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Captain of Industry News

Patch notes for v0.6.1

* Improved performance of resource bars overlay, they will show-up 10x faster now. This also improves performance when toggling visibility of individual resources.
* Slightly increased rewards for goal completion (tutorial), from refugees, and from the world map.
* Initial rewards from the world map now also include iron and copper scraps.
* Increased maximum initial loan amount.
* Maximum initial loan amount now scales with loan duration so that more can be borrowed for longer loan durations.
* Quick-trade cooldown is now shorter with each level of price increase so that paying a higher price will allow purchasing more products.
* The Trade tab is now the first tab in the trade window.
* Navigation overlay is now shown by default when a stuck vehicle is selected.
* Diesel storages with an import slider set to import fuel are now allowed to refuel vehicles.
* Tree harvester inspector was made wider to fit all truck types.
* The current game is now pre-selected in the load game window.
* Added shortcuts overlay when tools are active in the map editor
* Stumps from cut trees that are on mining designations will get properly registered for clearing by excavators.
* Surfaces are no longer removed by other entities that did not place them (e.g. pipes over buildings).
* Fixed building validation layer that was not visible in some cases on large maps.
* Fixed trees miss-alignment when tree harvester cut down trees while standing on non-flat surface.
* Placing a farm from a blueprint now properly filters-out locked food types.

Patch notes for v0.6.0d

* Added decals for the letters A-Z.
* Quick build actions are no longer available for pumps and vehicle depots.
* Fixed issues with refueling of vehicles if the last fuel station in the game got removed.
* Fixed crops rendering on T1 farms. Finally you will be able to see all the potatoes!
* Fixed and improved mod selection and propagation.
* Fixed inconsistent line breaks in non-English languages.
* Fixed dropdown that should have been tabs in the main menu for languages with symbols (like Chinese).
* Unreachable goals are clear when a vehicle is recovered. This will skip the waiting period and the vehicle can get to work sooner.
* Save name field is now focused right after opening the save game window.

A map revamp means your giant factory-cities in Captain of Industry are going to look better than ever




First launched in 2022, Captain of Industry is one of the more unique twists on the factory-building automation genre out there, combining it with an element of city-building that requires you to supply and care for the health of your workers' environment just as much as your machines—meaning that too much polluting heavy industry can actually be a bad thing...
Read more.

Patch notes for v0.6.0c

* Fixed curb rendering on tiles with decals.
* Fixed hydrogen excavator that would not go for fuel when there were only diesel fuel stations assigned with trucks.
* Fixed hydrogen excavator that would not get fuel from hydrogen station if its tower was assigned only with diesel fuel stations.

Patch notes for v0.6.0b

* Added a shortcut key to flip direction for transport and lift (bound to flip entity shortcut, F by default).
* Added product name tooltips for resources display panel.
* Improved start #1 on Armageddon map (only available in new games):
- Added a small coal deposit closer to the starting location
- Added an extra cargo/trading dock space near start.
* Added serial terrain generation fallback if parallel generation fails to avoid the game not being able to start.
* Improved game name verification to avoid potential issues with game saving (e.g. Windows does not support directory names ending with a period).
* Ore sorter’s single product restriction is now properly copied when using the copy tool.
* Fixed that clicking "Continue" in the main menu to continue a game with mods would not work in some cases.
* Fixed that games with an empty game name were incorrectly ending up in the "Saves" sub-folder.
* Fixed that research difficulty and mining yield difficulties were not applied in some cases.
* Fixed that machine would not disable "output full" notification in rare cases.
* Fixed loading bar that was sometimes a little too eager to hit 100%.
* Fixed custom surface decals rendering artifacts.