This patch is currently only for Windows due to build times and our available time to update each version. We will follow-up on all builds on Monday, 8/26/2024
[h2]Bug Fixes[/h2]
- Fixed: The continue option would not show properly even when there were known saves
- Fixed: When selecting continue, Atlas would still be selected even when he had no saves
- Fixed: Pyra’s “Errant Errands” quest: When Atlas sits on the bench in Summiton, you can’t talk to him and instead sit on him
- Fixed: Selecting the 2nd accessory would show the wrong stat effects - they would all show negative as if the 1st accessory would be removed
- Fixed: Summiton Bridge/Bandit sequence would end with a hard lock post-sequence
- Fixed: Leaving a house as Pyra (usually the dojo) would stay on a black screen until you pressed the decide button a lot (would not properly fade in)
- Fixed: Yellow Echo Node in Nottimus Forest would cause a hard lock after choosing an “Attune” option
- Fixed: After the character select, the screen wouldn’t do a slow fade, resulting in visual oddities
[h2]Known Issues[/h2]
- Generic or older controllers cause visual issues in the input prompt display
- Various visual oddities on maps or as part of cinematic sequences