive to one another)


[h3]Other Bugs[/h3]
  • Fixed world dialog when not having a pickaxe equipped on a certain quest
  • Fixed Blink distance with controller
  • Fixed Nemeton NPCs on the way to Knoll in the Floodplain Forest were missing an important debuff
  • Fixed not gaining flow in fighting tutorial
  • Fixed Bardok being angry after taking the axe, even though he wants you to
  • Fixed wrong world dialog during expedition when playing Remnants Camp
  • Fixed a wrong perception dialog on the Nemeton market
  • Fixed Marten walking out of the tavern at night when playing music
  • Fixed two Bugs with Jendrik not behaving correctly
  • Fixed Katsa not triggering dialog when walking out or brawling with an NPC
  • Fixed Kessia walking through walls to get to their new sleeping spot
  • Fixed navigation was stuck at VSync in options menu
  • Fixed dead enemies were sometimes reset to their spawn position
  • Fixed wrong texts after learning new stats/talents that occured rarely
  • Fixed NPCs having the wrong combat idle
  • Fixed rebinding didn't update the text on HUD elements
  • Fixed a bug where player couldn't load the carts in Nemeton with silver
  • Fixed wind talisman tooltip
  • Fixed text errors when borrowing money from Friedel
  • Fixed bug where player could get infinite rewards from Helma after playing hide and seek with the children
  • Fixed a cliff jump where the character could stuck in the wall afterwards
  • Fixed Thorny Vines consumable to have bigger range and actually slow targets
  • Fixed a rare bug where the game stayed in slow motion after using a spell
  • Fixed Roisin was angered after buying here ear protections as if you had knocked her out
  • Fixed several tile and texture errors in the world
  • Fixed infinite iron loop
  • Fixed several internal exceptions


So long,
Just2D

P.S.: We are still live on Twitch. Watch us fix bugs and continue working on Drova!