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  3. Devlog #1

Devlog #1

[h3]Hi Mechanics![/h3]

We are ready to start sharing information with you about our game. In the coming weeks, we will share some insight about different development parts. And the culmination will be the demo.



For starters, we would like to show you the car editing tool. With it, developers and modders will be able to configure cars and details in many ways. Below you can check out what the finished car looks like assembled in the modder tool. We are satisfied with the quality of the appearance, but we will certainly post a separate article about this on another occasion.

Wiring work will be one of the features that sets our game apart.

One of the goals we set for ourselves at the beginning was to try to convey the true feeling of working on an engine.

Not everyone knows that the interiors of racing cars bear little resemblance to those of traditional vehicles.

We also pay very close attention to the materials of our car models. Here is an example of light propagation inside the lamp materia

We can't forget about a whole range of car parts, with which you will be able to customize, as well as affect engine power and other car performance.

That's it for today. We're back to work, and you can start getting ready because you're about to get dirty!


Feel free to drop by our discord and say hi. High five!