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Blood West News

3.1.1 Hotfix

3.1.1 Hotfix

  • Fixed issue with disappearing NPCs after player’s death
  • Affected saves should be “fixed” after the update has been applied
  • Resting in beds may work to “force” the fix
  • Fixed an issue where Wraiths could not be damaged outside of headshots
  • Fixed an issue related to audio sliders not updating the proper values
  • Fixed an issue when canceling options would still save them

Join the Blood West Survey

[h2]Howdy, Partners![/h2]

We're reaching out to all of you - the gunslingers, assassins, explorers, and seasoned adventurers who've braved the trails of Blood West. We want to hear from you about what made the game tick for you!

So, if you've got a spare minute, we'd sure appreciate it if you could take a quick survey to share your thoughts. Your input is like gold to us - together we can shape the future update into something truly special.

Let's work together to make Blood West even more exciting and unforgettable than ever before!




[h2]Thanks for being part of the Blood West community! [/h2]


Patchnotes 3.1

Patchnotes 3.1


Major

  • Fixed an issue that prevented players from leaving the Settings menu without changing their language first.
  • Fixed a problem regarding Nitro ammo that caused it to not deal the intended damage.
  • Fixed an issue where the final cinematics didn’t play and end correctly.
Minor

  • Improved performance during the boss fight at the end of Chapter.
  • Fixed an issue that could cause projectiles to disappear under specific circumstances.
  • Fixed an issue where the Demonic Skin and Doctor’s quest regarding it could cause the Journal not to track the quest properly.
  • Fixed an issue where Fast Hands and Berserker skills applied a damage buff to thrown Tomahawks.
  • Fixed an issue which resulted in the Crimson Brooch gaining charges as the tentacles of the Chapter 2 boss despawned.
  • Fixed locations where the player could get stuck.
  • Fixed an issue where the 3rd level of the Self-Taught skill did not apply extra experience if the player killed an enemy using a projectile.
  • Fixed all potential issues that may result in players falling through the level.
  • Fixed an issue where the Giant Leech did not give the damage buff when the player was using projectile weapons.
  • Fixed an instance of a problematic climbing rope in Chapter 3.
  • Minor LOD fixes.
  • New features and other improvements

  • Cinematics’ subtitles have been added and are now available in all languages.
  • Ammunition selection is now orderly and not as chaotic as before.
  • New option added: customizable tooltip delay.
  • Added a small delay between an enemy spotting the player and performing an attack. This should alleviate situations in which a player that failed to sneak upon an enemy for backstab gets immediately damaged by an instant attack.
  • Much improved backpacks. Items will now be placed in backpacks when inventory is full and will stack better with other stackable items of the same kind (affects both items manual pickups ups and those done with the Take All function).
  • Backpacks are much more capacious now. However, backpacks can no longer be found in the world and the same kind of backpack can only be bought once (this doesn’t extend to games started on previous versions of the game).
  • Items will be automatically rotated on pickup to fit inside the player’s inventory.
  • Chapter 3’s boss had its HP buffed
  • Reduced the amount of findable ammunition in Chapter 3 by about 10%. (including full stacks of ammo that were never intended to be full)
  • In Chapter 2 enemies won’t follow the player onto the top of the tower where the Priest is located anymore.
  • Nitro ammunition area of effect damage has been reduced from 300 to 150.
  • Improved gamepad tutorial.
  • Added an option to turn off the crosshair.
  • It’s possible now to keybind the mouse wheel to any action.
  • Further improvements to text clarity
  • Miners now remember to do their job and they can show it off with a new little animation.
Known issues

  • Audio Settings may reset or change values when leaving Settings menu. Resetting the game seems to be a workaround

Monster Design Contest

[previewyoutube][/previewyoutube]
[h2]Howdy Gunslingers[/h2]

Step right up and help us make Blood West even scarier and more challenging! Blend your creativity into the frightening atmosphere of Blood West and bring a new level of terror to its haunted world. Your creation could be the next terrifying legend in Blood West!

The most blood-curdling, spine-tingling, original monstrosity will find a place in the world of Blood West. That's right, you heard correctly!

YOUR MONSTER will be animated and will roam the lands of Blood West in the newest expansion!

And there's more – you'll get your name etched in the annals of Blood West, right there in the game credits!



[h3]PRIZES[/h3]
1st Place Prize
The winner of the contest will have their concept art recreated in the newest expansion for Blood West. Our internal team will create the monster’s model, animate it, and code its behavior in accordance with your concept art and description.

Runner Up Prizes
Up to 3 participants whose concepts have got close to the final cut, but have not made it, will receive game keys from the Hyperstrange Catalog.

