Patch notes for v0.6.0b
* Added a shortcut key to flip direction for transport and lift (bound to flip entity shortcut, F by default).
* Added product name tooltips for resources display panel.
* Improved start #1 on Armageddon map (only available in new games):
- Added a small coal deposit closer to the starting location
- Added an extra cargo/trading dock space near start.
* Added serial terrain generation fallback if parallel generation fails to avoid the game not being able to start.
* Improved game name verification to avoid potential issues with game saving (e.g. Windows does not support directory names ending with a period).
* Ore sorter’s single product restriction is now properly copied when using the copy tool.
* Fixed that clicking "Continue" in the main menu to continue a game with mods would not work in some cases.
* Fixed that games with an empty game name were incorrectly ending up in the "Saves" sub-folder.
* Fixed that research difficulty and mining yield difficulties were not applied in some cases.
* Fixed that machine would not disable "output full" notification in rare cases.
* Fixed loading bar that was sometimes a little too eager to hit 100%.
* Fixed custom surface decals rendering artifacts.
* Added product name tooltips for resources display panel.
* Improved start #1 on Armageddon map (only available in new games):
- Added a small coal deposit closer to the starting location
- Added an extra cargo/trading dock space near start.
* Added serial terrain generation fallback if parallel generation fails to avoid the game not being able to start.
* Improved game name verification to avoid potential issues with game saving (e.g. Windows does not support directory names ending with a period).
* Ore sorter’s single product restriction is now properly copied when using the copy tool.
* Fixed that clicking "Continue" in the main menu to continue a game with mods would not work in some cases.
* Fixed that games with an empty game name were incorrectly ending up in the "Saves" sub-folder.
* Fixed that research difficulty and mining yield difficulties were not applied in some cases.
* Fixed that machine would not disable "output full" notification in rare cases.
* Fixed loading bar that was sometimes a little too eager to hit 100%.
* Fixed custom surface decals rendering artifacts.