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Captain of Industry News

Patch notes for v0.4.3

* Added ability to reorder recipes in machines. If a machine has more than one recipe ready to be performed, it will pick the top-most one.
* All enabled recipes are now on top of the list, before all disabled ones.
* Removed power requirements from distillation towers, they are now fully powered by steam (steam consumption may be increased in the future). This should allow making diesel even when power is out, making recovery from certain situations easier.
* Added ability to follow vehicle with camera, use button on the top of its inspector window to enable.
* Fixed oil rig production rates estimation.
* Further decreased severity of diseases and increased minimal delays.
* Diseases have now reduced mortality but increased health penalty, so that players can combat them with increased health and edicts (hospitals are still very important to have).
* Fixed asynchronous save that now properly waits for save to finish writing all data to disk before announcing save completion. Also added an error message with helpful info in case save failed.
* Slightly increased camera pan speed (fix from previous change).
* Updated translations, thanks to everyone who is contributing!

Patch notes for v0.4.2a

* Fixed that mining trucks were incorrectly delivering ores to the shipyard.
* Prevented multiple power transformers per one settlement to overproduce Unity. This was also breaking settlement bonus and preventing getting 100% unity for water.
* Fixed dangling price popup when building a transport.
* Prevented animal farms from accepting eggs back (farm rebuild required for fix to work).
* Fixed that world mines and oil rigs ignored "per 60" selection.
* Add more tooltips and hints.
* Camera movement keys (WSAD) can be now properly remapped.
* Added Ctrl + D for demolish.
* Added a camera rotation binding with a default bound to Alt + Q/E.
* Restore +/- keys for changing game speed, camera zoom is now mapped to [ ] and / * keys by default.
* Fixed Ctrl key for alternative transport routing.

Patch notes for v0.4.2

* Added fully-configurable key-bindings. These can also serve as a place for discovery of possible controls.
* Added ability to control camera zoom with keys.
* Remove designation can be done with CTRL + left click.
* Demolish can be done with Ctrl + X.
* Transport no longer sets terrain when they are split/merged. This was causing issues when pipes were underground (yes, you can make underground pipes by dumping material over them!).
* Transports no longer snap to non-compatible transports via mini-zipper.
* Add diesel trade to the first village to prevent possible deadlocks when diesel runs out before another village is explored.
* Removed Electronics II from ship costs to prevent potential deadlock when ship was upgraded but no Electronics II source was yet found and the ship could remain unrepairable.
* Fixed Electronics II product model.
* Updated translations, Spanish is now 100% translated! Thanks to everyone is contributing!

We are also working on improving the intuitivity of mining and dumping tools, but it will take us some time. In the meantime, we have partnered with Charlie Pryor who made an awesome mining guide, check it out below!

[previewyoutube][/previewyoutube]

Patch notes for v0.4.1e

* Added an option for recovery of ocean access for the main shipyard and cargo depots when they were accidentally blocked by dumped material.
* Fixed tier 3 truck attachment animation that sometimes "jumped" on the very first fill.
* Truck now dumps all material before returning back to the mining tower. Previously, it was possible that not all cargo was dumped before returning.
* Added a more helpful error message when attempting to build something outside of the map. The Previous message was suggesting that the area is blocked by another entity, which was confusing.
* Fix a case where a contract could not be assigned to a cargo depot module.
* Add missing recipe to Assembler II so that upgrade won't remove it: iron -> mechanical parts.
* Game is now paused on load.
* Dialogs on the World map can be closed with an Escape key.
* Updated translations (thanks to everyone who contributed).

Factory and city builder Captain of Industry also gives you a boat




Okay, slightly-silly name pun aside, Captain of Industry is a brand new, pretty interesting colony and factory and city building game. In it, you and your busted ship and crew of post-apocalyptic survivors land on an abandoned island and promptly get to work building a sustainable industrial civilization, duh. It's a mix of popular tastes that taste great together in a proportion I don't think I've quite seen yet...
Read more.