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Blood West News

New Modes and Content Coming!

[h3]Howdy, y'all. A momentus day is upon us.[/h3]

Since the day the fine folks at Hyperstrange first released Blood West out into the wild - y'all have been asking for one thing...



Well, several things!
  • Easy mode
  • Hard Mode
  • Ironman Mode
  • Custom difficulty
and...

NEW GAME PLUS.

And I'm happy to say ALL OF THOSE THINGS ARE COMING TO BLOOD WEST IN THE NEXT PATCH.


[h3]But that's not all![/h3]

We're adding NEW QUESTS and content to Chapter 1 of Blood West!

But we'll tell you more about that when this update is out...

[h3]IN JUST TWO WEEKS![/h3]


[h3]See you then, Gunslingers...[/h3]

https://store.steampowered.com/app/1587130/Blood_West
https://store.steampowered.com/bundle/47719/Blood_West_Dead_Mans_Edition

Hotfix 4.3.1

Bug fixes:
- Fixed issues that resulted in achievements for Dead Man’s Promise (Master of Puppets, Soul Essence Baron, Hellish Pick-pocketer) not being granted
- Fixed an issue where selling items to Maria Espinosa could break after reaching 2000 Soul Essence

Merging a western with eldritch horror, Blood West is awesome and now Steam Deck Verified

With the latest update out today, Blood West from Hyperstrange and New Blood Interactive is now Steam Deck Verified and well worth a look.

Read the full article here: https://www.gamingonlinux.com/2025/04/merging-a-western-with-eldritch-horror-blood-west-is-awesome-and-now-steam-deck-verified/

Blood West v4.3.0

Welcome back to the weird west yet again, gunslingers and shamans alike. We've got a BIG ONE for ya today. v4.3.0 brings new features, music, achievements, plenty of fixes and improvements and as you no doubt can already see... we're Steam Deck Verified!



Moreover, we've finally added a codex to keep track of all the notes you find in the game, so you can brush up on yer readin'! (and remind yourself which monsters are weak to what)


This will also let you know how many notes you're missing, for you completionists out there.

Speaking of completion - we've added *10* new achievements for Dead Man's Promise:

\
good luck Shaman...

NEW MUSIC at the Safe Zones! Something to soothe players' nerves and ease their burden whenever coming back from the Barren Lands.
NEW ARTIFACT! If the player owns every single Ace card artifact, they can now be assembled into one. The ultimate Ace hand! Just click on any Ace card and select the “use” button to let the magic do the rest:



We've also done plenty more, so read on down... there's even a surprise at the end.

Bug fixes:
  • Fixed an issue where the Chapter 1 boss would become unresponsive if the player performed save & load at the start of the boss fight
  • Fixed an issue with the Rotten Skeleton’s incorrect behavior if his soul was sold and the player simply rested in a bed.
  • Fixed an issue where combination of Watch and Tentacle Cyst artifacts as well as maxed out Strong Lungs trait would allow player to “skip” from place to place
  • Fixed an issue where the Doctor in Chapter 3 would not give his sidequest
  • Fixed an issue with Alvaro’s Rib where it would grant different boost values than expected when combined with certain artifacts, perks or consumables
  • Fixed an issue where Hangman’s Noose kill streak would be interrupted with a headshot when using any shotgun
  • Fixed an issue where player was able to heal themselves with the Cursed Doll weapon by using its secondary attack on dead enemies’ heads (lol)
  • Fixed an issue where it was impossible to remove certain weapons that required “death or Purple revival” even after dying if player died while holding a different weapon in hand
  • Fixed an issue where players would take twice as mumch damage when landing on ladders or rope
  • Fixed an issue where regular Cultists in Dead Man’s Promise would give a lot more Soul Essence than they should
  • Fixed an issue where status effect icons would remain on screen when loaded into a new map and a dialogue was instantly triggered
  • Fixed an issue where Hellfire Cultist's would have a second heart as a loot even after his heart was already stolen using pickpocketing
  • Lots of controller related issues have been fixed
  • Few language improvements have been added as well
Improvements:
  • Font size has been scaled up - this change is both for PC and Steam Deck and should make everything much easier to read. This also means Blood West is officially Steam Deck verified!
  • Added “drop item” functionality for controllers - default bind can be changed in the Settings menu
  • Added an option to change default metric units from meters to paces. For immersions sake :)
  • Added a launch parameter “-nogamepad” on Steam - when used, it disables any non-keyboard/mouse inputs that could in specific cases cause issues. To enable it, just enter the command in the Launch Options in Blood West’s properties on Steam.
  • Chapter 2 boss is now slightly tougher and a bit more aggressive (rawr)
  • Lady Anabelle or The Priest will offer discounts to their wares if given the cure (mind you, this will only affect games where the player didn’t give the Cure to any of those characters yet)
  • Purple Revival now removes Blessings as well
  • Resolution in the Settings menu is now a proper dropdown list
  • Improvements to the input system to better handle certain cases like when player uses AZERTY keyboard layout and changes certain keybinds
  • Totem of Souls voice is now more “spectral” (at Gianni's request)
  • Improvements to the quest tracking and journal entries for a few Chapter 2 quests
  • A slew of small SFX improvements

