Minor updates following the new content
January 21
January 20
January 19
- Jobs that deal damage on completion no longer halt to prevent lethal damage before they are actually close to completion
- The new game plus passive jobs perk no longer progresses two specific jobs in the middle path of chapter 10, to prevent wasting valuable resources
- Slightly expanded the rendering system to better detect when it missed something, and catch up next frame. This should tackle a rare chapter 11 visual bug where a number/bar wasn't visually updated after completing certain explorations if they finished at the exact same time as something else such as eating food
- Added a small number-precision safety check to a chapter 11 finale event
January 20
- Fixed the passive jobs NG+ perk cheating its way past two chapter 11 job requirements
- Fixed a chapter 10 person following you around after moving on without meeting that person (how rude)
January 19
- Fixed a cache bug that could cause the construction button to not listen for a specific chapter 11 construction
- Fixed a bug that caused tooltip-experience information to not visually update with certain chapter 11 explorations