1. Increlution
  2. News
  3. Minor updates following the new content

Minor updates following the new content

January 21
  • Jobs that deal damage on completion no longer halt to prevent lethal damage before they are actually close to completion
  • The new game plus passive jobs perk no longer progresses two specific jobs in the middle path of chapter 10, to prevent wasting valuable resources
  • Slightly expanded the rendering system to better detect when it missed something, and catch up next frame. This should tackle a rare chapter 11 visual bug where a number/bar wasn't visually updated after completing certain explorations if they finished at the exact same time as something else such as eating food
  • Added a small number-precision safety check to a chapter 11 finale event


January 20
  • Fixed the passive jobs NG+ perk cheating its way past two chapter 11 job requirements
  • Fixed a chapter 10 person following you around after moving on without meeting that person (how rude)


January 19
  • Fixed a cache bug that could cause the construction button to not listen for a specific chapter 11 construction
  • Fixed a bug that caused tooltip-experience information to not visually update with certain chapter 11 explorations