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Above Snakes News

Devlog #2 - The Alpha is Here!



Howdy everybody!

Today is an amazing day! Just in time for the weekend, the Above Snakes Alpha has officially launched!



[h2]Who Can Play Right Now?[/h2]
Everybody who had acquired access to the Pre-Alpha will automatically have access to the Alpha! Buckle your seatbelts, start up steam, and enjoy the Above Snakes Alpha! Thank you so much for your support!

[h2]Can I Still Join the Alpha?[/h2]
If you backed the Kickstarter campaign for less than 40€ (35€ Early Bird) and now want to join the Alpha, you can send an e-mail to [email protected] and they will arrange your upgrade to the Alpha! You will be asked to pay the remaining amount between your tier and 40€.
If you haven't backed the Kickstarter campaign or your payment failed, you can still order your Alpha key via Backerkit or the Crytivo store.

Alpha Contents

First of all, I'm happy to share that everything mentioned in the last devlog is part of the Alpha!

Additionally, here are some things we've worked on that are also a part of the Above Snakes Alpha.

[h2]Community Request: Storage Space[/h2]
This feature was highly requested by the community and discussed on the Discord server. You now have the ability to pick up as many items as you want! There is no per-item limit anymore and you can organize your loot in crafted storage chests.




[h2]UI Rework[/h2]
Also, we cleaned up the UI and made it more readable. Additionally, the windows now take less screen space (taking only the space they need instead of being full screen). This should help in getting rid of visual clutter and allow you to focus more on the game.




[h2]And Much More![/h2]
Plenty of things have been altered and were polished. Play the Alpha to see the changes! :)

[h2]The Alpha Guide[/h2]
Need some help and want more info regarding the Alpha? Find the Alpha Guide on our Discord server! It is a PDF packet that highlights everything from key controls to the brand new Alpha content.




Join our Discord to pick up your Alpha Guide!

[h2]Steam Next Fest[/h2]
Also, we are happy to announce that Above Snakes will be participating in this year's Steam Next Fest! We will open the gates of the closed Alpha for everybody for one week. Everyone can play the Alpha for a limited time from June 13th to June 20th!



Thanks again for supporting Above Snakes and for being a part of our community. As always, please don’t hesitate to ask questions or provide feedback here or on our Discord server.

Cheers,
Tobi

Devlog #1 - Preparing the Alpha!



Howdy everybody!

Today, I have great news to share with all of you. Above Snakes is ready to take the next step and will transition from Pre-Alpha to Alpha! In the last couple of months, we have worked very hard to bring you the new features that made it into the Alpha.

[h2]We Have a New Team Member![/h2]
First and foremost, I am happy to inform you about our new team member, Marc. Marc joined the Above Snakes team in February as both a Developer and Level/Game Designer. He has been hard at work ever since and I am sure that many of you have already talked to him on our Discord server. I wanted to wait for the first official Devlog for Above Snakes to introduce Marc - so be sure to say hello to him!

Marc has a background in Artificial Intelligence, Robotics, and Autonomous vehicles. He is currently living in Florida where he programs self-driving vehicles, but his roots lie in Groningen (Netherlands) which, coincidentally, is the city I live in! Marc has loved gaming ever since the Nintendo 64 came out and has played a wide range of games on PC and all types of consoles. He has been very excited to become a co-developer of Above Snakes where he’s able to apply his programming and design skills in a different field.

[h2]When Will the Alpha Be Shipped?[/h2]
The Alpha will be shipped to all backers who backed for “Play First” or higher and for those who acquired (or will acquire) the Pre-Alpha Access via BackerKit. As you have probably seen, this means that we are ahead of schedule for the Alpha! Originally, we planned to prepare a content patch for the current Pre-Alpha and ship the Alpha later on. In the middle of the process, we decided that our time is better invested updating the core game features that we received feedback on.
By the way, if you backed on Kickstarter on a lower tier and want to join the Alpha, you can upgrade your pledge! Just write an e-mail to [email protected] or get the alpha via this link:




So, let’s talk about the contents of the Alpha!

The Alpha Update


[h2]New Tile System[/h2]
One of the biggest changes in the Alpha is the way in which tiles are spawned. In the Pre-Alpha, we recognized the problems that the pre-generated biome map had in determining where and which biomes could be spawned. Rather than relying on the pre-generated map for the player to uncover, we decided to leave this decision entirely to the player. We also ensured that biomes now display proper transitions between one another to generate a believable and natural-looking world.

