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DEAD MAN'S PROMISE WEAPONS SHOWCASE

[previewyoutube][/previewyoutube]
[h3]These are only SOME of the new weapons you'll find in Dead Man's Promise...[/h3]

[h3]WISHLIST NOW:[/h3]

https://store.steampowered.com/app/3158590/Blood_West_Dead_Mans_Promise/

[h3]GET BLOOD WEST ON SALE:[/h3]

https://store.steampowered.com/app/1587130/Blood_West

[h3]OR GET THE FRESH 'NEW BLOOD STEALTH TRILOGY' BUNDLE![/h3]

https://store.steampowered.com/bundle/47671/The_New_Blood_Stealth_Trilogy/

Version: 3.2.2 (hotfix #2 for patch #3)



Changes:
We’ve heard you and we’ve nerfed enemy detection ranges across the board to get them more in line with old values. No more enemy spotting you across two compounds. Or that pesky Spirit noticing player from across the map. We will continue to monitor your response and adjust this in the future if needed.

Bug fix:
Fixed few more issues with 21:9 aspect ratio

Dead Man's Promise FAQ

[h3]Welcome undead gunslingers and spirit talkers alike.
Welcome to the Dead Man's Promise FAQ.[/h3]

You've got questions? Well, we've got answers.

But first... here's a message from The Shadow Man himself, the voice of The Shaman in Dead Man's Promise, the one and only... Redd Pepper:

[previewyoutube][/previewyoutube]
And now, onto your most Frequently Asked Questions...

[h3]General Questions[/h3]

Q: Is Dead Man’s Promise a standalone expansion or is it now part in the main campaign story?

A: DMP is a standalone expansion, played separately from the main campaign. But it is launched from the main menu of Blood West. It does not have its own .exe or app on Steam.

Q. Do I need to own Blood West in order to play Dead Man's Promise?

A. YES.

Q: Is it required to finish the main campaign before playing DMP?

A: No! But it is encouraged to at least finish Chapter 2 to get some good background on who you'll be playing as in Dead Man's Promise and why. Plus you'll be more prepared!

Q: Can I play Dead Man's Promise with my character from the base game?

A: No. Dead Man’s Promise features a NEW character together with a NEW set of weapons and skills to use.

Q: Is Dead Man's Promise a prequel or sequel to the main game?

A: It’s kind of in the middle. The Shaman's story takes place around when the player in the main campaign leaves to go to Chapter 3. Think of it as a side story from Chapter 2.

Q: How long will it take to beat Dead Man's Promise?

A: Hard to say, but about the same as the other chapters of Blood West. Your mileage may vary!

Q. How much will it cost?!

A. $14.99 but existing owners of Blood West will be able to get it for $9.99 at launch :)

Q: Will there be new content for the main campaign, too?

A: Together with Dead Man's Promise we will be releasing a patch with some Quality of Life Improvements and are already planning to do more in the future (along with more DLC)

Q: Will this expansion release in Early Access?

A: No, it will be fully released as a proper expansion!

Q: What translations/languages will be available?

A: The same as the base game, so: English, German, Polish, Hungarian and Russian

Q: When will Dead Man's Promise release?!

A: SOON™ (Sooner than you think)

[h3]The Map[/h3]

Q: What does the map look like? Is it the same map as the swamps from Chapter 2?

A: No! It's a brand new map - although it is also a bog, so it may look a bit similar at first glance...

Q: How big is the map?

A: Think of it as the size of Chapter 1 but packed packed with much more content!

[h3]Gameplay[/h3]

Q: Will there be new traits?

A: Yes! 12 new traits await you in total to build your own version of The Shaman.

Q: How many new weapons and artifacts are there in Dead Man's Promise?

A: Over 40! Including new weapon types.

Q: How about monsters, how many new dangers lurk in the swamps of Dead Man's Promise?

A: 11 new enemies await, plus some old favorites.

Q: What else is new in Dead Man's Promise?

A: New status effects, the ability to summon allies to your aid, traps and more!

Q: How about lore?!

A: Of course there will be quite a few new things to lay your weary eyes upon and maybe even some revelations on how the world of Blood West works!

