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Two Strikes News

Two Strikes takes one more breath—now releasing May 23rd!

Hey everyone!

We’ve got an important update to share. Two Strikes will now be officially launching on May 23rd, just a few weeks later than planned.

We know delays aren’t easy. You’ve been following this journey with us since the earliest builds, through every patch, every duel, and every new character reveal. So this wasn’t a decision we made lightly. But ultimately, it’s one we believe in.

This extra time is going directly toward what matters most right now: making sure the online experience feels as sharp and responsive as the duels themselves. The heart of Two Strikes has always been that perfect moment—the clash, the parry, the single decisive strike. And when that happens across platforms, with players connecting from all over the world, we want every frame to count.

Yes—all versions of the game will support full cross-platform multiplayer, including the upcoming mobile version through Crunchyroll® Game Vault. Whether you’re playing on PC, Switch, Xbox, PlayStation, or soon even on your phone, we want you to be able to fight your friends, rivals, and the world—together.

To help make this a reality, we’re launching online multiplayer testing this weekend, and we’d love for you to be a part of it. Your feedback will help shape how Two Strikes feels when it finally drops in May. Details will be available on our official Discord, so make sure to join us there.

Meanwhile, we’re polishing every frame, refining the story mode, and making sure that when Two Strikes arrives, it hits with the weight and precision it deserves.

Thank you, truly, for your patience, your encouragement, and your support. We can’t wait to cross swords with you soon.


Entalto Publishing & Retro Reactor

Two Strikes is leaving Early Access on April 25th!

To our incredible community: after years of development, countless updates, and your unwavering support during Early Access, we’re beyond excited to finally share this moment with you — Two Strikes officially launches on April 25 across all major platforms!

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And yes — there’s also a physical edition for PlayStation 5, arriving the same day in both North America and Europe, with pre-orders available now through select retailers.


From the very beginning, your feedback, passion, and dedication have helped shape Two Strikes into what it is today. The full release will introduce crossplay online matchmaking, an expanded story mode that dives into the fighters’ backstories, and all the sharp, high-stakes action you’ve come to love — where duels can end in just one or two hits. Master your timing, read your opponent, and strike with precision.

The online mode includes rollback netcode — a huge win for everyone! Also, with the full launch, the base price will increase to $19.99 — so make sure to grab it before April 25!

Created by Retro Reactor Games and published and co-developed by Entalto Publishing, Two Strikes brings hand-drawn 2D combat to life with a striking art style inspired by the Sengoku period of Japan. Choose from eight distinct warriors, each with their own unique fighting style, and test your skill in both multiplayer and single-player modes.

And for mobile players — the fight is coming to Crunchyroll® Game Vault soon, with full controller support and exclusive access for Crunchyroll® Premium Mega and Ultimate Fan members.

This launch is as much yours as it is ours. You’ve been here since the beginning — now it’s time to bring it all home.

🗓️ Mark your calendars: April 25
⚔️ Sharpen your skills. Challenge your rivals. Prove your worth.
📦 Physical PS5 pre-orders are open now!

Thank you for being part of this journey.
We’ll see you on the battlefield.

Retro Reactor Games & Entalto Publishing

Two Strikes netcode is close to be ready.

Hey all! Sorry for the lack of news here. It is not for the lack of work though.

We are working like crazy to finish the netcode for the game, so we can finally apply the game for consoles. I've never imagined implementing a good online net code would be so difficult, especially if you think about cross-play, but we are almost there.

We started performing long test sessions to find all the bugs in the online implementation and to fix any weird behavior that we could find. The good news is: that latency, rollback frames, and package loss were very very rare problems. Most of the initial testing showed that just normal implementation bugs were found but that also affected the online play.

We are working on those now and will continue with the testing for the next couple of weeks until we are finally ready to do a weekend of testing with you. I will let you know when we get closer to that. On top of that we are working to get certified for Nintendo, Xbox, and Playstation so we can release the game on the same day for all platforms.

The bad news is that, unfortunately, we will not be able to release the game with ranked matches, only with casual online matches. You will be able to create a room and let your friend join as well. But we are planning on adding this feature as soon as we release the game, so don't worry, we will have it.

Bug Fixes

[h3]Bug Fixes[/h3]
  • Team Duel mode was broken and is now fixed.
  • Tomoe's last piece of lore was not correct.


Unlock lore, steam achievements, cards, badges, emojis and backgrounds!

Hey everyone!

First of all, I want to apologize for the lack of updates over the past two months. We’ve been traveling to various events throughout September and also took some well-deserved vacation time. Thank you for your patience, and now, let's get started!

[h3]**Lore Update!**[/h3]

I'm thrilled about this update and excited to finally share it with you!

Today, we’re expanding on the lore of our beloved fighters. While you may already know that they were killed and that the Shinigami brought them to fight in the afterlife, you can now understand what happened before that: who they were, how they lived their lives, and how they met their ends. Each time you play in the One Life, One Strike, or Arcade modes, you’ll unlock a new page of lore for the character you played. Some characters have six pages, while others have up to eleven!

Shenyan and Hozoin have much more history than the others, haha.

Additionally, you can now access the Achievement page within the game, which mirrors the one on Steam: https://steamcommunity.com/stats/1586750/achievements. Here, you can track both the achievements you’ve unlocked and the ones you’re still missing.

But that’s not all! While playing the game, you can also unlock Steam cards, badges, backgrounds, and emojis.

[h3]**Other Updates:**[/h3]

I’ve removed the "Exit" and "Warrior Selection" buttons from the post-match menu. This screen is meant solely for displaying the game score. Since leaving a match mid-game isn’t an option in online play, we decided to apply the same principle to offline play. If you need to exit an offline match or select a different character, simply wait for the match to start and press Pause, which will function normally.

So, have fun and let the collecting begin!