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Metal Slug Tactics News

Metal Slug Tactics review: the crunchy arcade run 'n' gun pauses to have a tactical think


I am a very casual enjoyer of Metal Slug games. I've never actually paid for one of these side-scrolling shoot 'em ups, except for all the countless coins I happily pumped into arcade machines as a child. To this day, if I see a rare glittering cabinet running one of these crunchy shmups, I will go ham for twenty or thirty minutes, and walk away satisfied that I have seen a lot of very good pixels. These games, I am convinced, were never really designed to be completed, but to be played exactly like this, as a coin-gobbling invitation to become a bandana-wearing sisyphus, a tiny Rambo pushing a bouncy, juddering tank up a hill occupied by cartoon nazis. You die a bunch and say: "ah, that was good."


So what happens when you rearrange the molecules of this run and/or gun 'em up into an isometric turn-based strategy game? You get Metal Slug Tactics, an off-kilter nod to Into The Breach and other grid-based turn-takers, but secretly housing the aggressive notions of an unhinged pyromaniac. You still die a lot. And you still walk away feeling fairly happy about it.


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METAL SLUG TACTICS: PATCH 1.0.1

Greetings, Peregrine Falcons!

We've just rolled out a small patch for Metal Slug Tactics on Steam to fix a few issues and bugs. This isn’t a major update, but these tweaks should make your current experience way smoother!


    [h3]UI:[/h3]
  • Increased font size for:
  • All popups
  • Tooltips
  • Character reactions
  • Mission UI: cancel move button, objectives, deploy units…
  • Rewards Legend
  • Level Up
  • Turn order popup shows Rumi's order
  • Nadia’s Mine tooltip

    [h3]Optimizations:[/h3]
  • First Blood damage modifier optimized
  • Controller memory leaks optimized

    [h3]Audio:[/h3]
  • Missing SFX for Paqar’s Totem swap now should appear correctly

    [h3]Debug:[/h3]
  • Fixed equipped weapon glitch that could happen after exiting a vehicle
  • Fixed the Metal Slug main cannon attack animation
  • Node Superposition tooltip: the mouse icon should now appear correctly
  • Optimized Save Profiles management
  • Frags made by invocations (Alice, Gunbot, Iron Lizard, After Image) now count as frags for their invoker
  • Frags made from a vehicle now count for objectives
  • Frags made with a Crane now count for objectives
  • Credits: "Compositor" role corrected to "Composer"
  • End Turn now doesn't require holding on the keyboard
  • The game now ensures that all achievements validated ingame are validated on the platform as well
  • Rumi’s name is now displayed
  • Alice's status now has a description
  • Alice’s SFX now does not play indefinitely after going back to the menu
  • Outpost: fixed Rumi's name that could be hidden behind the reroll button
  • The green color should no longer stick to the tile after reviving a character.
  • Characters should no longer keep the mummy attacks after being killed as a mummy and revived.
  • Leona's afterimages can now be walked through by other units
  • Nadia can no longer sync with her handgun while gunbot is spawned
  • Fio's Field Dressing passive skill now triggers correctly on Acupuncture Boost
  • Gunbot can no longer gain infinite XP and coins for saving prisoners
  • Tesla Ammo should now activate after undoing a move
  • Quitting to the Main Menu then Continue'ing decremented the number of turns left before a destination room reveals by 1
  • Corrected a crash that happened when a berserker retribution hit killed Leona
  • Dragon Nosuke can now be correctly targeted
  • The menu font should now correctly adapt to Turkish language
  • Instigator II & III weapon mods now correctly add sync damage
  • The description for Gunbot Self Destruct should now be correctly displayed
  • The description for Rage ability and status (Natives) should now be correctly displayed


If you encounter any other issues during your gameplay and require support, please contact us through the dedicated Steam Forum or our Official Discord. Your feedback and suggestions are also welcome.

