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Metal Slug Tactics News

Metal Slug Tactics is on sale!

Hello, Peregrine Falcons!

Metal Slug Tactics is now 20% off for this week! It’s the perfect time to jump into the adventure or gift it to a friend, whether they’re fans of METAL SLUG or love a good tactical challenge.🎁

We also want to extend a huge thank you for your support since the game’s November 5th launch—it truly means the world to us!

https://store.steampowered.com/app/1590760/Metal_Slug_Tactics/

You can find us on Discord, X (former Twitter), Bluesky, Threads, Instagram, and Facebook!

METAL SLUG TACTICS: PATCH 1.0.3

Greetings, Peregrine Falcons!

We’ve just deployed a new patch to smoother your future missions!
Check out the list of all the changes and bug fixes:

[h3]UX:
[/h3]
  • Preview of Special Actions superior levels on Level Up and in Barracks

[h3]Features:[/h3]
  • Refusing a Strategic Asset grants 5 coins
  • New weapon mods that change the user’s Max HP
  • Improved the algorithm that randomly draws missions in a biome

[h3]Balancing:[/h3]
  • Trevor’s Flying Blade II & III now cost 3 ADR
  • Trevor can now target himself with Nanoshroud

[h3]Bug Fixes:[/h3]
  • There cannot be several weapon mods of the same upgrade chain when choosing a reward
  • Eri’s Secret Service achievement could not be triggered with Clark’s Jump into Action, Tarma’s Final Crash and Ralf’s Overhead
  • Trevor’s Flying Blade sometimes did not inflict damage when the target was too far
  • Trevor’s Jet Lag reduced Special Actions costs by 2 instead of 1
  • Trevor’s Nanoshroud applies the correct bonus movement effects
  • Characters who died while in Mummy status played their idle animation on the next turn and appeared alive
  • Some effects were not properly applied or removed after Aeshi Nero’s Laser and Bite attacks (e.g. Protection status was not removed)
  • Path preview was not properly rendered on top of the map, mainly where there was a Jump
  • Path preview Jump was sometimes vertically misplaced
  • Path preview was improved for big jumps (eg. when landing on a Leaf Pile)
  • Fixed path preview for the Slugnoid
  • Fio’s Helping Hand passive did not work for some of her Special Actions
  • Fio’s Extra Motivation passive did not work for some of her Special Actions
  • Fio’s Field Dressing did not always correctly preview the healing bonus
  • Fio’s Germi Style could trigger Fio’s weapon’s effects even if no sync was triggered
  • Hid the Rewards panel on JupiterKing’s mission
  • Miners are not affected by Nadia’s electric mines
  • Slugs are not affected by Nadia’s electric mines
  • Brawn’s bonus can only be activated once per turn per unit
  • Brawn’s bonus was not activated if the attack triggered a revenge hit
  • After gaining a bonus action, the unit’s UI was in some cases not properly updated
  • Improved Paqar SFX integration when swapping idols
  • Fixed Paqar’s idols hit and destroy animations
  • Paqar’s destroyed idols were not correctly respawned on Reset Turn
  • Paqar’s introduction can be fast-forwarded
  • Fixed Slugs Popup (Armor and Fuel label)
  • Fixed the Tutorial reset button
  • Fixed Trevor’s animations in the HQ

If you encounter any other issues during your gameplay and require support, don't hesitate to contact us through the dedicated Steam Forum or on our Official Discord!

[h3]Leave us a review on Steam![/h3]

If you’ve been enjoying your time on Metal Slug Tactics, don’t hesitate to leave us a review on Steam! It means the world to us, and we love reading your feedback!

Your support has been really heartwarming and we cannot thank you enough for your trust, patience, and understanding.❤️

-The Metal Slug Tactics Team

https://store.steampowered.com/app/1590760/Metal_Slug_Tactics/

Keep an eye on our social media channels to keep up with all the latest updates:

https://discord.gg/NAMfubQXvt

https://twitter.com/LeikirStudio

https://twitter.com/Dotemu

https://www.instagram.com/dotemugames/

https://www.facebook.com/dotemu

https://www.threads.net/@dotemugames

https://bsky.app/profile/dotemu.bsky.social

METAL SLUG TACTICS: PATCH 1.0.2

Greetings, Peregrine Falcons!
We’ve just deployed a fresh patch for Metal Slug Tactics on Steam! This update is all about bug fixes, balancing tweaks, performance boosts, and quality-of-life enhancements to make your tactical battles smoother and more exciting than ever.
Here’s what’s included in this update:


    [h3]Balancing & Feature[/h3]
  • Reworked Clark’s Argentine Backbreaker to differentiate it from Stargazer. Now Clark
    rushes towards the enemy before hurling them.
  • Clark’s Argentine Backbreaker costs -1 ADR (all 3 levels)
  • You can now give up your current run at any time. This triggers the Defeat screen,
    grants currency rewards, and then takes you back to the Character Selection screen.
  • Rebind for Camera Move (WASD) added
  • Rebind for cursor superposition cycling added. Default keys: page up/page down
  • Protect Miners is now easier for the first 3 difficulties, lowered the count of required miners to be kept alive to complete the mission
  • Trevor’s Shinobi I & II now cost +1 ADR
  • Trevor’s Shinobi III now doesn’t grant a bonus action if the target dies
  • Trevor’s Flying Blade now doesn’t grant a bonus action if the target dies (all 3 levels)
  • Trevor’s Flying Blade now has a reduced launch range, reduced damage for level 3, and increased ADR cost for level 1


