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Terra Nil News

Vita Nova v1.1.6

Hi everyone, we've just released patch v1.1.6 with a number of fixes and QoL improvements.

This version adds a few more strings that are English only. We are in the process of localization and will have them fully localized soon.

Please note! We've had reports that with our adding Monk (zen mode) as a starting difficulty option, this inadvertently shifting the difficulty in existing saves. Please double-check your difficulty settings if you notice numbers looking off. Sorry about that!

Full changelog:
  • Improve way monorail recycling works:
    • Monorail beacons snap to monorail pylons
    • Monorail recyclers will now wait before recycling if another recycler needs to path past them
    • Sped up monorail recycling station animations
  • Add debug options to the options menu for players to customize their experience:
    • Option to enable the dev console
    • Option to enable recycling silo chaining
    • Option to recycle all buildings
    • Option to end the level immediately
    • Option to give player resources
    • Option to remove building unlock conditions
    • Custom difficulty now correctly enables all options
  • Improve settings to do with game resolution:
    • Game starts up at the last used resolution (or the maximum resolution if the last used isn’t available) instead of only when the player’s profile is loaded
    • New setting added that separates out Refresh Rate from resolution
    • Add a borderless window setting
  • Improve animal descriptions in the Handbook to be more precise about their animal needs
  • Add a waving flag on top of shade pillars so that they are easier to see within tropical forests
  • Add “Monk” as a difficulty preset
  • Fix turning the volume down to 0 to actually mute audio
  • Audio sliders better correspond with perceived volume
  • Add a button to the Animal Info panel that allows cycling through to the next animal
  • Change language dropdown to be a taller panel so that many more language options are visible at a time
  • Make Relocate Animal button always visible, and add preview lines to better show where where the herd is moving from, and where they'll be moved to
  • Fix a regression where animal herds could no longer be selected by clicking on the "sad animal" icon or their portraits


- Free Lives

Environmental city builder Terra Nil is going cheap, so don't miss out

When I think of the best city-building games - Cities Skylines, SimCity 2000, Against the Storm, Frostpunk, Manor Lords - the trend is always the same. You start out among open fields and nature (whether inviting or oppressive), and end with a thriving, whirring hub of industry and activity. It's supremely satisfying. Yet the magnificent Terra Nil excels in essentially the reverse direction, where a successful operation results in nothing at all. It's inventive, compelling, and yours at a deep discount right now thanks to a Steam sale.


Read the rest of the story...


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Reverse city builder Terra Nil is now bigger and better than ever

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The new wave of city builders and management games tackling climate change

Animal UI Fixes - Patch 1.1.5

Hi everyone, we noticed some players reporting frogs in the Tropical Caldera causing errors that would block progress.

We're mainly pushing this patch out to address that bug since it blocks progress, but we also worked on some other animal UI-related issues while we were there.

Changelog:
  • Fix the game entering a broken state when interacting with frogs in the Tropical Caldera
  • Fix some issues with opening and closing the Animal Group panel
  • Fix undoing to not cause cause animal herds to be renamed
  • Fix animal herds to not get selected when clicking on the map while using a building’s ability
  • Fix animal herds that appeared behind a UI element to not get selected when clicking on UI


- Free Lives

Animal Usability Improvements - Patch 1.1.4

Hi everyone, we've just released patch 1.1.4 which addresses a lot of the issues with the new animal system and reintroduces the animal observatory as a way to relocate animal herds. Full patch notes below.

This update contains text changes that currently only support English - full localization will follow but we wanted to get the changes out asap.

Changelog:
  • Fix the water recycler hitching, especially when vehicle speed was set to maximum
  • Add animal observatory back into the game with an ability that allows animal herds to be relocated once about 70% of animals are happy
  • Add ability to dismiss animal herds from the Animal Info Panel UI
  • Lower default animal difficulty in Gardener and Environmental Engineer modes
  • Fix power pylons to not be able to spawn on building rubble (and vice versa) during map generation
  • Change the weather to only cause lava to turn into rocks in Tier 3 in the Polar Volcano level
  • Change whales to prefer spawning in ideal conditions
  • Fix bamboo tiles count in City maps
  • Move transpirator to tier 2 in tropical caldera and enable cloud seeder
  • Temperate quarry now requires less biome coverage in tier 2
  • Monorail ability is slightly cheaper
  • Building ability costs are now affected by difficulty
  • Fix a bug where recycling unlock conditions were tracking animals instead


- Free Lives

Vita Nova patch v1.1.3

This micro-patch fixes a bug that was causing the screen to hang when taking full map screenshots.

We're also working on more patches. You can see our progress and opt-in to the beta branch for early access here: https://steamcommunity.com/app/1593030/discussions/0/4414172802930154865/