[h3]Other Assorted Questions[/h3]

Q. Is Dead Man's Promise harder than Blood West?

A. Of course! Expansion packs are always harder than the base game? MUHAHAHAHAHA

Q: Will there ever be a map editor or anything like that?

A: No

Q: Official mod or Steam Workshop support?

A: Not right now...

Q: Multiplayer? Co-op?

A: Sorry!

Q: Steam Deck Verification?!

A: Working on it!

Q. New Game+?

A. Wouldn't that be fun...

Q: Roguelite Randomizer Mooncrash Style DLC?!

A: Not a bad idea...

Q. When should I wishlist Blood Man Dead Man's Promise?!?!?!

A. NOW

https://store.steampowered.com/app/3158590/Blood_West_Dead_Mans_Promise/
https://store.steampowered.com/app/1587130/Blood_West/

Version: 3.2.1 (hotfix for patch #3)

[h3]
Bug fixes:[/h3]

  • Fixed the sorting items bug that could cause items to disappear under specific conditions - this time for good!
  • HUD will display properly when using 21:9 aspect ratio.
  • Fixed missing sliders in the Journal and inventory screens.
  • Fixed an issue where the sensitivity option was not changed when the player changed the input device.
  • Fixed an issue where the “unstuck ammo” function sometimes produces a wrong SFX.
  • Fixed an issue where two Boo Hags could appear after saving & loading the game when her quest was completed.
  • Fixed an issue where using a Raven Skull inside a backpack could cause the ESC key to not work on the first try.
  • Fixed a bug where Wraith would not chase the player.
  • Fixed a case where the Birdman and Prodigal Daughter could shoot the player without aiming.
  • Fixed a bug where the Chaos Die could be “consumed” when using a controller or keyboard shortcut.
  • Fireweed in Chapter 2 will always be picked up without checking for space in the player’s inventory.
  • Lady Anabelle won’t respawn in Chapter 3 if she has already been killed.
  • Broken Scream won’t produce the wrong SFX when using its cloak ability.
  • Hellish Clot will now properly lose aggro.
  • Projectiles will no longer snap to Drowner’s jaw, giving wrong impressions about missed headshots.
  • New Blood Interactive splash screen properly displays on the widescreen.



Additionally, in the previous patch (3.2.0) we fixed an issue where enemies would not see the player properly from a distance. This results in enemies being slightly more aware of the player.

(This will be adjusted in the future)


[h3]Improvements:[/h3]

  • The ammunition’s name will be visible when changing the ammo type.
  • Information about ineffective shots will not be displayed when shooting corpses.
  • Chapter 3 boss’ body will no longer land on an invisible collider.
  • Improved the Leech AI to be less prone to getting stuck near walls and other obstacles.
  • Chapter 1 boss will remain “opened” for a bit longer after forcing it open.
  • When using the item wheel with a mouse, the camera will remain locked.
  • It’s now possible to use Black Raven Skulls inside safe zones.
  • Few small text improvements.


https://store.steampowered.com/app/1587130/Blood_West/

New Blood & Hyperstrange Present Blood West: Dead Man's Promise

[h3]GUNSLINGERS…[/h3]

It’s been almost a year now since Blood West was released - and your response was the best reward we could have asked for.

Now it’s time for a new adventure:

Meet The Shaman.

[previewyoutube][/previewyoutube]
Blood West: Dead Man’s Promise is a full expansion for Blood West following Twen’s father as he works to pay off his debt to the God of Death.

Voiced by the Shadow Man himself, the unmistakable Redd Pepper.

A new protagonist, new maps, new weapons, new skills, new enemies, same Blood West.

[h3]Wishlist NOW[/h3]

https://store.steampowered.com/app/3158590/Blood_West_Dead_Mans_Promise/

[h3]Coming SOON™[/h3]

But wait… did you read that right? New Blood?! Oh HELL yes you did.

[h3]The New Blood West[/h3]
Seeing your engagement along initiatives such as the Creep Contest, Feedback Survey and Expansion Teaser, proved to us that there is just not enough Blood West for you yet, and we feel exactly the same.

