Small Patch Update v1.4.0.4
This covers all PC platforms.
[h2]Enhancements[/h2]
[h2]Bug Fixes[/h2]
[h2]Known Issues[/h2]
[h2]Enhancements[/h2]
- Change: Adjusted autosave interval to every 1 minute
- New: Created an autosave limit of 15 saves to reduce autosave files but still allow for a reasonable history of saves to reload
- Change: The character select screen is zoomed out more at first to show all 3 characters.
[h2]Bug Fixes[/h2]
- Fixed: Oldskee Quest (Sage - northern plains) - if you left the gate open by the graveyard it is still open and makes the sequence odd
- Fixed: Controller prompts were large images for certain controllers (now we have pixel controls for all gamepads)
- Fixed: The character select screen was missing the floating entity above the character heads
- Fixed: Bandit cave - missing Sage dialog and instead Sage talks as if they are a supporting character
- Fixed: Summiton Classroom (test day) - when trying to go downstairs, Sage would just get stopped with no dialog from Crystal
- Fixed: Summiton Plains North - The Dog & Boar on the east of the map would sometimes not trigger the battle sequence. This would break Sage’s Oldskee quest
- Fixed: Loading a save from the Echo Nodes (Yellow, initially) would use the wrong save system and not properly load (game would restart)
- Fixed: Dying would result in starting a new game instead of loading the last save - this was true whether you have access to the echo realm or not
[h2]Known Issues[/h2]
- Sometimes picking flowers causes a hard lock in the game requiring a restart. This is a challenging issue to reproduce and we’re still working on it
- The first time you boot the game after the update, continue may not show. Work around is to close the game and re-open it.
- Saves may be appear duplicated in the load menu, this is just a graphical error.