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v1.0.5 patch

Changelog:

[Major]
* Added a new type of (weaker) ASM (Errow.ASM) that can spawn instead of Dark.ASM
* Shishi now takes a small percentage of your Bits on respawn instead of 2000 bits flat
* Game pausing mechanics refactor // walking around while being in the Menu should not happen anymore
* Fixed egg tech inheritance (when breeding)
* Fixed 'Sticky' status
* Added more directions and landmarks in the DIVE area
* Added two NPCs that give evolution hints (Peripheral Cliffs and Memory Meadow)
* Kobalth evo requirements tweaked again to make them make more sense (high requirement = min. 40, low requirement = max. 30)

[Minor]
* Added new 'Max Lv.' info in the 'Reboot' confirmation prompt
* Added 'Potential' info in the 'Breeding' confirmation prompt
* 'Spikes' status affects 'Biting' techs now
* 'Spiky' Passive will give 3 'Spikes' at start of battle regardless of ambush now
* Taple dex location fix
* Crabacitor's Passive fix
* Added Def/MagDef info in INFO tab when Tama has Vulnerable status
* Vulnerable calculation tweaks
* Volcafir weight requirement set to 250
* Added 'Shield Generator II' to Bugman Shop
* 'Restrained' status should no longer restrain 0 BP techs
* Show Ancestor index on each ancestor in the tree (with the nearest one having the highest index)
* Reboot screen can be skipped by pressing X/cancel now too
* Added glitch frag quest icons above NPCs that are related to them
* Fixed Mt Nexus portal/start locations shuffling
* Fixed card games' evolution crash when evolving from a 'Larvee Hive'

v1.0.4

Hello everyone,

This patch brings a lot of QoL tweaks and bugfixes, but it also introduces one new Tama that you can fish for (first spot is in Kernel Dump!) Catching this Tama will silently register it in your dex, but it won't show up in the actual dex yet. The [Mythicals Expansion] will bring a batch of new Tama with it, so just consider Cardee to be an early preview of one of those new Tama.

If you've played DW3, you'll know exactly what Cardee is a reference to! ;)

Changelog:

[Features]
* New (fishing) Tama; Cardee (and new fishing spots in Rainlands and Scorching Sands)
* Sewers Bugman shop upgrades after Rain City
* Added a new upgrade item that prevents level up stats gain (but you gain Potential)
* New Type of Chip (one is obtainable inside the [redacted] area in Flatlands)

[QoL/Tweaks]
* Flatland enemy and mechanics tweaks, iframes and more gems from smiley blocks
* Buffed Mono Element run Starters' stats affinities
* Hexou learns Magic Wing at level 2 now
* Exact Evolution requirements shown when Tama is added to Dex
* Luck affects upgrade items chance of inflicting effect
* Kobalth evolution requirements reduced to 30/40
* Snowlands map tweaks
* Upgrades that increase total attack power are now multiplicative
* Renamed 'Recover' to 'Heal' to make it more distinct from 'Recovery'
* Weight % transfer when rebooting is limited to weight gain only
* Battle options can now be cycled through

[Bugfixes]
* Fixed wrong description on upgrade items with % chances
* Fixed the hanging flash on icons in the Tama Potential tab
* Fixed the hanging flash on Tama portraits in the Stats tab
* Menu game pausing tweaks
* Flarle and Rokahtl's Passive fix
* Fixed Bunary's Passive description
* Fixed 'Flare Up' tech type
* Fixed Pierce Upgrades
* Fixed tech descriptions in Techs Dex and Techs Tab
* Fixed Flaming Dive and moves with that type of effect
* Unified generic recoil and burn recoil damage to reduce bugs
* Unified naming ('move' -> 'tech')

And a short-term plan for future patches:
* Focus on remaining bug fixes (if any) and suggestions (QoL/tweaks and nice to have features)
* Exploration of game life extension features like Remote Play (or offline PvP) and New Game+
* Exploration of extra game modes/settings like area level syncing

Until next time,
Stove :v:

v1.0.3 patch

Changelog:

[Major]
* All active techs on a Tama are transferred when rebooting (or breeding)
* Regular NPC trainers no longer have force ambush - instead they just have increased chance to ambush you
* Weight % transfer after rebooting
* Arena daily battle limit increased to 4
* Fixed upgrade items' element restriction check
* Tweaks to [Bitcrusher]'s Passive (set max number of unique statuses to 3)

[Minor]
* 'Lucky' status affecting stealing chance
* Add innate (Lv.1) techs to dex after rebooting
* Brewhyr Wisdom affinity increased to 70%
* Hexou affinities buffs
* Rainee level 2 move set to Waterball
* Yukii magic affinity buff
* Added Shining aspect to more techs
* Death Frost changed to Magical
* 'Potion' tech TP set to 3
* 'Miracle Disc' crafting recipe
* Phoenix Drive card fix
* Small dialogue error fix and other bug fixes

v1.0.2 patch

Important:
Reboot potential formula changed a bit with this patch - there was a bug with unspent potential affecting reboot potential way more than it was supposed to. It has been tested, but since this is a big base formula change, if you notice any weirdness in stats/game progression now, please let me know right away.

Changelog:
* Inventory sort is now by item type
* Arena final medals check fix
* Crafting an item at Shaman's place with a full inventory will send the item to bank now
* "Cascade" card fix (won't go through Firewall now)
* Fix enemies pushing the player and potentially softlocking you
* Shovel fix during level loading

v1.0.1 patch

Changelog:

[Major]
* Battle surrender option (same buttons as card game - E / Enter / Option)
* Inventory item move/swap fix and sorting option (via E / Enter / Option)
* Raised all techs that inflict No Heal(1) to No Heal(2)
* Fixed "cancel" card effects
* NPC movement fixes

[Minor]
* Enemy card deck tweaks (slight nerfs to Benny and Memory Meadow boss)
* Rain City sewers entrance is blocked off if you don't have the debugger
* Added item discard confirmation to prevent accidents
* "Unique artifacts" cannot be discarded now
* Kylfou (tunnel bat) set to flying movement
* Nyarn's sprite update (scaled it down a bit)
* Added Nut Bomb crafting recipe