1. Corsairs Legacy
  2. News

Corsairs Legacy News

Early Access Update #4: Full Freeplay Mode

[previewyoutube][/previewyoutube]
Hey!

Today, a big Corsairs Legacy update was released, greatly expanding the possibilities of freeplay.

Attention! Due to the changes in the entire project architecture, the update removes the current progress.

Below, we have briefly listed all the main changes of this update:
  1. We have added the ability to visit five islands and complete quests on them in freeplay or story mode after first arriving in Barbados.


  2. We have added a quest to deliver goods between 10 points: 3 cities—Spanish San Jose, French Port Louis, and English Bridgetown—2 Indian settlements in Grenada and Trinidad, and five smugglers' locations on each island, 4 of which are settlements.


  3. Ports of enemy cities are patrolled by warships that will not allow them to land in the port.


  4. Friendly ships appeared in the port of Bridgetown.


  5. Three taverns are already available, with the opportunity to replenish the team, rest, and skip game time. They are located in Bridgetown and Ragged Point, Barbados, and in Tobago, in the settlement of smugglers. We've added recovery for the main character when resting in a tavern, which is much cheaper than potions.


  6. We increased the spawn rate of larger ships by two times.


  7. We reworked the NPC appearance system; now, they do not constantly appear behind the main character and are more evenly distributed on the map. We also added NPCs in the jungle.


  8. Merchants update their inventory every game day.


  9. We added the mechanic of paying the monthly salary to the team. In the case of untimely payment of money, the team's morale decreases, which affects the efficiency of fighters during boarding. Also, the damage our team inflicts on the enemy is affected by the presence of weapons for the team in the hold. To bring morale back to pre-payroll levels, you must pay the team 2x more money using the morale mechanic. It is important to remember that provisions, rum, and medicine should always be available on the ship's hold for the crew to maintain morale.


  10. A pistol shot is now considered a different type of attack, and the enemy no longer expects the main character to hit, which the player used to damage the NPC before the shot.


  11. Changes have been made to the save system, and the save progress window now loads 3x faster.
  12. Removed the ability to go on deck during the battle in the captain's cabin.
  13. Added animation of the main character falling from a height.
  14. Integrated musket reload sound that adjusts to the speed of the musket being used.


  15. Added musket animation when equipping muskets in inventory.
  16. Made changes to locations according to feedback in Discord and bugs from streams.
  17. Now, in the main story quest, the day and time change relative to the date the player started it.
  18. Added a morale effect to the damage a player's team deals to the enemy team when boarding.
  19. Added the ability to open the logbook and other tabs in sea mode.

We watch all the streams, and your gaming experience helps us improve the game quickly, so please post videos and streams on YouTube and other platforms. We are waiting for everyone in the Caribbean in Corsairs Legacy!

Early Access Update #3: FreePlay, Global Map, Quests

[previewyoutube][/previewyoutube]
This update has fundamentally changed the approach to the gameplay of Corsairs Legacy, as freeplay was added to the game. We have added a system for saving and loading progress. We have also added the ability to move around the global map freely. Now, you can see the foundation of the non-linearity in the game, which has become available to players and will be developed in the following updates.

Attention! Due to the changes in the entire project architecture, the update removes the current progress.

List of changes of the new update:
  • We added the ability to start the game in Freeplay mode: the player begins the game in the city of Barbados and has four quests, one of which leads to the main storyline;
  • Added the ability to buy your ship for freeplay;
  • Added robbers in the Barbados jungle;
  • Added the ability to travel around Barbados quickly;
  • Added the ability to turn off all hints when starting a new game;
  • Maps of Barbados, Tobago, and Trinidad islands, as well as a map of the archipelago (these can be purchased from merchants), were added. In the game, each map comes in three different levels of detail;
  • Added the task log and task archive with the ability to enable the task marker for any quest;
  • Added the ability to save and load the game manually;
  • We updated the island of Trinidad: roads and locations have been added (Indian settlements, mines, caves, a smugglers' base, the walls of San Jose);
  • Added the weapon catalogs, in which a description of weapons that have been in the player's backpack at least once appears;
  • Added new chests, as well as a list of locations and a list of chests that are hidden on them;
  • We made 60+ changes to locations, colliders, and chests based on player feedback in Discord;
  • During boarding, enemy musketeers now fight with a saber if there are four or fewer enemy sailors without muskets;
  • We added the dependence of the energy consumption for a melee attack on the class of the weapon in the hand;
  • New achievements added.