[h2]Matching and Blending Biomes[/h2]

In addition to the full-tile biomes, these new mixed-biome tiles (or “transition biomes”) have been added to the game. They can (and need) to be used by players to properly transition between different biomes, all while making sure that the edges of each adjacent biome match. This tile update should add more depth to gameplay and make the world that you build more complex.

This is an example of how tiles can be combined and transitioned between one another.




[h2]Cartography System[/h2]



The updated tile system comes together with the new cartography system. In order to make new tiles, you will first have to discover and research them. You can do that on the cartography table - a new item you can craft. Each researched tile is added to your tile pool. From your tile pool, you can choose which tiles are in your current selection and can subsequently be spawned. You choose which tiles you want to spawn, but make sure to select the ones that match your current biomes!

[h2]Scouting[/h2]
We also redid the process of tile placing. In the Pre-Alpha, you paid in certain resources to make a tile. Since we moved these costs to tile research, we added a new mechanic to create new tiles: scouting. You scout your environment by interacting with it (collect berries, chop trees, harvest rocks, etc.) and, once you have scouted your environment enough, you can create a new tile from your tile selection.

[h2]Updated Tile Aesthetic[/h2]



While reworking the tile system, we also updated the aesthetics of the tiles by updating the technology with which we create those. The surface of the tile can now contain up to 4 textures that can blend seamlessly into another (before it was limited to 1 texture with no blending). Also, we can now sculpt the surface of the tiles to create more natural-looking mountains, rivers, lakes, etc.

[h2]Rogue-lite vs. Continuous Mode[/h2]
We asked players which mode they liked more: the rogue-lite (in which you loose your world) or the continuous mode (in which everything will still be there, even after death). The overwhelming majority of players decided for the continuous mode. With this feedback, we decided to remove the rogue-lite mode for now. We will discuss at a later point in time whether this mode will come back and, if so, how.
Please note, that we will be adding death penalties to the game (right now, dying is basically free).



[h2]New Cooking System[/h2]
We also updated the cooking system which was working similarly to the crafting system (use X and Y to make Z). The new cooking system requires you to combine up to three ingredients. Depending on how well the ingredients go together, your cooked meal will have certain stats. If you match the "right" ingredients together, you can create a recipe which provides you with extra stats and, sometimes, useful buffs! It is up to you to find out the recipes!




[h2]New Tutorial and Quests[/h2]
The whole tutorial was removed from the game and replaced with a more interesting quest system. When starting the game, you will receive certain tasks that help you with survival. Those tasks increase in difficulty but offer less explanations as time goes on. The first tasks will explain the basic hotkeys and mechanics of the game while later tasks will only ask you to do certain things. It will be up to you to discover the rest.



[h2]Performance Updates[/h2]
[previewyoutube][/previewyoutube]
We received feedback from a couple of players that the performance of the game decreased with the number of tiles spawned. Also, PCs with smaller graphics chips were not able to start the game at all (sometimes stuck in the title screen) due to the way the grass in-game was rendered. We worked on improving these things and added GPU instancing to heavily reduce draw calls of grass. Additionally, we also worked with occlusion and frustum culling to improve performance with the increasing number of tiles. We will continue to work on the performance as this is not yet perfect, but we are happy with the achieved results and were able to measure big improvements in FPS.

[h2]New Music[/h2]
Our amazing composer, Tyler Cline, has created new music for Above Snakes! This new piece is the exploration theme that plays during nighttime. Have a listen:
A long Night in the West on Soundcloud

[h2]And More![/h2]
There is plenty more to discuss, but that would make this Devlog waaaay too long. Therefore, here is a list of things that are worth mentioning (short and sweet)! If you want to know more about a certain item on the list, please do not hesitate to ask!

  • Brand new Character UI that shows Aiyana’s stats.
  • A new look for the backpack UI.
  • Farm biome with farm animals.
  • New wildlife (i.e. boars and penguins).
  • New lost soul: the crawler.
  • Day and night cycle is now attached to tile creation.
  • Removed tile stats.
  • Fish can now be chopped into fish meat which can be used to cook.
  • Trees can now have bee hives attached to them.
  • Water bottle is now an equipped item and not loose in the inventory.
  • Ice picking for fishing holes.
  • Berry bushes regrow.
  • Hammer and map are now items that need to be acquired, not just hotkeys.
  • Many UX and UI improvements.
  • More storylines and enemies will be revealed soon!


