Patch notes for v0.5.3c
* Fixed logistics business indicator that was in some cases not showing busy logistics properly.
* Reduced required fertile ground depth for farms from 1.0 to 0.9 tiles to for imperfections.
* Reduced required fertile ground depth for trees from 1.0 to 0.5 tiles.
* Optimized flow indicators on pipes resulting in a small FPS gain.
* Ocean waves no longer clip though ships.
* Fixed farm validation tiles that were sometimes not displayed properly.
* Fixed issues with forestry towers not registering with other entities properly.
* Reduced required fertile ground depth for farms from 1.0 to 0.9 tiles to for imperfections.
* Reduced required fertile ground depth for trees from 1.0 to 0.5 tiles.
* Optimized flow indicators on pipes resulting in a small FPS gain.
* Ocean waves no longer clip though ships.
* Fixed farm validation tiles that were sometimes not displayed properly.
* Fixed issues with forestry towers not registering with other entities properly.