https://store.steampowered.com/app/1587130/Blood_West/

But wait a minute there, partner. I promised y'all a surprise, didn't I?

Well I can't let you leave before I finally confirm...

That we're working on...

Something y'all have been asking for, for a long LONG time.

You ready?

Because it's comin' at ya.

[h2]NEW GAME +[/h2]

Next update.

See ya there o7

https://store.steampowered.com/bundle/47719/Blood_West_Dead_Mans_Edition/
https://store.steampowered.com/bundle/47671/The_New_Blood_Stealth_Trilogy/

Blood West v4.2.0

[h3]Howdy y'all.

We're back again with another update for Blood West (+ Dead Man's Promise)

Some really nice quality of life improvements for v4.2.0 in here

So roll one up and have a gander![/h3]


Version: 4.2.0
Date: 02.25.2025

Improvements:

  • Artwork for every codex entry - yes, that’s right. You enjoyed having drawings for new monsters in Dead Man’s Promise so much we decided to update every single codex note in the game!


  • Level up icon will now hide automatically when the traits screen is visited
  • Information on the top of the screen will no longer pop up on top of each other
  • The item wheel (~) got a new coat of paint!

  • Chapter 2: Story spoiler! The Undead will now be more open about his actions toward another NPC
  • Chapter 2: Boss now moves faster when enraged (rawr)
  • Chapter 2: Priest location at the Fort should be easier to find now.
    (Just listen for somebody coughing their lungs out)
  • Chapter 2: Cinematic intro is now voiced by The Shaman (Redd Pepper himself)
    (Further tying the story of this chapter and Dead Man’s Promise together)
  • Main menu now shows if you have Dead Man's Promise installed.
  • Settings menu has been reorganized into tabs to help you find the thing you’re looking for faster!

  • Explosion from Dynamite now attracts enemies. Be careful with those sticks!
  • Quick slot UI is now stacked vertically by default.

    (Can be changed back to horizontal in the Settings menu)

    (Also looks great in Ultrawide)

  • Optimization that should slightly improve RAM usage
  • Painting Cutter is no longer tradeable (don't wanna miss any cool secrets)
  • A handful of small visual improvements and glitches fixed as well
Bug fixes:

  • Fixed an issue where, under specific circumstances, it would be impossible to save a game if the save name contained special characters. This fix will also make sure no new saves with special characters can be created anymore.
  • Fixed an issue where music would stop playing when fighting the Chapter 3 boss
  • Fixed an issue where the Emerald Eyes weapon would stop giving better prices after Save & Load
  • Fixed an issue where the Chapter 1 boss wouldn’t take damage from specific weapons
  • Fixed sound issues related to spears
  • Fixed an issue where Death Stalkers spawned via Music Box could respawn like a normal enemy
  • Fixed a visual bug where flames would remain in the player’s hand after lighting up a Molotov or Dynamite
  • Eliminated few smaller, controller related bugs

[h3]So what's next on the agenda?[/h3]

  • Achievements are coming to Dead Man's Promise!
  • A bestiary! (gotta make good use of all that codex art!)
  • Steam Deck verification!
  • New items, quests and artifacts!
  • Annabelle romance sub plot! (you wish)

And don't forget to tell a good buddy that Blood West and Dead Man's Promise
are part of the New Blood Anniversary Sale this week!

https://store.steampowered.com/bundle/47719/Blood_West_Dead_Mans_Edition/