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Excidio the Kaiju Simulator News

First update since Kickstarter!

Fixed Excidio Model and Skeleton
Fixed Excidio tail bug
New walk animation
Updated Hell and Fell skins
Fixed overcharge being interrupted and still charging
Lots of bug fixes
Added Ko-fi supporters to credits
Added text to indicate where you can spawn and when Golem spawn limit is reached

We have been busy with a very annoying animation/model bug, but it is fixed now! Along with many other bugs and a few quality of life improvements!

We are sad to announce that the Kickstarter has failed, but we still go on!

Sadly we were not able to reach our Kickstarter goal in the allotted time. Development will slow down, as we will be forced to switch from full-time to part-time development while we search for other means of funding. We do have a Ko-fi, which is like a more creator-friendly version of Patreon, where you can support the development of Excidio the Kaiju Simulator! We even have the same rewards featured on the Kickstarter, some even for a discounted price! We thank you all for coming along with us on this journey, and hope you will continue to follow and support us as we try and make this dream a reality! - TokuPop

https://ko-fi.com/tokupop

Bug fixes

Small bug fixes and a small update to the Excidio model

Hotfix

Fixed Golem spawn limit bug

First enemy Kaiju "Golem"!

Change log:
Added first enemy Kaiju Golem WIP
Added New Cartoon shader
Changed how ground detection works
Changed Hell Excidio VFX
Added new ambient sounds