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Captain of Industry News

Patch notes for v0.4.4a

* Fixed notifications that were sometimes non-dismissable due to changes in messages. This fix will reset all notifications in loaded games.
* Fixed cargo ship that was not departing if all cargo depot modules were preparing to be upgraded.
* If vehicle recovery is not possible, more information explaining the reason is now shown.
* Fixed quick trade that did not remove products from cargo depot modules.
* Fixed dumping that was sometimes ignoring assignments.
* Fixed electric boiler power balance on non-default difficulty making infinite energy possible in some cases.
* Fixed potential issues with keyboard shortcuts defined by mods.
* Updated translations, Korean and Hungarian are now 100% translated! Thanks to everyone who is contributing!
* Added a new console commands 'print_translation_errors' and 'print_translation_warnings' to help translators fix broken translations.

Patch notes for v0.4.4

* Added ability to rename entities.
* Entity names now also appear in some notifications.
* Added save file location path and button that opens it.
* Fixed issue when listing save files but some were not readable (possibly open by another process).
* Fixed excessive food consumption by homeless people.
* Fixed food consumption "overflow" during starvation.
* Fixed chicken farm state when all chicken died due to starvation.
* Fixed loop in logistics in vehicle depot when conveyors were connected.
* Fixed "keep empty" in the shipyard to not cause logistics jobs with small quantities.
* Fixed ID collision in key bindings for camera rotation.
* Added more info to the error message when the game fails to start. This should be especially helpful to mod developers and users.
* We are also working on supporting conveyors during area clone/cut operations, stay tuned!

Patch notes for v0.4.3

* Added ability to reorder recipes in machines. If a machine has more than one recipe ready to be performed, it will pick the top-most one.
* All enabled recipes are now on top of the list, before all disabled ones.
* Removed power requirements from distillation towers, they are now fully powered by steam (steam consumption may be increased in the future). This should allow making diesel even when power is out, making recovery from certain situations easier.
* Added ability to follow vehicle with camera, use button on the top of its inspector window to enable.
* Fixed oil rig production rates estimation.
* Further decreased severity of diseases and increased minimal delays.
* Diseases have now reduced mortality but increased health penalty, so that players can combat them with increased health and edicts (hospitals are still very important to have).
* Fixed asynchronous save that now properly waits for save to finish writing all data to disk before announcing save completion. Also added an error message with helpful info in case save failed.
* Slightly increased camera pan speed (fix from previous change).
* Updated translations, thanks to everyone who is contributing!

Patch notes for v0.4.2a

* Fixed that mining trucks were incorrectly delivering ores to the shipyard.
* Prevented multiple power transformers per one settlement to overproduce Unity. This was also breaking settlement bonus and preventing getting 100% unity for water.
* Fixed dangling price popup when building a transport.
* Prevented animal farms from accepting eggs back (farm rebuild required for fix to work).
* Fixed that world mines and oil rigs ignored "per 60" selection.
* Add more tooltips and hints.
* Camera movement keys (WSAD) can be now properly remapped.
* Added Ctrl + D for demolish.
* Added a camera rotation binding with a default bound to Alt + Q/E.
* Restore +/- keys for changing game speed, camera zoom is now mapped to [ ] and / * keys by default.
* Fixed Ctrl key for alternative transport routing.

Patch notes for v0.4.2

* Added fully-configurable key-bindings. These can also serve as a place for discovery of possible controls.
* Added ability to control camera zoom with keys.
* Remove designation can be done with CTRL + left click.
* Demolish can be done with Ctrl + X.
* Transport no longer sets terrain when they are split/merged. This was causing issues when pipes were underground (yes, you can make underground pipes by dumping material over them!).
* Transports no longer snap to non-compatible transports via mini-zipper.
* Add diesel trade to the first village to prevent possible deadlocks when diesel runs out before another village is explored.
* Removed Electronics II from ship costs to prevent potential deadlock when ship was upgraded but no Electronics II source was yet found and the ship could remain unrepairable.
* Fixed Electronics II product model.
* Updated translations, Spanish is now 100% translated! Thanks to everyone is contributing!

We are also working on improving the intuitivity of mining and dumping tools, but it will take us some time. In the meantime, we have partnered with Charlie Pryor who made an awesome mining guide, check it out below!

[previewyoutube][/previewyoutube]