1. Alterium Shift
  2. News
  3. Patch Update v1.4.1.5

Patch Update v1.4.1.5

[h2]Bug Fixes[/h2]
  • Fixed: Temple watergate sound was louder than sound settings
  • Fixed: Editing sound controls from main menu would cause ongoing “click” sound when navigating or moving player.
  • Fixed: “Continue” option would not show properly on fresh installs if the player did not have any Atlas saves
  • Fixed: (Visual) Equipment and Accessories would not show effects on Health/AE
  • Fixed: Audio settings changed from main menu would change back after loading a save
  • Fixed: (Visual) Character profiles would show wrong for supporting party members when loading alternate saves (such as the Hermit showing as Pyra)
  • Fixed: When loading a save from in-game, player movement could still happen while the screen was fading out


[h2]Known Issues[/h2]
  • 3D monsters show as white squares in the Bestiary - all except the Rock Golem - we are working to add all the proper static images for a future update.
  • Running away from some battles still shows the results screen for some reason
  • Opening the overworld map causes monsters to respawn - also sometimes causes a battle to trigger immediately.