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Pre-release level showcase

Hey, it’s Byte Barrel!

Forgive Me Father’s full release is almost here, so let’s talk about some levels.

Our game is a nod to H.P Lovecraft mythos, so we prepared places of cult, The Great Old Ones related encounters, levels where you can feel that cosmic presence. The first couple of levels of our game are a bit linear and closed. They are designed to guide players through some basics of our game before they explore the more complex maps. We also wanted to create that horror-like atmosphere, where the player feels claustrophobic and has nowhere to escape.

As the game progresses, levels are getting more open and interactive. A couple of them are maze-like, others require a little puzzle solving from the player.

Some of them you may know, and some will still have a chance to surprise you.

Cornfield



We probably all know that scene when a character in a horror film runs into a cornfield while escaping from the baddie. When it comes to FMF, our character is armed and ready, and definitely not running away, so this time things will go completely differently.

We prepared a few interesting things for you here. First of them - Corn Maze. It's designed to confuse and make the player wonder which path to choose (probably multiple times), but someone with a keen eye may notice that there are some clues hidden all over the place.

As we enter the Cornfield we can see a huge Windmill in the distance. We wanted to create an object that of course has its intended purpose, but would be interactive and fun at the same time. When activated, you can use it as a ferris wheel and take a spin or two. Take your time, enemies can wait, right?

Underwater



In Lovecraft’s stories, the uglies often emerge from the sea, so what would be a Lovecraftian-based game without a water-related map? Underwater is really unique when it comes to gameplay.

We prepared two things for you: a harpoon and diving gear, the rest depends on you. We wanted to make this diving experience as real as it could be, so this level may be a little tricky, because your field of view and movement are limited. While most levels are about fast reaction, this one is more about planning.

Cult Hideout



When the time comes, you will visit the bad guys’ den. We don’t want to spoil too much, so we will keep it brief. In this level you get to decide in which order you progress through encounters. Just pick a door and you will do fine, probably.

Oh, and better watch your step there!

City of Ancients



The aesthetics of this place will make you feel like you are in another dimension. It’s almost like the entire map is living its own life. We can feel that cosmic vibe that is so important when it comes to Lovecraftian lore. But what about gameplay mechanics?

City of Ancients is almost like a puzzle for the player to solve, and hordes of enemies do not make it any easier. This hostile place requires the players to make a map inside their heads and figure out how to use this level's core gimmick in order to find the path forward.

We hope that exploring levels in the upcoming full release of our game will be an absolute blast for you!

Got some questions? Don’t hesitate to ask here, in the comments or on our Discord or Twitter. And please, don’t forget to leave a review here on Steam, once you've tried out the game.