Thank you for your patience and understanding,

-The Metal Slug Tactics Team

https://store.steampowered.com/app/1590760/Metal_Slug_Tactics/


Keep an eye on our social media channels to keep up with all the latest updates:


https://discord.gg/NAMfubQXvt

https://twitter.com/LeikirStudio

https://twitter.com/Dotemu

https://www.instagram.com/dotemugames/

https://www.facebook.com/dotemu

https://www.threads.net/@dotemugames

https://bsky.app/profile/dotemu.bsky.social

METAL SLUG TACTICS: KNOWN ISSUES

Greetings Squad,

First and foremost, the entire team would like to sincerely thank you for playing METAL SLUG TACTICS. We are extremely grateful for your engagement and support during this launch.

We are aware of a few issues that may have impacted your gameplay experience. Our team is already on the case, working diligently to smooth out these wrinkles and ensure an even better tactical experience.

The development team will dedicate the next few weeks to fixing the following known issues:

  • Grenade-type weapons sometimes can’t hit enemies standing on different elevations despite being in range
  • Kills caused by cranes, barrel explosions, metal slugs, or any non-character damage) do not count towards “kill X enemies” mission objectives.
  • When playing Trevor and previewing an attack with his secondary weapon Laser, using the Turn Reset feature will cause a softlock.
    Workaround: back out of attack previews before using a Turn Reset.
  • Profile creation is not currently possible while using a gamepad. Using the mouse to complete profile creation is enough to play the rest of the game with a controller.
  • If you manage to reach the final biome “City” without unlocking a Strategic Asset during your run, some missions may not offer primary arsenal rewards.
  • Characters killed in unusual conditions (boss phase transitions, while mummified, in a vehicle…) might reappear with missing arms. The issue is purely visual : the character still counts as dead for all experience and gameplay purposes.
  • The game does not pause on loss of focus. Sound, and animations will continue when tabbed out
  • The Rebind keys option is currently not implemented
  • Controller rumble has not yet been implemented
  • Dragon Nosuke boss sometimes becomes untargetable after room transition: When Nosuke “breaks the ground” and changes the room, the boss sometimes spawns out of reach.
    Workaround: Using Turn Reset will fix the issue. Quitting the game and reloading the fight might also work.
  • There is no currently no tutorial explaining how to free a prisoner: This does not cost an action. To free a prisoner, simply move a character near a prisoner and interact with them. Note that if the character begins their turn near a prisoner, interacting with the prisoner will still consume the movement as if using an action to interact with a lever.



If you encounter any other issues during your gameplay and require support, please contact us through the dedicated Steam Forum or our Official Discord. Your feedback and suggestions are also welcome.

Thank you for your patience and understanding,

-The Metal Slug Tactics Team

https://store.steampowered.com/app/1590760/Metal_Slug_Tactics/


Keep an eye on our social media channels to keep up with all the latest updates:


https://discord.gg/NAMfubQXvt

https://twitter.com/LeikirStudio

https://twitter.com/Dotemu

https://www.instagram.com/dotemugames/

https://www.facebook.com/dotemu

https://www.threads.net/@dotemugames

https://bsky.app/profile/dotemu.bsky.social

Metal Slug Tactics is out now, bringing a tactical twist to the legendary series

I don't know about you but I've never associated the Metal Slug series with strategy. The legendary run and gun games have always had more in common with Contra, Shootas, Blood & Teef, and Broforce rather than slower, more cerebral offerings like Final Fantasy Tactics, Triangle Strategy, or Fire Emblem. That's all changed now, as Metal Slug Tactics is here to serve up a side order of strategy along with the series' trademark explosive action.


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Metal Slug Tactics, the surprising genre-twist of the classic run-and-gunner, is out now

I would never have predicted there'd be an isometric tactics game based on run-and-gun series Metal Slug, yet here Metal Slug Tactics is, and I am here for it. We've been following its development for a while but it's out now on Steam, and seemingly as strong as its demo suggested.


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