[h3]HOW TO PARTICIPATE[/h3]
  1. Create a concept art that would depict a cosmic horror-themed monster that would fit the Weird West setting of Blood West.
  2. In addition to the concept art, provide a text which describes the creature’s in-game behavior, powers and weaknesses along with a short flavor text which will justify the monster’s existence in the world of Blood West.
  3. Once you have both parts of the submission ready, host them on a Google Drive or an equivalent cloud service and go to https://hyperstrange.com/bloodwest-contest/. Make sure to make it accessible to anyone who has the link.
  4. You can submit up to 3 concepts.


[h3]IMPORTANT DATES[/h3]
  • Start of the contest: 31st January, 2024.
  • End of the contest: 29th February, 2024.
  • Results announcement: 5th March, 2024.


[h3]DISCLAIMERS[/h3]
  • You have to be 18-years old to participate.
  • You have to be the legal owner of the provided concept and the related materials you submit.
  • The submission cannot include AI-generated images and text.
  • The submitted content cannot be neither offensive nor sexually suggestive.
  • We, Hyperstrange S.A., reserve the right to alter the submitted content in order to make it coherent with the game’s style and functional within the game’s engine.
  • By submitting your concept, you, as an author, grant the non- revocable free of charge right to the Hyperstrange S.A. to use your intellectual property, related to the submitted concept, for the indefinite period.



3.0.4 Update + Trading Cards are here!

Howdy Gunslingers,


The promised update has arrived and it is ready to go, but before you go digging into the newest changes, let us share with you one more thing that will make some of you happy.
[h2]Steam Community items[/h2]
As of today, Steam Community items have been enabled for Blood West, so expect some trading cards to drop while you play. There are also badges to unlock, forum emotes, profile bacxkgrounds - the whole shabang!



Keep an eye out for these sweet special Steam item drops, and now back to the 3.0.4 update. It's time to give you the...

[h2]Full 3.0.4 changelog[/h2]
[h3]Major Changes:[/h3]
  • Fixed a very rare error that occurred when accessing the player’s stash that results in items being lost
  • Fixed a very rare instance of items being lost - after the patch is applied, the lost items should be back in player’s inventory
  • Fixed inability to save & exit the game via pause menu for some players
  • Fixed issue where removing Occult Mask without full HP didn’t remove the effect
  • Second level of Gunslinger perk no longer affects bosses
  • Fixed rare crash that occurred on opening bags in a trading window
  • Fixed an issue that could cause some players to not be able to pick up items from the ground
  • Way of the Spirit is no longer tradeable


[h3]Minor Changes:[/h3]
  • Fixed an issue that made builds using Devil’s Eye to increase player’s HP beyond the intended levels
  • Disabled mouse acceleration/smoothing that was not suppose to be active
  • Fixed an issue where the Emerald Eyes could be taken off without dying or using Purple Revival
  • Animated Dead will no longer perform two charges/jumps in a row
  • Certain artifacts and weapons were not working correctly - including Giant Leech, Drunken Master, Corrupted Liver
  • Fixed an exploit that allowed player not tot pay for partial stacks of items under certain circumstances
  • Fixed a case where the number of available charges of Whetstone disappeared from HUD
  • Revolvers are better aligned towards the center
  • Fixed an issue that could cause the cursor to disappear when the player left the trading window in a specific manner
  • Spite no longer will kill player if they have exactly 5 HP remaining when trying to shoot
  • Lionheart should now work correctly
  • Fixed an issue where the friendly Boo Hag could be both at the old and new camp
  • Blowing up enemies heads with dynamite no longer counts towards the Headhunter achievement
  • Fixed a rare issue where the player was not able to move after teleporting back to the Safe Zone
  • Bunch of smaller typos and improvements to translations


[h3]Balance Changes:[/h3]
  • Undead Hunters take aim faster, making them more dangerous
  • Scallywag now prioritizes throwing molotov at player over using a shotgun
  • Increased the range of the stomp attack for boss of Chapter 2
  • Crimson Brooch found on maps will have non-default price values
  • The following perks have been slightly rebalanced: Bloodless, High Tolerance, Gotcha, Bloody Carnage, Pitcher, Strong Lungs, Alive and Dangerous, Self-taught and Gunslinger


[h3]Other improvements:[/h3]
  • Added the ability to change keybind for item rotation on the inventory screen
  • Added an the option to hide/show UI as desired, using a bindable key
  • Added the ability to limit fps to a desired value


[h3]Known Issues[/h3]
  • Negative Stamina regeneration (until death, or next strong melee attack)
  • Whetstone buff icon may remain on screen and as an effect after all charges has been used
  • Enemies may stop moving under certain rare circumstances
  • Rare case when one of the NPC doesn’t update correctly and softlocks player when trying to talk to them
  • There were reported crashes on Chapter 3 for some players


[h2]See you on the trail Gunslingers![/h2]