While looking at the possible future of the Blood West franchise, as the video game world has been shaken to its foundations, we’ve decided to significantly expand the game with new content and partner up with the one publisher we’ve always looked up to, New Blood Interactive - in order to see Blood West reach its full potential.

Hyperstrange is now closely working with New Blood together on Blood West. Meaning you can expect another layer of quality to come to barren lands, new content, fully fledged expansions like Dead Man’s Promise.

But that’s not all….

[h3]A Fistful of Polish[/h3]
This partnership starts RIGHT NOW. The base game of Blood West has just received a patch to begin the overall vision of improving the whole game. Enjoy, gunslingers.

Changes and features:

  • Improved game introduction and tutorials
  • Improved projectile throw indicator
  • Added a "faster way" back to the boss fight in Chapter 1
  • Weapon/Item Wheel is now available when using keyboard & mouse
  • Option to automatically hide HUD
  • FOV range extended up to 100
Bug fixes and improvements:

  • Fixed an issue where “sorting items” function could result in items being lost
  • Fixed fire doing damage even on pause screen
  • Fixed an issue where shotguns would shoot from both barrels instead of one after switching weapons
  • Less enemies in the alternative path leading to boss fight in Chapter 1
  • Fixed an issue where Chapter 2 boss could “roar” even when boss was not active
  • Fixed an issue where Defiler SFX was being looped on idle
  • Fixed an issue where Pawn would not increase damage of crossbows
  • Fixed a potential issue where performing quest for Totem of Souls would remove Curse, but not Soul Flaws (if any were present)
  • Fixed an issue where player could enter Chapter 3 boss’ neck and avoid damage in doing so
  • Fixed a bug where Pawn would lose its value after teleportation
  • Fixed an issue where projectile weapons would not receive buffs
  • Fixed a bug in which player didn’t need more than one Ace card to get an additional buff
  • Fixed a potential issue where the “hiding in bushes” modifier could be stacked
  • Fixed a visual bug where key icons would not be displayed properly in in-game UI
  • Fixed Emerald Eyes bonus not being active when the weapon was holstered
  • Fixed a bug that could result in Tomahawks and other projectiles multiplying when hitting a Hellbat
  • Fixed an issue where certain quest would not update properly when playing through Chapter 1
  • Fixed Rose Bonbon potion regenerating HP while it was intended
  • Fixed cinematics being corrupted when displaying on Steam Deck
  • Fixed missing VO for one of Anabelle’s dialogues
  • Fixed Whetstone buff remaining on the player
  • Fixed an issue where it was impossible to reload a weapon after a quick weapon swap
  • Fixed an issue where fade to black would not happen smoothly upon death
  • Fixed wrong shader being applied to certain wooden elements in Chapter 3
  • Fixed a potential issue where enemies would stop patrolling on specific circumstances
  • Hitting non-vital spot (like Prodigal Daughter mask) will never trigger insta-kill effect
  • Blocked a potential exploit where buying price could be lowered more than selling price (due some clever usage of perks and artifacts)
  • Player will no longer be slowed down when jumping over bodies of water
  • Removed a few possible stuck spots
  • Improved Raven Skull - after teleport is done, any potential bleeding will stop to make sure player doesn’t die in a safe zone
  • Improvements to certain VFX (most notably: dynamite)
  • Dynamite’s fuse will now visually burn down when ignited until the explosion
  • Improvement: Stamina will now regenerate during dialogues
  • Improved aiming animation for certain enemies
  • General improvements to controllers
  • Improvements to how the Rattler’s headshots are tracked
  • Bunch of typos and other text improvements
  • Clarified description of Strong Lungs perk
  • Binding a key for toggle next or previous items is now correctly recognized by the game

This is just the beginning of this UNHOLY ALLIANCE between Hyperstrange and New Blood so please continue to leave feedback and stay tuned for more updates.

Oh yeah, the game is also 50% OFF for the first time. Happy Hunting o7

https://store.steampowered.com/app/1587130/Blood_West/
https://store.steampowered.com/bundle/28819/The_Good_The_Bad_and_The_Low_Poly/