Patch Update v1.4.1.5
[h2]Bug Fixes[/h2]
[h2]Known Issues[/h2]
- Fixed: Temple watergate sound was louder than sound settings
- Fixed: Editing sound controls from main menu would cause ongoing “click” sound when navigating or moving player.
- Fixed: “Continue” option would not show properly on fresh installs if the player did not have any Atlas saves
- Fixed: (Visual) Equipment and Accessories would not show effects on Health/AE
- Fixed: Audio settings changed from main menu would change back after loading a save
- Fixed: (Visual) Character profiles would show wrong for supporting party members when loading alternate saves (such as the Hermit showing as Pyra)
- Fixed: When loading a save from in-game, player movement could still happen while the screen was fading out
[h2]Known Issues[/h2]
- 3D monsters show as white squares in the Bestiary - all except the Rock Golem - we are working to add all the proper static images for a future update.
- Running away from some battles still shows the results screen for some reason
- Opening the overworld map causes monsters to respawn - also sometimes causes a battle to trigger immediately.