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Chrysalis News

Patch 1.6 is here!

[p]Just in time for Halloween, I'm releasing Patch 1.6 with a bunch of new features and requested additions. Here are the full patch notes:[/p][p][/p]
  • [p]New eco: Amberleaf Gardens[/p]
  • [p]New species and metamorphoses: Hog, Pumpkin[/p]
  • [p]New event: Harvest Moon[/p]
  • [p]Elemental Essences: you can now find Creature Essences for each of the elemental species, allowing for easier mutations and metamorphoses[/p]
  • [p]Boon choice: you will now unlock Mythical Boons as you play the game. You can equip one of your unlocked Boons at the beginning of each run. This allows players to experiment with builds more easily and provides a form of metaprogression that persists between runs. Certain boons also give you a specific "starting creature" when you start a new game.[/p]
  • [p]Follower survivability: all Followers now get 50% bonus Health at all times, giving players more time to react to incoming burst damage, particularly in later levels[/p]
  • [p]You can now choose between two possible Ecos when advancing to a new level - strategically choose which species, elementals, and monster factions you want to encounter[/p]
  • [p]Mutated species can now have branching choices of possible metamorphoses, allowing you to further customize the abilities of your mutated creatures as they level up.[/p]
  • [p]Replaced Apocalyptic difficulty with three new difficulty levels: Deadly I, II, and III. Each level increases the number of enemies during and after waves, and increases the stats of Bosses.[/p]
  • [p]All levels are now slightly larger to allow for more exploration between waves and accommodate a slightly faster pace due to the new Starting Boon feature[/p]
  • [p]Elemental Homes ("Springs") now drop a Creature Essence of their type when freed from corruption[/p]
  • [p]New Essence: Essence of Power - increase the current and max level of a creature by 1[/p]
  • [p]The player can now hold more than 10 types of Essences[/p]
  • [p]New input scheme: WASD movement - use keyboard keys (user configurable) to move around, while using the mouse to target, select, etc.[/p]
  • [p]Bosses now have a slight glow to make them easier to identify in chaotic defense waves[/p]
  • [p]Crystalland and Winter ecos have 1 extra elemental species present[/p]
  • [p]Stronger visual feedback when hitting enemy units[/p]
  • [p]Increased elemental species max level to 10 (from 8)[/p]
  • [p]The Deathstalker's "Death Burst" ability now triggers whenever an enemy is killed by the Deathstalker (not just by the Doombite ability)[/p]
  • [p]Increased the Energy cost of Venopod by 2[/p]
  • [p]Fixed graphical issue with Petrifying Spit[/p]
  • [p]General performance improvements and bug fixes[/p]
[p][/p]

Patch 1.5 Now Available!

Patch 1.5 is here! Along with controller support and Steam Deck verification, this update adds several QoL fixes and enhancements based on suggestions and feedback from the community. The full patch notes are listed below. Thanks for playing, and I hope you enjoy the new features!

Patch 1.5 Notes
  • Preliminary controller support on all platforms! I am keeping an eye on feedback and will make further improvements as necessary
  • Steam Deck verified!
  • Mini Map is now persistent when exiting Grow Mode and using the Main Menu. It will still close when entering Grow mode to give you space to plan your defenses, but will reopen itself once you exit Grow Mode.
  • New Quick Metamorphosis UI - you can now select a metamorphosis for your Followers without having to leave the creature you currently possess with Symbiosis
  • Added some new Permanent Boons
  • New Mythical Boon: Tear of Gaea
  • You can now visit creature Homes to purchase resources/followers after a level is complete.
  • You can now remap the Pause key, and use the Spacebar as a keybind
  • Fay Spirit now correctly gives Poison immunity instead of Stun immunity
  • Beehives now correctly spawn Honey Essences as intended
  • Spirit Bond now increases Follower count by 1 (down from 2) and increases the Health of Followers by 10
  • Boon of the Tortoise now increases the Defense of the Symbiont and all Followers by 20%
  • Units created with the Bunniloo's Spawn Rabbit ability no longer automatically follow the parent unit, but will engage enemies and defend the area at which they are spawned
  • The Bunniloo's Spawn Rabbit ability is now attached to the Bunniloo head when mutated, while the Larger Size passive remains on the body
  • Rabbit Supremacy and Frog Supremacy stat bonuses reduced to 30% (from 50%)
  • New targeting UI for tile-targeted abilities, allowing for more precision
  • You can now use the Resync button on your Achievements page to sync your unlocked achievements to Steam. This can occur if there were network issues when you unlocked a particular achievement
  • Slightly nerfed the Hex faction's Tainted Stumps - hex flame only affects one tile instead of 5, and increased the cooldown of Hexflame Sap by 5%
  • Hexfire now has a purple color to differentiate it from poison-based effects and avoid confusion
  • Updated Game Tips to use controller-specific terms when using a controller
  • Windowed mode now behaves correctly when set to your monitor's max resolution on all platforms
  • Fixed UI bugs when the Symbiont and Grow screens were both open at the same time
  • Mini Map now stays behind the Follower screen when both are open simultaneously
  • Fixed a bug where the player had to spend Anima to have a previous Follower re-follow them
  • Closing the Boon select screen does not unpause the game if the Follower screen is open
  • Fixed some issues with ultrawide monitor resolutions
  • Performance improvements, particularly in later levels with a large number of units
  • Several crash fixes


