v1.0.5 patch
Changelog:
[Major]
* Added a new type of (weaker) ASM (Errow.ASM) that can spawn instead of Dark.ASM
* Shishi now takes a small percentage of your Bits on respawn instead of 2000 bits flat
* Game pausing mechanics refactor // walking around while being in the Menu should not happen anymore
* Fixed egg tech inheritance (when breeding)
* Fixed 'Sticky' status
* Added more directions and landmarks in the DIVE area
* Added two NPCs that give evolution hints (Peripheral Cliffs and Memory Meadow)
* Kobalth evo requirements tweaked again to make them make more sense (high requirement = min. 40, low requirement = max. 30)
[Minor]
* Added new 'Max Lv.' info in the 'Reboot' confirmation prompt
* Added 'Potential' info in the 'Breeding' confirmation prompt
* 'Spikes' status affects 'Biting' techs now
* 'Spiky' Passive will give 3 'Spikes' at start of battle regardless of ambush now
* Taple dex location fix
* Crabacitor's Passive fix
* Added Def/MagDef info in INFO tab when Tama has Vulnerable status
* Vulnerable calculation tweaks
* Volcafir weight requirement set to 250
* Added 'Shield Generator II' to Bugman Shop
* 'Restrained' status should no longer restrain 0 BP techs
* Show Ancestor index on each ancestor in the tree (with the nearest one having the highest index)
* Reboot screen can be skipped by pressing X/cancel now too
* Added glitch frag quest icons above NPCs that are related to them
* Fixed Mt Nexus portal/start locations shuffling
* Fixed card games' evolution crash when evolving from a 'Larvee Hive'
[Major]
* Added a new type of (weaker) ASM (Errow.ASM) that can spawn instead of Dark.ASM
* Shishi now takes a small percentage of your Bits on respawn instead of 2000 bits flat
* Game pausing mechanics refactor // walking around while being in the Menu should not happen anymore
* Fixed egg tech inheritance (when breeding)
* Fixed 'Sticky' status
* Added more directions and landmarks in the DIVE area
* Added two NPCs that give evolution hints (Peripheral Cliffs and Memory Meadow)
* Kobalth evo requirements tweaked again to make them make more sense (high requirement = min. 40, low requirement = max. 30)
[Minor]
* Added new 'Max Lv.' info in the 'Reboot' confirmation prompt
* Added 'Potential' info in the 'Breeding' confirmation prompt
* 'Spikes' status affects 'Biting' techs now
* 'Spiky' Passive will give 3 'Spikes' at start of battle regardless of ambush now
* Taple dex location fix
* Crabacitor's Passive fix
* Added Def/MagDef info in INFO tab when Tama has Vulnerable status
* Vulnerable calculation tweaks
* Volcafir weight requirement set to 250
* Added 'Shield Generator II' to Bugman Shop
* 'Restrained' status should no longer restrain 0 BP techs
* Show Ancestor index on each ancestor in the tree (with the nearest one having the highest index)
* Reboot screen can be skipped by pressing X/cancel now too
* Added glitch frag quest icons above NPCs that are related to them
* Fixed Mt Nexus portal/start locations shuffling
* Fixed card games' evolution crash when evolving from a 'Larvee Hive'