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Selaco News

Selaco now has a Bullet Time mod inspired by Max Payne and it's amazing

I was already a ridiculously big fan of Selaco, with it being one of the best retro-styled shooters (and just...shooters in general) I've played in forever and now the Bullet Time X mod has just made it even more amazing.

Read the full article here: https://www.gamingonlinux.com/2024/06/selaco-now-has-a-bullet-time-mod-inspired-by-max-payne-and-its-amazing

Selaco v0.83d Patchnotes - Steam Cloud & Quality of Life

We have a bigger update planned in a few days, but we decided to launch this one early because it fixes some glaring issues.

Selaco has sold over 50.000 units!

We launched the game 2 weeks ago and have already reached a milestone we didn't expect to hit until the end of the year.

You guys are truly incredible, and we cannot thank you enough for this. Doing all of this on our own without help from major publishers has always been difficult, but we trusted that trying to make a good game would carry us forward through word of mouth. Despite the game having some issues that we are still addressing as we speak, it's amazing to see the amount of excitement from our community.

The future for Selaco is looking bright, and we appreciate you for being on board this early on!

What are currently working on?

The first Content Patch is in the works! It adds new upgrades, Weapon Kits, a whole bunch of Quality of Life improvements, encounter improvements, extended gauntlets (the Pluto Burger encounter ended way too soon!), changes to level signposting, and more!

We aim to have the Content Update ready in a couple of days. Hopefully, this week, but it depends on some engine hurdles we have to overcome first. Usually with GZDoom, level changes break saves, so we have to take some steps to ensure this will not happen.

If we hit any bumps in the road with this engine change, we'll let you know about it!

Patch Notes

[h3]Quality of Life[/h3]
- Added Map icon for secrets that have been discovered
- Added Resume Game button in Main Menu
- Added 'Smoke Density' setting to allow for more transparent smoke effects. Set this to 'Light' for more transparent effects, and 'Heavy' for thicker effects.

[h3]Save System[/h3]
ATTENTION: It will take a moment for saves to sync. Selaco saves are big, especially if you play with 'Permanent Destruction' and 'Permanent Gore' enabled.
- Quicksaves and Autosaves have been reworked to work properly with Steam Cloud saving. Previously when using two different machines, some Autosave/Quicksaves could be overwritten in the wrong order which was very confusing
- Save Files will be migrated to a single folder. The first time you launch Selaco all saves will be backed up and migrated into the program folder so they can properly be synchronized between platforms
- Steam Deck/Linux and Windows should be able to synchronize saves correctly now

[h3]Minor Additions[/h3]
- Delete Key can now be bound in Controls menu

[h3]Minor Corrections[/h3]
- Renamed 'Rifle Start' to 'Rifle Reset'
- Gave Koalas a major health buff
- Static Crosshair option now shows Throw meter

[h3]Shooting Range[/h3]
- Grenades are now infinite during a Shooting Range session

[h3]Burger Flipper[/h3]
- Fixed a typo

[h3]Bug Fixes[/h3]
- Reduced Water Cooler stepheight to prevent it from climbing onto desks
- Gravity Manipulator can no longer pick-up Junction Boxes
- Juggernauts no longer burn permanently
- Fixed a bug where destructible Metal Bars would move without being destroyed
- Fixed an error where dead ACE Security Guards could be picked up with the Gravity Manipulator
- Fixed an mismatch where the Plasma Rifle's Projectile Velocity description was showing an incorrect value.
- Returning to Level 1 after level 2 no longer prevents Milestones from displaying or accumulating
- Fixed a number of instances where effects could accumulate in areas the player has left that would cause the game to gradually slow down
- Fixed severed heads not bouncing correctly
- Fixed a freeze that could happen when a projectile targets itself (!?)
- Fixed Dawn getting stuck when transitioning from Level 1 to Level 2 and standing on the edge of the Planter.
- Bandoliers now count as a secret when picked up while having a full grenade supply

[h2]I want to use the old build[/h2]

As with all of our patches, the option to roll back is included!

Selaco has sold 51,000 copies in only two weeks

The seriously impressive GZDoom-powered shooter Selaco from Altered Orbit Studios has managed to do quite well for the Early Access launch.

Read the full article here: https://www.gamingonlinux.com/2024/06/selaco-has-sold-51000-copies-in-only-two-weeks

While you wait for Doom The Dark Ages, play this new Steam FPS

After seeing the trailer for Doom The Dark Ages during Xbox's Summer Game Fest showcase, all I wanted to do was go to sleep until I could get my hands on the thing. It looks incredible. Unfortunately, I lack the ability to hibernate. Fortunately, a perfect alternative already exists, and it's out right now.


Read the rest of the story...


RELATED LINKS:

After three years of hype, amazing new FPS game finally lands on Steam

Doom x F.E.A.R. FPS Selaco Steam demo coming this summer

Doom meets F.E.A.R. FPS Selaco is getting weaponized pet Roombas

Selaco v0.83c Patchnotes - Performance, Bug Fixes and Stability

This update is now live and should be fully Save Compatible!
A much-needed stability fix that addresses some common issues we've kept hearing about.

[h2]Attention Steam Deck Users[/h2]
As part of the Steam Deck verification process, Steam has made the unfortunately decision to default Steam Deck installs to using Proton and the Windows installation. This skips all of the optimizations we made for the Steam Deck, the custom menus and will make old save files not show in game.

For the moment you can remedy this on your Steam Deck by running with the Linux Runtime compatibility option, which will launch the correct version of the game.

Let us know if there are any questions about this. We are still working with Valve to get the game verified!

[h2]Patch notes[/h2]
[h3]Minor Additions[/h3]
  • Let's start with the big one. Added chance for broken microwaves to have a burger inside of them
  • Set default sound output rate to 48000Hz
  • Added a dropdown option for audio sample rate

[h3]Bug Fixes[/h3]
  • Fixed Junk not being permanent with Permanent Destruction turned on
  • Fixed an error that caused Soldier and Gunner sprites to look like Dawn when being pinned by the Penetrator
  • Fixed a crash that could occur when gibbing an enemy with the Penetrator
  • Fixed a crash caused by a broken reference to Blood Pools
  • Fixed a VM abort that could happen when clicking a Burger Flipper upgrade
  • Fixed a crash caused by kicking a park bench with the Railgun equipped
  • Fixed a VM abort caused by BattleSquad when enemies re-acquire a target on Dawn
  • Fixed a VM abort when changing levels while holding a Fire Extinguisher in Riflestart mode
  • Fixed a crash when transitioning a Sentry Turret between maps in 05C
  • Fixed Dawn possibly being on fire forever
  • Added limiter to gore to prevent infinite spawns in the rare instance that certain gore objects get stuck
  • Added some debug commands to clean up blood left behind by infinite blood spawns. If you are experiencing extreme FPS loss in one particular area, try the following command in the console while in the problematic map: "netevent debug_purplespot_delete"


Additionally, Selaco has reached a certain popularity threshold (not too sure what that means) where Valve allows us to create Steam Trading Cards and set up a Point Shop for emojis, animated avatars, and more. Which is really cool for a small team like us. Stay tuned for that, too!

Thanks, everyone! Keep them coming