Captain of Industry released in Early Access!
Ahoy Captains! We are incredibly excited to announce that Captain of Industry is now released in Early Access!
We would like to take this opportunity to thank all of our generous backers who pledged and helped us to make this game better over the last year and we would like to also give a warm welcome to all the new Captains who have just embarked on their journey to build industrial empires on their islands!
We would also like to thank content creators who spent their time covering our game. Here are some of the just-released YouTube series:
Charlie Pryor: This Early Access map is cool! - Captain of Industry - 01 - Early Access Gameplay
Nilaus: Lets Try Captain of Industry: New Factory/Colony Sim Early Access | 01 | Lets Play/Guide/Tutorial
Raptor: Most realistic Factorio BUT with City Colony Building Survival & Naval Fleets | Captain of Industry

It’s been a long journey to get here, we (Marek and Filip) have started working on this project more than 6 years ago. We've been pouring our time and resources into the game as we were evolving its mechanics and content. Eventually, we managed to settle on a firm direction and around a year ago we decided to resign from our corporate jobs and work on COI full-time and all this has led to today's release. It has been both scary and exciting journey for us.
We are also here to thank our wonderful community that kept supporting us for the last year and who managed to shape the game through their awesome feedback.
While this release is a huge milestone, it is just an “early access” – we have so much more planned for you! Check the roadmap below that has a list of items we’d like to work on or explore. If something is missing, you might like to see, let us know on our Discord or we have this great suggestions site where you can place your suggestion or upvote the ones you like.
And if you encounter any issues, please report them on our bug tracker and we’ll do our best to fix them. Finally, if you already played the game, consider writing us a review. It means a lot to us.
[h2]Early phase - high priority[/h2]
Advanced modding support
[h2]Ongoing efforts[/h2]
Tasks that we will be working on continuously as iterative efforts.
Performance improvement
[h2]Future work[/h2]
Priorities and exact tasks are not set in stone and everything is subject to change based on feedback.
Features
And that's it for today's announcement, thanks for being part of our community and see you around!
~Marek and Filip
We would like to take this opportunity to thank all of our generous backers who pledged and helped us to make this game better over the last year and we would like to also give a warm welcome to all the new Captains who have just embarked on their journey to build industrial empires on their islands!
We would also like to thank content creators who spent their time covering our game. Here are some of the just-released YouTube series:
Charlie Pryor: This Early Access map is cool! - Captain of Industry - 01 - Early Access Gameplay
Nilaus: Lets Try Captain of Industry: New Factory/Colony Sim Early Access | 01 | Lets Play/Guide/Tutorial
Raptor: Most realistic Factorio BUT with City Colony Building Survival & Naval Fleets | Captain of Industry

It’s been a long journey to get here, we (Marek and Filip) have started working on this project more than 6 years ago. We've been pouring our time and resources into the game as we were evolving its mechanics and content. Eventually, we managed to settle on a firm direction and around a year ago we decided to resign from our corporate jobs and work on COI full-time and all this has led to today's release. It has been both scary and exciting journey for us.
We are also here to thank our wonderful community that kept supporting us for the last year and who managed to shape the game through their awesome feedback.
While this release is a huge milestone, it is just an “early access” – we have so much more planned for you! Check the roadmap below that has a list of items we’d like to work on or explore. If something is missing, you might like to see, let us know on our Discord or we have this great suggestions site where you can place your suggestion or upvote the ones you like.
And if you encounter any issues, please report them on our bug tracker and we’ll do our best to fix them. Finally, if you already played the game, consider writing us a review. It means a lot to us.
Roadmap
[h2]Early phase - high priority[/h2]
Advanced modding support
- Expand modding support - mod management, APIs, documentation
- Steam workshop integration
- Enable the community to create their own maps in the in-game editor
- Keybindings
- Allow copying & cutting transports
- Work on intuitiveness and tutorials
- Trees replanting
- Linux
- Mac
- GeForce Now
[h2]Ongoing efforts[/h2]
Tasks that we will be working on continuously as iterative efforts.
Performance improvement
- Keep improving the game to handle more and more complex factories.
- keep adding more tools, analytics, shortcuts, and improvements
- keep working on better intuitiveness
- particles, textures, models, polish
[h2]Future work[/h2]
Priorities and exact tasks are not set in stone and everything is subject to change based on feedback.
Features
- Achievements
- more features for mining
- more industrial chains
- more options for settlement - services, housing
- decorations, customizations
- power management (power lines, substations)
- Visualize products in unit storages and on truck beds
- Enable concrete and other custom surfaces on the ground
- Allow players to choose starting location and position of their first settlement
- Scenarios / challenges - things that could alter the gameplay in different ways
- End game mechanics
- Roads
- Investigate multiplayer in case of large interest
- More mechanics around world map
And that's it for today's announcement, thanks for being part of our community and see you around!
~Marek and Filip