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Forgive Me Father For The Patch That Almost Was

Greetings Everyone,
We would like to thank you very much for all the feedback so far, both positive and negative. The development team has been hard at work, and we initially had a re-balancing patch scheduled to be published today, that would alleviate many of the issues most frequently mentioned here in reviews, discussions and on Discord.

Unfortunately, at the very last minute of testing, we uncovered some very unpleasant technical issues and at this moment, we have a more balanced, but less stable build. And since the lead developer was struck with Covid this week and is unable to work, it was not possible to fix the problems in time. Rest assured that as soon as humanly possible, we will release a patch bringing (at least) the following fixes and improvements:

[h3]Balancing[/h3]
  • Abyssal Hunter, Mutant, Entity of Torment, Observer, Slither, Abomination - decreased damage dealt.
  • Observer and Ygolak - decreased maximum health.
  • Increased amount of Rocket pickups in early to mid-game levels.
  • Increased amount of all pickups in mid to late game levels.

[h3]Levels[/h3]
  • Treatment Plant - fixed invisible enemies.
  • Improved Ship, Crystal Cave and Mines levels in terms of enemy variety.
  • Cult Hideout - pressure plate runes now only light up when pressed.

[h3]Weapons[/h3]
  • New designs for some weapons.
  • All explosive weapons - increased blast radius.
  • Shotguns - rebalanced audio levels.
  • Rusty Vito and upgrade - increased damage per bullet.
  • Melee weapons - made knife hitboxes more forgiving.
  • Noller - increased damage per bullet.
  • Des Goules and upgrades - increased ammo consumption.

[h3]Enemy Tweaks and Fixes[/h3]
  • Boss 2 - death barrier reverses directions less frequently in the second phase.
  • Boss 2 - death barrier now takes longer to change speed and direction.
  • Boss 2 - fixed idle animation not looping after shield regeneration.
  • Boss 3 - sinking islands now also shake the screen when it is sinking, and the player is still standing on it.
  • Yellow Cultist - improved homing projectile behavior.
  • Yellow Cultist - decreased homing projectiles’ lifespan.
  • Yellow Cultist - homing bullets now dissolve when the owner dies.
  • Yellow Cultist - new particle effects when homing bullets disappear.
  • Abomination - improved pathfinding.
  • Abomination - fixed idle sound playing on level load.
  • Dark Bane - killing it is no longer required to get 100% kills for level stats.
  • Entity of Torment - several bug fixes.
  • Patient - fixed idle sound playing when killing the enemy during sitting animation.

[h3]General Fixes[/h3]
  • Fixed achievement Voodoo from Hell can’t be unlocked.
  • Fixed Journalist’s cigarette skill causing frame drops.
  • Fixed player camera under certain conditions staying tilted for the rest of the level.
  • Fixed Numpad movement bindings networking on some levels.
  • Energy Booster and Energy Catalyst - fixed animations breaking when using skills while shooting.
  • Fixed weapon switch sound playing at the start of the level.
  • Fixed weapon idle sounds playing when using skills.
  • Fixed audio glitches with light skills when pressing use during hiding animation.

[h3]New Features[/h3]
  • Added Portuguese Brazilian localization


We are also working on improving the XP and levelling curve, re-balancing the Experience gain skills, and an ability to change some already purchased skills. This may or may not be possible in the first upcoming patch, since it requires a significant amount of testing.

Last but not least we are investigating and working on a fix for the crash issues some of you have reported.

Once again, thank you everyone who submitted any kind of feedback, we appreciate it and we pledge to continue working on the game until it is in the best shape possible and all of you can enjoy it to the fullest. We will keep you posted on further development, stay tuned!