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Terra Nil News

Vita Nova v1.1.11

Hi all, just some small bugfixes:

  • Fix an issue where excavators would be invisible after loading a save
  • Fix an issue where the map seeds would not result in the same map on Hill and Dale and Polar Volcano
  • Add some missing localization characters


- Free Lives

Vita Nova v1.1.10

Small patch to address some building unlock issues:

  • Fix an issue where sometimes a building would not unlock despite the requirements being met
  • Fix an issue where the animal observatory unlock would not be visible



- Free Lives

Vita Nova v1.1.9

Hi folks, this patch adds full localization for all of the text that was added in the past few weeks.

Changelog:
  • Update the localization for all of the additional text
  • Improve the flying animation for the geese


- Free Lives

Vita Nova v1.1.8

Hi all, this is another patch to address some fixes for issues you've raised. Thank you again for your feedback.

Changelog:
  • Improve animal movement
    • Fix animals turning on the spot
    • Birds no longer turn in mid flight
    • Animals don’t try to path over tiles they can’t walk on
    • Reduce animal foot sliding
  • Improve the new game experience
    • Disable hints entirely
    • Stagger tutorials better
    • Remove the first animal tutorial
    • The first animal that spawns in each map looks for an ideal location
    • Make wildlife bridges and sonic pulse have unlock conditions
    • Make intro page appear correctly on game start
  • Replace “>” character with an arrow in the Animal Needs panel to avoid ambiguity in the meaning of the icons
  • Add an option to disable tooltips when using building abilities
  • Add debug option to allow silos to recycle monorail pylons
  • Remove the kelp forest hard requirement from sea otters


- Free Lives

v1.1.7 Hotfix

Hi all,

This is just a quick hotfix for an issue with monorail pylon recyclers that has been reported with the last patch.

- Free Lives