Smarter NPCs, Key Fixes & Early Access News
[p]Hey folks![/p][p]First off, thank you so much for the incredible support and feedback on the Stickforge demo. [/p][p]it’s been amazing seeing so many of you dive in, share feedback, and enjoy the game. 💙[/p][h2]Smarter NPCs and bug fixes[/h2][p]Today’s update brings some important fixes and a big upgrade to NPC behavior. Server reconnection is more reliable, Escape key now opens the in-game menu (finally!), the UI looks better on ultra-wide screens, and you’ll now hear a sound if you try using an ability on cooldown. [/p][p]And the “fall through the floor” bug should be resolved in most cases [/p][p]
Stress-testing the NPC system[/p][p]On the content side, you’ll now encounter multiple Archer and Warrior NPCs roaming the map. These aren’t your basic stickmen, they react to combat dynamically, reposition if they miss too often, and generally put up a much smarter fight. Expect more tactical pressure.[/p][p]It's now possible to have "spawners" in a map that can spawn dozens of zombies, classical stickmen, or any skin you want equipped with the weapon of your choice. Everything will be fully moddable by the community.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]Early Access has been delayed to July 11[/h2][p]This short delay gives me the time I need to really polish the game and make sure it launches strong. That means better stability and the time to finish prepping the servers and writing the modding Wiki.[/p][p]The extra weeks are all about making Stickforge as solid, funny, and moddable as it should be.[/p][p]👉 New release date: July 11[/p][p]As always, if you hit any bugs or weird behavior, feel free to drop them in the Stickforge Discord Server. Every bit helps.[/p][p][/p][p]Thanks again, and see you very soon![/p][p][/p][p]Ultdx[/p]