Join Playtest #2!
Hey Revolutionists!
We're happy to announce that our 2nd playtest is ON. You have the chance to take Liberte for a spin until 10th of September (Friday, 6 PM GMT).
Here's. few of the things we have packed into this second round.
For the 1st time, you'll have a chance to test the rogue-like mechanics. Now we can officially call ourselves a roguelike game, yay!
The new roguelike means we've developed an entirely new hotspot mission too. After the mission in which you decide to secure medicine supplies for the Rebels, or protect them for the Tribe people, you will have a chance to choose between Rebels and the Crown now, in the mission called THE LAMBALLE HOUSE. This one is based on the real events when one of the members of French aristocracy tried to escape the angry mob.
New gameplay mechanics will make this mission a true challenge.

Since we've added this 2nd hotspot mission, we also designed a new enemy - Royal Army Officer - to the missions played against the Crown.
Along with royal voltigeurs, RAOs are supporting enemies, armed with firearms and flares that they use to call reinforcements when things begin to look bad for them. The AI supporting the Crown soldiers supports some of the military strategies - the voltigeurs will try to line up with their rifles so beware their coordinated attacks.

You will want to watch out for the flare too, because not reacting on time will surely make the skirmish harder since the RAO bring reinforcements.

Along the Royal Army Officer, we've welcomed the first boss - Torstein The Butcher. A hefty man who's just as agile in melee, close combat, as he's dangerous when throwing a pair of chains that tie his enemies to the ground. For now, Torstein appears as a boss on both sides.

New playtest will also expand on the narrative mechanics. Our characters will now join you on your run, sharing their perspective on the city developments, and possibly helping you out while completing a mission of them. This means an entirely new approach towards dialogue UI.
A few more changes, updates and additions will be available for you, but let's not spoil all the fun yet.
One last piece of info for you is a special invitation to our playtest. Join three consecutive playtest - starting with this new one - and we'll provide you with a free copy of Liberte upon Early Access release.
That's our thanks for helping us make the this project come true!
More info can be found on our Discord channel - join here.
We're happy to announce that our 2nd playtest is ON. You have the chance to take Liberte for a spin until 10th of September (Friday, 6 PM GMT).
Here's. few of the things we have packed into this second round.
For the 1st time, you'll have a chance to test the rogue-like mechanics. Now we can officially call ourselves a roguelike game, yay!
The new roguelike means we've developed an entirely new hotspot mission too. After the mission in which you decide to secure medicine supplies for the Rebels, or protect them for the Tribe people, you will have a chance to choose between Rebels and the Crown now, in the mission called THE LAMBALLE HOUSE. This one is based on the real events when one of the members of French aristocracy tried to escape the angry mob.
New gameplay mechanics will make this mission a true challenge.

Since we've added this 2nd hotspot mission, we also designed a new enemy - Royal Army Officer - to the missions played against the Crown.
Along with royal voltigeurs, RAOs are supporting enemies, armed with firearms and flares that they use to call reinforcements when things begin to look bad for them. The AI supporting the Crown soldiers supports some of the military strategies - the voltigeurs will try to line up with their rifles so beware their coordinated attacks.

You will want to watch out for the flare too, because not reacting on time will surely make the skirmish harder since the RAO bring reinforcements.

Along the Royal Army Officer, we've welcomed the first boss - Torstein The Butcher. A hefty man who's just as agile in melee, close combat, as he's dangerous when throwing a pair of chains that tie his enemies to the ground. For now, Torstein appears as a boss on both sides.

New playtest will also expand on the narrative mechanics. Our characters will now join you on your run, sharing their perspective on the city developments, and possibly helping you out while completing a mission of them. This means an entirely new approach towards dialogue UI.
A few more changes, updates and additions will be available for you, but let's not spoil all the fun yet.
One last piece of info for you is a special invitation to our playtest. Join three consecutive playtest - starting with this new one - and we'll provide you with a free copy of Liberte upon Early Access release.
That's our thanks for helping us make the this project come true!
More info can be found on our Discord channel - join here.