Technical Notes for Modders:
  • You can now add custom Chrysalises which will be unlocked by default (unless there is an achievement associated with them)
  • Added new triggered ability effect: PRODUCE ITEM, works similarly to the passive effect but does not use "production time" fields
  • Added new ability spawn "special effect": "NO FOLLOW"
  • Fixed crash that occurred when friendly modded species died


Controller Support Beta Testing - Now Available

Hello Chrysalis community! I just pushed a Beta release for controller support on all platforms! To opt-in, right click Chrysalis in your Steam library and go to Properties. Then go to the Betas tab and select "patch1.5-beta". You might also need to tell Steam to treat your controller like a normal gamepad: go to the Controller tab to do that. Click the "Controller Configurator" link. Change the template to "Gamepad" (instead of Keyboard/Mouse).

Load the game, plug in your controller (if necessary) and go to Options. Change your input method to Controller. The keybinds will be listed below that. You may want to re-enable Game Tips to relearn the controls since there are some differences between the mouse/kb and controller schemes.

IMPORTANT NOTE: your beta saves are NOT backwards compatible with the normal game. You will be able to load your current saved game and saved options, but if you swap back to the non-beta version of the game, your saves/options will no longer work. Your achievements and scores will not be affected. If you want to save your current game and options before switching to the beta, go to your saves folder (listed below) and rename your save.dat and opt.dat files to something else like "save-old.dat" and "opt-old.dat".

After playing, please post about your experience here in the comments, on the Steam forums, or on Discord. I'm especially interested in the experience of Steam Deck users since I don't have one myself. Thanks in advance!

[h3]Save file locations:[/h3]
Windows: C:\Users\ [Your Username]\AppData\Roaming\Chrysalis. The drive letter might not be C if you have a different setup.
Linux: /home/[Your Username]/.local/share/Chrysalis
Mac: /Users/[Your Username]/Library/Application Support/Chrysalis

Patch 1.4.6 Notes

I just pushed another small update. Patch notes are listed below. We had a huge influx of new players from YouTuber PotatoMcWhiskey's latest video, which helped us hit the New & Trending list on the front page of Steam! I think I'm still in shock 😲

I hope everyone is enjoying the game! Mr. McWhiskey's video is linked below the patch notes - check it out if you have time!

Also, come hang out on Discord: https://discord.gg/Ehjzmtv5rx


Patch Notes:
  • Added a new Permanent Boon which increases item pickup range when obtained
  • Rabbit Supremacy and Frog Supremacy do not apply to the player's Symbiont creature
  • Fixed a background graphics issue that could occur after losing a run
  • Added some optimizations for better performance during level generation and during unit pathfinding
  • Fixed an issue that caused the game to hang when generating island levels
  • Fixed some stuttering issues on large levels with dozens or hundreds of units
  • The game window defaults to max-resolution windowed mode when running for the first time
  • Fixed a couple of additional crashes


[previewyoutube][/previewyoutube]

Patch 1.4.5 (Hotfix) Notes

I'm seeing some mysterious crashes which I believe may be related to the recent Windows Update 24H2. I'm releasing this hotfix to hopefully alleviate some of those issues. This also includes a couple of small balance changes and other bug fixes. If you run into any further crashes please send your .dmp files to me using the instructions in this forum post: https://steamcommunity.com/app/1594210/discussions/0/3191364340729765684/

  1. Slightly decreased the damage of Glacial Surge's blast and nova
  2. Fixed a program hang that could occur at the beginning of a new monster wave
  3. Updated compiler and toolchain versions to include some recent Windows bug fixes - I'm hoping this will alleviate some random crashing on Windows 10-11