Wreckreation - Patch 1
- [p]PSO data has been regenerated and repackaged to significantly improve Stalls on PC[/p]
 - [p]Unnatural speed Drifting bug has been fixed (thanks to the Discord community for their help with this one in particular)[/p]
 - [p]Settings moved to a more Visible location[/p]
 - [p]Many of the Race and Road Rage events have been updated to have pre-authored time and weather to reduce difficulty spikes from the dynamic TOD and weather systems. This does not affect any previous progress, all times, licence points and Live Medals remain valid.[/p]
 
- [p]Regenerate and repackage PSO data to significantly improve Stalls on PC. This work is ongoing to ensure the maximum possible coverage[/p]
 
- [p]Fixed a bug with drifting, which made the car speed up unnaturally or move around in a janky way.[/p]
 
- [p]Add settings button to the pause menu (redirects you to the DJ menu like the stats does the map)[/p]
 - [p]Settings also now available in Opening race.[/p]
 - [p]Video settings now available at the same time as Audio settings for consistency and to make them visible during events.
[/p] 
- [p]Changed Race and Road Rages to have a pre authored time and weather to reduce difficulty spikes when driving predominantly at night or in bad weather. This does not affect any previous progress, all times, licence points and Live Medals remain valid. However it may make the events easier if you have not yet completed them (depending on the time of day and weather conditions were when you first played it!). See full list of changes at bottom of this update.
[/p] 
- [p]Fixed a crash when moving Live Mix Track Pieces near certain road pieces[/p][p][/p]
 
- [p]Remove one type of low rock cluster reported by players that had no collision (to add collision would have been annoying as it is too low to be visible when driving)[/p]
 
- [p]Adjusted Sirens so they faded in and out better as they drive past you and they don't suddenly cut off at 660m[/p]
 - [p]Adjusted Plane so it also faded in and out more smoothly and didn't fade away unnaturally quickly[/p]
 - [p]Reduced volume of 2 Boost layers so they were not as loud in the mix, especially when at low BoostOnTime values[/p]
 - [p]Reduced volume of Turbo1 and slightly reduced volume of all turbos when in Bumper cam[/p]
 - [p]Reduced volume of InSky looping ambience so it does not come in super loud when navigating around in LiveMix[/p]
 - [p]Reduced volume of Traffic exhausts to try and stop the mix being super bass heavy when there are lots of vehicles stationary/waiting at junctions [/p]
 
- [p]Another Star Vehicle [/p]
 - [p]Back at the Ranch[/p]
 - [p]Between a Rock and a Hard Place[/p]
 - [p]Bruising For a Fight[/p]
 - [p]Circling Back[/p]
 - [p]Circling The Drain[/p]
 - [p]Close The Circle[/p]
 - [p]Come Full Circle[/p]
 - [p]Cry Me a River[/p]
 - [p]Curves to Die For[/p]
 - [p]Dirt Dash[/p]
 - [p]Drift Apart[/p]
 - [p]Every Rose Has Its Thorn[/p]
 - [p]Faraway in Time[/p]
 - [p]Fighting Chance[/p]
 - [p]Fire In The Hole[/p]
 - [p]Flesh & Machine[/p]
 - [p]Flight or Fight[/p]
 - [p]Flirting With Disaster[/p]
 - [p]Giant Battle[/p]
 - [p]Hangs By a Thread[/p]
 - [p]Hazards of the Job[/p]
 - [p]Head for Granite[/p]
 - [p]In Dickie's Meadow[/p]
 - [p]In the Cross Hairs[/p]
 - [p]It's a Shore Thing[/p]
 - [p]Mad Dash[/p]
 - [p]Not Such a Long Drive[/p]
 - [p]Opportunity Knocks[/p]
 - [p]Point Break[/p]
 - [p]Pumping Iron[/p]
 - [p]Reach for the Stars[/p]
 - [p]Ridge Climb[/p]
 - [p]Rough & Ready[/p]
 - [p]Sandy Blows[/p]
 - [p]Set Fire To The Rain[/p]
 - [p]Sharks Are Circling[/p]
 - [p]Sherburn's Climb[/p]
 - [p]Shut Up Shop[/p]
 - [p]Snowy Descent[/p]
 - [p]Speed Run[/p]
 - [p]Spoiling For A Fight[/p]
 - [p]Star Vehicle [/p]
 - [p]Starstruck[/p]
 - [p]Sweep the Board[/p]
 - [p]There Goes My Bay-by[/p]
 - [p]Top Dog[/p]
 - [p]Tunnel of Shove[/p]
 - [p]Vicious Circle[/p]
 
- [p]Penalty Road Rage on Crystal Bay[/p]
 - [p]Total Road Rage on Shoreline[/p]
 

 