If you encounter any bugs or have any requests, write to us through the feedback form on the website or in Discord. We will continue to develop.

Early access update #2.5

Functional changes:
  1. A bug with disappearing gift gun, saber, and clothes for Supporter Pack owners was fixed;
  2. Disappiaring of the protagonist's spawn point when pressing "continue" after the update was fixed;
  3. Some sounds and background dimming were added to the trade window;
  4. The cost of a regular yatagan was fixed;
  5. Loot and game balance were changed;
  6. The loot drop logic was changed: more valuable items dropped from captains, cheaper items dropped from sailors and soldiers;
  7. New food items were added: cocoa and corn.


NPC edits:
  1. Animations of the tavern owner in Bridgetown were added;
  2. Changes were made to the logic of the NPCs appearance in the frame (some problems still remain);
  3. Turning of Claire's head towards the player when talking to her in the arena was added;
  4. The radius of interaction with merchants has been increased so that you can start a conversation from any point around the merchant;
  5. After entering the arena location, NPCs in the arena immediately fight instead of running to each other;
  6. The situation when one sailor during boarding does not take part in the battle was fixed;
  7. Changes have been made to the calculation of NPC physics, resulting in higher FPS.


Visual edits:
  1. The water removed from the boats;
  2. All pads were fixed;
  3. Invisible walls removed according to messages in the Discord community;
  4. Changes have been made to the rocks;
  5. Reflection of light from surfaces in the city was fixed;
  6. Some secret paths for future quests were added.

Early Access Update #2

We continue to expand the game, and, step by step, we are getting closer to adding free play to Corsairs Legacy.

Below you can see the list of changes included in the update:
  1. role model added: experience, hero levels, characteristics, skills, and abilities;


  2. the city of Bridgetown with the possibility of free movement added;


  3. now you can sell and buy things from merchants and apothecaries;


  4. Bridgetown Tavern added (now you can visit it);
  5. it is now possible to play Perudo in Bridgetown Tavern;


  6. an arena became available with the opportunity to fight on it and thus earn additional funds, pump up the hero;


  7. mission to free Argyle from prison expanded (now it is necessary to complete the mission of the shift chief in the city);
  8. loot system rebalanced;
  9. when moving on land, accelerated mode has x3 time acceleration instead of x2;
  10. the ability to skip the victory animation during boarding was added;
  11. AI bug when playing perudo and AI has one die left was fixed;
  12. after the capture of pinas in the waters of Barbados, the video now works correctly (previously, only the audio in the second part of the video was played);
  13. names to workers with boxes in the smugglers' settlement were added;
  14. fixed French and German subtitles in Chapter 6;
  15. optimized physics of NPCs for the possibility of increasing the number of NPCs in the city (in case of fixing strange behavior of NPCs, send a video to Discord or feedback form);
  16. changes were made to the quest descriptions based on players’ feedback from the feedback form and Discord.
The plan for the next update is to add the ability to start the game in Bridgetown without going through the story's first chapters. A separate parameter of the "new game" will be the ability to disable hints.

Early access update #2

We continue to expand the game, and, step by step, we are getting closer to adding free play to Corsairs Legacy.

Below you can see the list of changes included in the update:
  1. now you can sell and buy things from merchants and apothecaries;
  2. role model added: experience, hero levels, characteristics, skills, and abilities;
  3. the city of Bridgetown with the possibility of free movement added;
  4. Bridgetown Tavern added (now you can visit it);
  5. it is now possible to play Perudo in Bridgetown Tavern;
  6. an arena became available with the opportunity to fight on it and thus earn additional funds, pump up the hero;
  7. mission to free Argyle from prison expanded (now it is necessary to complete the mission of the shift chief in the city);
  8. loot system rebalanced;
  9. when moving on land, accelerated mode has x3 time acceleration instead of x2;
  10. the ability to skip the victory animation during boarding was added;
  11. AI bug when playing perudo and AI has one die left was fixed;
  12. after the capture of pinas in the waters of Barbados, the video now works correctly (previously, only the audio in the second part of the video was played);
  13. names to workers with boxes in the smugglers' settlement were added;
  14. fixed French and German subtitles in Chapter 6;
  15. optimized physics of NPCs for the possibility of increasing the number of NPCs in the city (in case of fixing strange behavior of NPCs, send a video to Discord or mail);
  16. changes were made to the quest descriptions based on players’ feedback from the feedback form and Discord.


The plan for the next update is to add the ability to start the game in Bridgetown without going through the story's first chapters. A separate parameter of the "new game" will be the ability to disable hints.