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Alterium Shift News

Small Patch Update v1.4.0.5

[h2]Bug Fixes[/h2]
  • Fixed: Game Over scenes still had issues with loading the most recent save
  • Fixed: Pyra’s first quest, when having Atlas do your letter deliveries, would result in a broken quest
  • Fixed: Pyra’s quest marker to talk with Clay was too low and hard to see

Small Patch Update v1.4.0.4

This covers all PC platforms.
[h2]Enhancements[/h2]
  • Change: Adjusted autosave interval to every 1 minute
  • New: Created an autosave limit of 15 saves to reduce autosave files but still allow for a reasonable history of saves to reload
  • Change: The character select screen is zoomed out more at first to show all 3 characters.

[h2]Bug Fixes[/h2]
  • Fixed: Oldskee Quest (Sage - northern plains) - if you left the gate open by the graveyard it is still open and makes the sequence odd
  • Fixed: Controller prompts were large images for certain controllers (now we have pixel controls for all gamepads)
  • Fixed: The character select screen was missing the floating entity above the character heads
  • Fixed: Bandit cave - missing Sage dialog and instead Sage talks as if they are a supporting character
  • Fixed: Summiton Classroom (test day) - when trying to go downstairs, Sage would just get stopped with no dialog from Crystal
  • Fixed: Summiton Plains North - The Dog & Boar on the east of the map would sometimes not trigger the battle sequence. This would break Sage’s Oldskee quest
  • Fixed: Loading a save from the Echo Nodes (Yellow, initially) would use the wrong save system and not properly load (game would restart)
  • Fixed: Dying would result in starting a new game instead of loading the last save - this was true whether you have access to the echo realm or not

[h2]Known Issues[/h2]
  • Sometimes picking flowers causes a hard lock in the game requiring a restart. This is a challenging issue to reproduce and we’re still working on it
  • The first time you boot the game after the update, continue may not show. Work around is to close the game and re-open it.
  • Saves may be appear duplicated in the load menu, this is just a graphical error.

Small Patch Update v1.4.0.3

This patch is currently only for Windows due to build times and our available time to update each version. We will follow-up on all builds on Monday, 8/26/2024

[h2]Bug Fixes[/h2]
  • Fixed: The continue option would not show properly even when there were known saves
  • Fixed: When selecting continue, Atlas would still be selected even when he had no saves
  • Fixed: Pyra’s “Errant Errands” quest: When Atlas sits on the bench in Summiton, you can’t talk to him and instead sit on him
  • Fixed: Selecting the 2nd accessory would show the wrong stat effects - they would all show negative as if the 1st accessory would be removed
  • Fixed: Summiton Bridge/Bandit sequence would end with a hard lock post-sequence
  • Fixed: Leaving a house as Pyra (usually the dojo) would stay on a black screen until you pressed the decide button a lot (would not properly fade in)
  • Fixed: Yellow Echo Node in Nottimus Forest would cause a hard lock after choosing an “Attune” option
  • Fixed: After the character select, the screen wouldn’t do a slow fade, resulting in visual oddities


[h2]Known Issues[/h2]
  • Generic or older controllers cause visual issues in the input prompt display
  • Various visual oddities on maps or as part of cinematic sequences

Small Patch Update v1.4.0.2

[h2]Bug Fixes[/h2]
  1. Fixed: Cloud settings were not working properly to turn on/off
  2. Fixed: Pyra's room red flower pot would cause a game crash
  3. Fixed: Fighting the Dog & Boar in the east of Plains North would cause a permanent black screen after battle
  4. Fixed: PS5 controllers would cause odd visual prompts over the screen (corrects prompts now show)
  5. Fixed: Generic controllers would cause odd visual prompts - now defaults to XBOX buttons (temporary) if the controller is unknown


[h2]Known Issues[/h2]
  1. If you have saves for a non-Atlas character, and go to "continue" or "load game", the cursor starts in the wrong place (but you can move to other characters)

Small Patch Update v1.4.0.1

A small update to fix the following issues:

  1. Fixed: Quest log was not showing quest information
  2. Fixed: "Broken Bridge" cinematic sequence ended in a locked state (unable to move the character)