New content and features that are coming your way in Early Access release!
Ahoy sailors, Captain Marek speaking. In case you haven't seen our Captain's diary blog posts, here is a short summary of what is being worked on for the Early Access release that is currently planned for May.
[h2]Captain’s diary #16 (Feb 10)[/h2]

[h2]Captain’s diary #17 (Feb 24)[/h2]

[h2]Captain’s diary #18 (Mar 10)[/h2]

[h2]Captain’s diary #19 (Mar 24)[/h2]

[h2]Captain’s diary #20 (Apr 7)[/h2]

[h2]Captain’s diary #21 (Apr 21)[/h2]

Whoa, that is a lot of stuff! And more is on the way! If you like the progress, don't forget to wishlist the game! And if you'd like to receive updates straight to your inbox, join our Captain's club (and get a screen wallpaper as bonus)! You can also chat with us and our community on our Discord server!
See you around! Captain Marek out.
https://store.steampowered.com/app/1594320/
[h2]Captain’s diary #16 (Feb 10)[/h2]
- New tier 3 trucks: 3-4x more cargo than a tier 2 truck
- Building collapse mechanic: Buildings will collapse when the terrain underneath them is dug out.
- Upgradable world mines & oil rigs: Infinite upgrades at increasing cost.


[h2]Captain’s diary #17 (Feb 24)[/h2]
- Early Access release timeline update: Release date planning and new roadmap.
- Mega excavator: 3x larger shovel capacity compared to its predecessor.


[h2]Captain’s diary #18 (Mar 10)[/h2]
- Partial transport removal: Conveyors and pipelines can be removed partially.
- New storages with 4 tiers: New storages that show fullness level visually
- New starting tree harvester: Smaller tree harvester to start with, removed trucks tree harvesting.
- Burner: Allows burning various side products from food chains or sulfur.



[h2]Captain’s diary #19 (Mar 24)[/h2]
- Recycling: New mechanic that allows recovery of some raw materials used in maintenance or research.
- New recipes: Mechanical parts, electronics, vehicle parts, and lab equipment
- New farming mechanics: Improved fertility simulation allowing making some real decisions and trade-offs in farming.
- Improved weather schedule: Weather is now chaining more often and is more predictable.


[h2]Captain’s diary #20 (Apr 7)[/h2]
- New and improved balancers: 8 ports, priorities, and even input/output enforcement.
- Improved ship docking: No more land sharks!
- Chickens: Source of protein for your people.


[h2]Captain’s diary #21 (Apr 21)[/h2]
- Earth day celebration: Even in the game, you have to protect the environment or face the consequences.
- Terrain grid: Displays a standard square grid on flat areas and contour lines on slopes.
- Vehicle barriers: Allows restricting vehicle access.
- Trade contracts: Automated trading and limo-ship.
- New food chains: Mill and fermentation tank.




Whoa, that is a lot of stuff! And more is on the way! If you like the progress, don't forget to wishlist the game! And if you'd like to receive updates straight to your inbox, join our Captain's club (and get a screen wallpaper as bonus)! You can also chat with us and our community on our Discord server!
See you around! Captain Marek out.
https://store.steampowered.com/app/1594320/