Patch Notes - 7/08/2023 - v1.1.13
Patch v1.1.13
Fixes:
Known Issues
What’s Next?
Fixes:
- Music in Lowerton Village is now correct
- Sage’s Oldskee Quest: fixed issues when leaving and coming back to the map
- Includes additional fixes for collecting the reward if you wait for Oldskee
- Invisible wall below Summiton Bridge removed
- Fixed crate collisions in Gilberry Port and Lowerton Plains
- Fixed character cloning in Barren Valley campsite
- Fixed “End of demo” message at the Echo Node in the Notimmus Forest on Early Access Build
- Fixed Collision issues with the Rock Golem after completing the battle
- Fix collision on First Door in Summiton Well after removing the gem
- Fixed minor spelling issues
Known Issues
- Pyra test day battle has occasional slowdowns in performance
- Paralyze effect in battle lasts too long
- Dolion “Meteor” burst ability animation only plays the first time
- Damage is still dealt to monsters as expected
- World Map (opened using M or the menu / select button on the controller)
- Sometimes this can be opened at the wrong time causing issues.
- Sometimes this can be opened at the wrong time causing issues.
- Shift portal (glowing orb) sometimes appears in the corner of maps
- Buried Temple visual oddities
- Buried Temple B1 challenges high-level of difficulty
- Minor sound effect issues (missing or repeating sounds)
- Some maps in Endless Dunes have known performance issues and can be slow to load at times
What’s Next?
- Battles
- Adding health bars for monsters to aid in the strategic aspect of the turn-based system
- Improved visuals
- Additional quality-of-life improvements
- Bestiary to catalog monsters
- Ongoing UI Improvements
- Configurable Controls
- Walkable World Maps (fast-ish travel)