Selaco v0.90a Update - Stability, Speed, Squashed Bugs
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[/p][p]Captains,[/p][p]We’ve just deployed a patch that addresses numerous issues reported by the community, along with several we caught during internal testing, with Steam Deck and stability issues being the primary focus.[/p][p]The patch from two weeks ago went mostly smoothly, but as always with a major patch, they come with a few unexpected bugs and stability hiccups. We do not take kindly to those![/p][p][/p][p]
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[h2]Bug fixes[/h2]
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[/p][p]Finally, a short change log. See, we can do it![/p][p]We’ll continue monitoring the bug report sections on our forum for any other issues that need immediate attention. The previous update (v0.90) reworked a bunch of systems, some of which didn’t make it into the gigantic changelog because they seemed too minor to mention, which led to a few unfortunate oversights.[/p][p]Thank you for pointing them out, we appreciate it! [/p][p]Have fun and see you in the next blog post![/p][p][/p][p]
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- [p]Fixed Steam Deck stuttering issues[/p]
- [p]Numerous additional performance improvements[/p]
- [p]Particle effects are now loaded on a separate CPU thread[/p]
- [p]Added option to select Render Device in the Video menu. If you experience lower-than-expected FPS, ensure the correct GPU is selected[/p]
- [p]Render Screen option now displays monitor information[/p]
- [p]Enemies are less likely to fire through kickable doors (mostly occurred during the Special Campaign)[/p]
- [p]Default FPS is now set to 200 instead of Unlimited[/p]
- [p]Fixed numerous crashes caused by older saved games[/p]
- [p]Removed numerous unintended debug errors from the console[/p]
- [p]Sentry guns no longer fire at walls after their target has died[/p]
- [p]Bullet casings no longer push objects around[/p]
- [p]Fixed an error where destroying a jukebox would spawn a second jukebox[/p]
- [p]Sentry turret pieces are no longer pushable[/p]
- [p]Fixed 'Botomless Mags' typo. Now correctly spelled as 'Bottomless Mags'[/p]
- [p]Fixed crash caused by blood decals referencing non-existent actors[/p]
- [p]'Wall Shrapnel' effect is now dependent on the Smoke Quality setting[/p]
- [p]Updated numerous outdated Death Tips[/p]
- [p]Fixed error where throwing a VAC-Bot with Gravity Manipulation would not despawn some of their bodyparts.... You monsters![/p]
- [p]Fixed an error where kicking a door with the grenade launcher would endlessly play kicking sounds[/p]
- [p]Fixed an error where the grenade launcher dealt less damage than intended[/p][p][/p]
- [p]Level 6-3 no longer crashes when players have Zombies disabled[/p]
- [p]Fixed crash caused by Ammo Bearers when the Randomizer is unable to find Ammo in the level[/p]
- [p]Combat Chests no longer add to the "Supply Chest" level stat[/p]
- [p]Health Injectors dropped by enemy soldiers no longer count as Upgrades[/p]