Minor Update v1.4.1
This release fixes a number of bugs and adds a the first version of our Fast Travel feature to the end of EA. Please review the known issues below. If you run into any issues, let us know and we'll look into it as soon as possible!
[h2]Updates[/h2]
[h2]Bug Fixes[/h2]
[h2]Known Issues[/h2]
[h2]Updates[/h2]
- Added Initial “Fast Travel” system for “End of EA” exploration
- This is still a work in progress with ongoing refinements planned
- This is still a work in progress with ongoing refinements planned
[h2]Bug Fixes[/h2]
- Fixed: Gilberry Shores West map would not load properly, requiring a restart and preventing further exploration in that area
- Fixed: Bestiary images wouldn’t properly load after new monsters were added
- Fixed: Boulder in Summiton Forest Central was not properly blocking the player after the Treant battle
- Fixed: Animation oddities in Dolion movement in Summiton Forest Central
- Fixed: Save/Load system oddities when reloading a saved game within the current playthrough
- Fixed: Pyra (and possibly other characters) might cause locked controls after talking to the yellow node in Notimmus Forest Central
[h2]Known Issues[/h2]
- 3D monsters show as white squares in the Bestiary - all except the Rock Golem - we are working to add all the proper static images for a future update.
- Running away from some battles still shows the results screen for some reason
- Opening the overworld map causes monsters to respawn - also sometimes causes a battle to trigger immediately.
- When cloud saves are enabled, the bestiary data does not properly update over time due to an issue with how the persistent store is loaded and stored in the cloud vs. on the computer
- The bestiary data will update appropriately when cloud saves are disabled.
- We are working on a fix to correct this and ensure the persistent storage updates appropriately to the current cloud save settings.
- The bestiary data will update appropriately when cloud saves are disabled.