    [h3]Feedback & Interface[/h3]
  • The Desynchronized feedback on bosses is now triggered after all sync attacks have
    been performed
  • Increased screen size for Special Action upgrade popups
  • Improved AOE now display in popups
  • Enemies’ level is now displayed in their popup
  • Profiles do not use display names anymore, nor they require a keyboard for
    creation
  • The 3 available profile slots are displayed explicitly


    [h3]Bug Fixes & Performance Optimizations[/h3]
  • Lightning Idol now deals damage on high ground
  • Explosive props destroyed in a Sync attack now correctly apply their damage
  • Players can now sync on targets hit by an explosive prop
  • Syncs, including destructible crates, are now properly previewed
  • The Convoy is not hurt by Geyers
  • The Convoy does no longer open Sarcophagi
  • Fixed the “Spy” achievement
  • When moving an enemy with a Special Action in a mine’s AOE, the mine is now only
    triggered if the enemy is not killed by the action, or if another enemy is in the AOE
  • Enemy Chaser now correctly predicts sync attacks
  • Fixed Special Actions that could not hit Dragon Nosuke : Dynamite Punch, Enemy
    Chaser, Galactica Phantom
  • Fixed pathfinding bug after room transitions in Dragon Nosuke’s mission
  • The game now keeps backups for save files if the game/computer crashes during the
    save process
  • Sync attacks are no longer previewed for units killed by the original attack
  • Spotlight II & III AOEs should now correctly display in popups
  • Fixed an issue for which delayed Hits for the Rebel Tower were sometimes not correctly restored on reload or reset turn
  • Rewards drawn in the Outpost are now saved and won’t change on reload
  • Incubator animations now play correctly
  • Special Actions cannot break anymore when opening the Pause Menu during
    preview
  • The destroyed Rebel Tower now stays on screen
  • The camera now starts at the correct position when reloading the Dragon Nosuke mission
  • The “War Machines” achievement now correctly triggers when defeating Dragon Nosuke
  • Target statuses don’t count for the “A Sister” achievement
  • Combustion triggers if a sync kills an enemy
  • Units in Slugs are not killed during room transitions
  • Correctly initialize reinforcements when selecting another difficulty
  • Destroy idols objective counter
  • Hide the enter slug UI “IN” feedback after destruction
  • Cannot one-shot Abul Abbas and Allen O’Neil by invoking slugs on their position
  • Don't play idle for empty slugs on continue
  • Lingering character visual when resetting a turn with a character inside a slug
  • Alice is now correctly restored on continue
  • Added bleeding effect description
  • Fixed all occurrences of several music tracks playing at the same time
  • Improved performance when there are Delayed Hits
  • Improved performance for Jupiter King
  • Improved performance when playing with a controller
  • Improved performance when displaying units range
  • Improved general performances in mission
    [h3]Sounds[/h3]
  • Polish, resync, and added missing SFX for
    ○ Leona's Skills and her afterimages (attack type/hits)
    ○ Nadia's Skills
    ○ Trevor's Skills
    ○ Clark's Skills
    ○ Ralf’s Skills
  • Enhanced "no damage" feedback
  • Mummy players now no longer trigger Flamethrower or grenade sound upon weapon
    selection
  • Fixed announcer randomly not saying "you're great" on level up


If you encounter any other issues during your gameplay and require support, please contact us through the dedicated Steam Forum or our Official Discord. Your feedback and suggestions are also welcome.

Thank you for your trust, patience, and understanding. Your support means the world to us!

-The Metal Slug Tactics Team

https://store.steampowered.com/app/1590760/Metal_Slug_Tactics/


Keep an eye on our social media channels to keep up with all the latest updates:


https://discord.gg/NAMfubQXvt

https://twitter.com/LeikirStudio

https://twitter.com/Dotemu

https://www.instagram.com/dotemugames/

https://www.facebook.com/dotemu

https://www.threads.net/@dotemugames

https://bsky.app/profile/dotemu.bsky.social

Vote Metal Slug Tactics for Outstanding Visual Style!

[h3]It's the Steam Awards season and the nominations are now open![/h3]

Let's make some noise and showcase the incredible craftsmanship behind Metal Slug Tactics' visuals!

The game features top-notch pixel art that reimagines the iconic look and feel of the original METAL SLUG series, all through a fresh isometric perspective. The stunning attention to detail, vibrant animations, and the way we’ve brought the classic series into a new tactical setting make Metal Slug Tactics stand out visually like never before.

If you think our game’s visual style deserves to be celebrated, please take a moment to nominate us for the Outstanding Visual Style Award! Your vote helps showcase the craftsmanship and creativity behind our work.

- The Metal Slug Tactics Team

METAL SLUG TACTICS: HOTFIX 1.0.1.1

Greetings, Peregrine Falcons!

We've just released a hotfix for the Steam version of Metal Slug Tactics.
It focuses on fixing two persistent issues:

  • [Controller only] Fixed a softlock that occurred when skipping a particularly long dialogue as it appeared.
  • The elevation tutorial pop-up should now correctly disappear.

If you encounter any other issues during your gameplay and require support, please contact us through the dedicated Steam Forum or our Official Discord.
Your feedback and suggestions are always welcome!

Thank you for your patience and understanding,

-The Metal Slug Tactics Team

https://store.steampowered.com/app/1590760/Metal_Slug_Tactics/

Keep an eye on our social media channels to keep up with all the latest updates:

https://discord.gg/NAMfubQXvt
https://twitter.com/LeikirStudio
https://twitter.com/Dotemu
https://www.instagram.com/dotemugames/
https://www.facebook.com/dotemu
https://www.threads.net/@dotemugames
https://bsky.app/profile/dotemu.bsky.social