Patch notes for v0.5.3
v0.5.3
* Added a map cache that speeds up loading of games by more than 50%. When a game is loaded, map cache is saved. When the same game is loaded later, the map will be loaded from cache instead of being generated.
* Significantly improved performance of state synchronization of transports between sim and render threads. We've observed FPS increase by 5-10% thanks to this change, even more when the game is paused.
* Improved camera interactions with mouse events. For example, camera pan (right click) no longer triggers cancellation of the current action like a building construction.
* Improved mining priority on excavators that is now more aggressive in finding the selected resource.
* Pressed waste can no longer be discarded in the shipyard.
* Transports are no longer allowed to be constructed under water.
* Depleted steam recipe for smokestack is now unlocked together with hydrogen burning.
* Trees can no longer be planted over objects or invalid terrain.
* Fixed sudden jumping of some entities (e.g. vehicles) when game was paused or unpaused.
* Fixed floating concrete tiles that could occur in some cases.
* Fixed that excavators were sometimes climbing cliffs when they got stuck.
* Fixed a rare case where an excavator could get stuck in an infinite loop trying to mine unreachable designation.
* Fixed anti-aliasing on pipes that was not working properly.
* Fixed that recipe in the nuclear reactor and recipe book was different.
* Fixed that the forestry tower did not clear its input entities when destroyed.
* Fixed forest floor that could make non-farmable ground when receding.
* Fixed building previews that were not affected by fog.
* Fixed that workers were sometimes not used by the world map entities.
* Fixed some transport path-finding edge-cases.
* Fixed that editing forestry designations closed the planning mode.
* Fixed that enabling planning mode while placing an entity canceled the placement.
* Fixed that a checkbox toggle focused a search field.
* Fixed that quick removal of products from a storage unit disabled its clearing mode.
* Fixed a nuclear waste age tracking when clearing the nuclear waste storage.
* Photo mode no longer re-shows hidden entity icons.
v0.5.3a
* Forest floor can no longer grow onto farms.
* Trees can now be planted even if there is a little bit of rock on top of fertile soil.
* Fixed that despawned vehicles now cancel refueling jobs correctly.
* Fixed issue that prevented forestry tower designation removal.
* Vehicles paused by refueling are now properly unpaused.
* Fixed a rare case of jittering conveyor belts when no products were on them.
v0.5.3b
* Fixed global statistics for tree saplings that were not marked as consumed by tree harvesters.
* Fixed a case where a machine could get stuck with full output.
* Fixed non-farmable tiles highlighting for farms.
* Fixed tree harvester rendering that was sometimes not working after load.
* Fixed excavators' "no reachable designations" notifications to not flicker, not appear too early, and not overlap with "struggling to find a path" notification.
* Lines for excavator unreachable locations will persist until the vehicle starts searching again.
* Fixed an issue where excavators going to new designations could fail to start mining.
* Reduced excavator fuel usage while searching for designations.