Alterium Shift Updated to Version 1.5.0
[p]Hello everyone! [/p][p][/p][p]Alterium Shift has been updated to version 1.5.0 for all Early Access players on Steam. This is our biggest update since 1.4.0—thanks for your patience while we built, tested, and polished. Please check the Known Issues section below and keep the feedback coming in Discord; it helps us tighten things up fast.
[/p][p]Reminder: This is an Early Access update on Steam (not full launch). The main story is now ~75% content complete, with more coming in subsequent updates.[/p][p][/p][p]If Steam doesn’t auto‑update, restart your client or verify game files.[/p][hr][/hr][h2]What’s new in 1.5.0 (highlights)[/h2][p][/p][h3]🎣 Fishing — rebuilt and expanded[/h3]
[/p][p]💙 The Drattzy Team[/p]
[/p][p]Reminder: This is an Early Access update on Steam (not full launch). The main story is now ~75% content complete, with more coming in subsequent updates.[/p][p][/p][p]If Steam doesn’t auto‑update, restart your client or verify game files.[/p][hr][/hr][h2]What’s new in 1.5.0 (highlights)[/h2][p][/p][h3]🎣 Fishing — rebuilt and expanded[/h3]
- [p]New/updated fishing spots (including Dalduran Lake and Desert Oasis) with per‑area background treatment.[/p]
- [p]Reworked behaviors: bait/attraction, pull/lure interactions, and clearer on‑screen instructions.[/p]
- [p]Audio/FX and completion flows: caught/escaped/line‑break messages; proper exit/unlock states after fishing.[/p]
- [p]A broad pass of bug clean‑up and spot reviews.[/p]
- [p]New playable scenes in Gilberry with supporting animation/emote work and a new doctor/healer NPC.[/p]
- [p]Dance Minigame debuts as a preview version; we already have tuning planned (timing/pacing/feedback) for a follow‑up patch.[/p]
- [p]Controls switcher in the options window and enhanced key/controller mapping, including camera look mapping.[/p]
- [p]General input‑prompt improvements to make actions clearer in‑game.[/p]
- [p]Map‑edge and transition passes across many zones (Summiton River/Plains, Northern Plains, Gilberry Shores/Port, Endless Dunes, Buried Temple, Barren Valley, and more) for clearer navigation.[/p]
- [p]Additional area polish and signage updates.[/p]
- [p]A new Giant Toad boss and related encounter work, plus transition improvements into/out of battles.[/p]
- [p]New music tracks supporting Pyra’s past.[/p]
- [p]Shop/UI touch‑ups, quest‑log fixes (details/scroll), bestiary thumbnail work for 3D monsters, and a title‑screen video update.[/p]
- [p]Email: [email protected][/p]
- [p]Discord: https://discord.gg/drattzy[/p]
- [p]Racing Minigame (MVP) – first playable of the Kickstarter stretch‑goal feature so you can help us tune the feel; more tracks and a town hub to follow.[/p]
- [p]On‑map abilities – interact with the world directly: Pyra (slash), Atlas (quick‑shot), Sage (detector/magic interactions).[/p]
- [p]New main‑character sprites – visual refresh for Atlas, Pyra, and Sage.[/p]
- [p]Plus ongoing QoL and bug fixes. (No dates yet—watch this space.)[/p]
- [p]UI reskin[/p]
- [p]battle‑system beta sample for players to try it out[/p]
- [p]Cooking & Alchemy[/p]
- [p]Early NPC rewards[/p]
- [p]Ongoing polish.[/p]
- [p]The new on‑map battle system fully integrated into the game.[/p]
- [p]The first playable of Cooking & Alchemy.[/p]
- [p]Continued enhancements and fixes.[/p]
- [p]Controls Mapping: in some cases, Cancel may behave inconsistently after remapping (window can show both default/new).[/p]
- [p]Map Open (‘M’) / Menu Overlap: isolated reports of the map not opening with M, or screen‑overlap in certain settings/menus.[/p]
- [p]Resolution/UI quirks: low‑resolution cursor/half‑screen cases on some setups.[/p]
- [p]Black‑screen / visual oddities in select locations (rare).[/p]
- [p]Final boss of this update: currently a placeholder implementation. We’re rebuilding battles and chose not to over‑invest in the legacy system here; expect a smoother version alongside the new battle work.
[/p]
- [p]Best place: Discord → https://discord.gg/drattzy[/p]
- [p]Email: [email protected][/p]
[/p][p]💙 The Drattzy Team[/p]