Thanks again for supporting Above Snakes and being a part of our community. As always, please don’t hesitate to ask questions or provide feedback here or on our Discord server.

Cheers,
Tobi

The Pre-Alpha Is Here!



I have fantastic news! Right on schedule, the Pre-Alpha has arrived and is ready to play!

If you backed the "Play First" tier (or higher) you will receive an e-mail today on March 9, 2022 that contains the game key for Steam (Windows). Please make sure to check your spam or junk folder for such an e-mail.

[h3]Disclaimer[/h3]
Please note that the pre-alpha is in its status nowhere near the final game. It is a small slice of what is yet to come. The Pre-Alpha is a small sandbox in which you can build your world, fulfill a couple of quests and build a basic home. None of the quests will provide you with any answers regarding the plot. The crafting, biome variety, game loop and mechanics are very basic and are meant to be improved within the next months. Please keep that in mind when playing the game.

[h3]Above Snakes Pre-Alpha Contents [/h3]


[h3]You backed for Pre-Alpha / pre-ordered but didn't received the E-Mail? [/h3]
If you don't receive the e-mail within the next 24 hours, please double check and then reach out to support(at)crytivo.com. Please note that only backers who backed for "Play First" or higher receive keys right now. Beta and regular release will launch later according to the roadmap on the Kickstarter page.

[h3]Can I still join the Pre-Alpha?[/h3]
If you backed the Kickstarter campaign for less than 40€ (35€ early bird) and now want to join the Pre-Alpha, you can send an e-mail to support(at)crytivo.com and they will arrange your upgrade to the Pre-Alpha! You will be asked to pay the remaining amount between your tier and 40€.
If you haven't backed the Kickstarter campaign or your payment failed, you can still order your Pre-Alpha key via Backerkit or the Crytivo store.



[h3]Can I upload videos/screenshots or stream the Pre-Alpha?[/h3]
Yes, please feel free to do that! There is no NDA or embargo.

[h3]I found a bug or have a suggestion. Where do I put it?[/h3]
Please feel free to report any bugs and post suggestions on the Discord server.

Any questions? Join the discussion on Discord!

Cheers,
Tobi

Above Snakes on Consoles? Less than 24 Hours left!

We have entered the final 24 hours of the Kickstarter campaign and it seems that the consoles stretch goal is reachable! Less than 5.000€ are left to reach the console ports for Above Snakes! If you haven't already, please spread the word and share it on your socials! You would help the project a lot!

Visit the Kickstarter page and check out the Kickstarter-exclusive rewards!



Big thanks to everybody who supported the game so far with pledging or spreading the word. You are fantastic!

Cheers,
Tobi

Kickstarter: Less than 48 Hours left!

Howdy Adventurers!

We have entered the final 48 hours of the Kickstarter campaign and I couldn't be happier with where we are at. Big thanks to everybody who supported the game so far with pledging or spreading the word. You are fantastic!

If you haven't already, check out the Kickstarter campaign!

[h2]Live Stream Tomorrow[/h2]
To conclude this campaign, I will go live on Twitch again exactly 24 hours before the campaign ends! My publisher, Crytivo, and I will spend more time with you all over video to discuss the game, the campaign, and answer more of your questions!

Friday, February 18th
10 AM PST
19:00 German / Dutch time
at twitch.tv/crytivo

I would love you to tune in and say hi!

[h2]New Tier: The Weaponsmith & Discount![/h2]
I have noticed that people are very engaging with the weapons in Above Snakes. Therefore, I would like to offer the possibility to design your own weapon by introducing the new reward tier "The Weaponsmith!" If you choose to back (or upgrade your pledge to) this tier, you will be in charge of a weapon in-game. From the 3D model to the actual effects and stats of the weapon (with balancing, of course), help me craft an unforgettable weapon for Above Snakes! Please note that it is important that the weapons fit into our beloved Wild West setting.

Also, the Townsfolk Designer tier received a discount of 300€ (now at 600€, before 900€)!



I hope you like this news! See you live on Twitch tomorrow!

Cheers,
Tobi