Patch notes for v0.7.5
New content and balancing
* Added hydrogen locomotive and hydrogen train fuel module.
* Added a focus (office bonus) for train capacity increase. It also increases modules capacity and loading throughput.
* Increased maximum train length per train depot extension from 2 to 4 and wagon storage space from 1 to 4.
* Added a contract that trades rocks for fuel gas (to be able to conveniently dispose of excess rock).
* Added option for 50-year loan.
* Added a loan for rail parts.
* Increased minimum number of loans from 1 to 2 on easy and medium difficulties.
* Increased maximum loan amount from 4.8k to 25k.
* Reduced concrete cost of the steel-based construction parts 1 from 4 to 3.
* Reduced workers requirement of diesel locomotive from 2 to 1.
* Reduced build time for locomotives and wagons by around 20%.
* Upgraded to the latest Unity 6.0.50f1 with hope to minimize random crashes.
* Improved rendering performance for trains, train stations, and level crossings, resulting in 10-20% more FPS in train-heavy saves.
* Increased size of level crossings by 1 tile so that they have even size, to better match vehicle ramps. Old crossings remain functional but are now obsolete and will be removed from the game in the future.
Train fixes
* Trains are now allowed to progress to the next alignment if depart conditions are met for their current alignment (only for 100% or 0% full/empty conditions).
* Fixed train alignment issue that could occur with steam locomotive without tender.
* Level crossing roads now occupy enough height so that any vehicle supported by that crossing can cross without collisions.
* Trains will be automatically recovered to depot when they end up in a bugged state unable to update their state correctly for an extended period of time.
* Fixed elevated train tracks that were not collapsing when buried under the terrain.
* Level crossings are now closed when paused.
UI fixes and improvements
* Improved train lines manager UI and added error messages when lines are not setup properly.
* Added quick remove for lifts.
* Added key-bind for the space station window.
* Changed recipes selector window shortcut to Q and added a configurable key-bind for it.
* Fixed enqueuing incremental research that would also enqueue its parents if the queue was not empty.
* Additional fix of flickering alerts for ore sorter.
* Fixed dragging logistics buffer sliders being clamped by the opposite one.
* Fixed logistics buffer slider handle being off when dragging for flipped handles.
* Fixed behavior of go-to tools for trucks and trains, properly turning off when other windows are opened.
* Fixed planning mode state not being restored correctly on load on HUD.
* Pinned inspector windows no longer listens to key shortcuts such as Flip.
* Fixed trains breaking no-stopping zones when re-planning paths last-second.
* Fixed transport tie-break toggle (Ctrl) that was sticky.
* Fixed highlights of the train station that did not disappear when the lines manager was deactivated.
* Fixed loading window showing population in place of the number of rockets launched.
Other fixes
* Fixed that conveyor/pipe construction would get paused when another one was connected to it when in planning mode.
* Canceling deconstruction while in blueprint mode no longer pauses the reconstruction.
* Canceling deconstruction of an entity with deconstruction paused now results in unpaused reconstruction.
* Assigned vehicles are no longer additive when copying settings from a building with assigned vehicles.
* Fixed copying of configuration of ore sorters.
* Fixed issue caused by canceling a vehicle upgrade while the vehicle to be replaced was en-route to the depot.
* Fixed missing construction cubes on entities with very low construction cost.
* Fixed a rare issue where the launch pad was unable to accept rockets.
* Cargo depot modules now properly lower their maintenance when idle.
* Returning crew from the space station no longer causes homeless people.
* Fixed issue with rocket launch pad not accepting new rockets in rare cases.
* Fixed office computing boost that was incorrectly applied on top of focus multiplier.
* Fixed that cancellation of vehicle replacement when a vehicle was on the way to be replaced created a new unassigned vehicle.
* Fixed golden statue of maintenance not being shown in the build menu.
* Added hydrogen locomotive and hydrogen train fuel module.
* Added a focus (office bonus) for train capacity increase. It also increases modules capacity and loading throughput.
* Increased maximum train length per train depot extension from 2 to 4 and wagon storage space from 1 to 4.
* Added a contract that trades rocks for fuel gas (to be able to conveniently dispose of excess rock).
* Added option for 50-year loan.
* Added a loan for rail parts.
* Increased minimum number of loans from 1 to 2 on easy and medium difficulties.
* Increased maximum loan amount from 4.8k to 25k.
* Reduced concrete cost of the steel-based construction parts 1 from 4 to 3.
* Reduced workers requirement of diesel locomotive from 2 to 1.
* Reduced build time for locomotives and wagons by around 20%.
* Upgraded to the latest Unity 6.0.50f1 with hope to minimize random crashes.
* Improved rendering performance for trains, train stations, and level crossings, resulting in 10-20% more FPS in train-heavy saves.
* Increased size of level crossings by 1 tile so that they have even size, to better match vehicle ramps. Old crossings remain functional but are now obsolete and will be removed from the game in the future.
Train fixes
* Trains are now allowed to progress to the next alignment if depart conditions are met for their current alignment (only for 100% or 0% full/empty conditions).
* Fixed train alignment issue that could occur with steam locomotive without tender.
* Level crossing roads now occupy enough height so that any vehicle supported by that crossing can cross without collisions.
* Trains will be automatically recovered to depot when they end up in a bugged state unable to update their state correctly for an extended period of time.
* Fixed elevated train tracks that were not collapsing when buried under the terrain.
* Level crossings are now closed when paused.
UI fixes and improvements
* Improved train lines manager UI and added error messages when lines are not setup properly.
* Added quick remove for lifts.
* Added key-bind for the space station window.
* Changed recipes selector window shortcut to Q and added a configurable key-bind for it.
* Fixed enqueuing incremental research that would also enqueue its parents if the queue was not empty.
* Additional fix of flickering alerts for ore sorter.
* Fixed dragging logistics buffer sliders being clamped by the opposite one.
* Fixed logistics buffer slider handle being off when dragging for flipped handles.
* Fixed behavior of go-to tools for trucks and trains, properly turning off when other windows are opened.
* Fixed planning mode state not being restored correctly on load on HUD.
* Pinned inspector windows no longer listens to key shortcuts such as Flip.
* Fixed trains breaking no-stopping zones when re-planning paths last-second.
* Fixed transport tie-break toggle (Ctrl) that was sticky.
* Fixed highlights of the train station that did not disappear when the lines manager was deactivated.
* Fixed loading window showing population in place of the number of rockets launched.
Other fixes
* Fixed that conveyor/pipe construction would get paused when another one was connected to it when in planning mode.
* Canceling deconstruction while in blueprint mode no longer pauses the reconstruction.
* Canceling deconstruction of an entity with deconstruction paused now results in unpaused reconstruction.
* Assigned vehicles are no longer additive when copying settings from a building with assigned vehicles.
* Fixed copying of configuration of ore sorters.
* Fixed issue caused by canceling a vehicle upgrade while the vehicle to be replaced was en-route to the depot.
* Fixed missing construction cubes on entities with very low construction cost.
* Fixed a rare issue where the launch pad was unable to accept rockets.
* Cargo depot modules now properly lower their maintenance when idle.
* Returning crew from the space station no longer causes homeless people.
* Fixed issue with rocket launch pad not accepting new rockets in rare cases.
* Fixed office computing boost that was incorrectly applied on top of focus multiplier.
* Fixed that cancellation of vehicle replacement when a vehicle was on the way to be replaced created a new unassigned vehicle.
* Fixed golden statue of maintenance not being shown in the build menu.