Early Access Update #12: Ship Customization
[p]This is one of the largest updates in recent times. We have reworked key systems that directly affect sea travel, the combat system, controls, and overall game stability. Below you will find a detailed description of all changes, grouped by the main areas of the game.
Shipyards, ships, and the sea
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Important
We received reports from players whose game would freeze while looting NPCs in the captain’s cabin after 20+ hours of gameplay. We have made fixes that should resolve this issue.
If you encountered this freeze:
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Shipyards, ships, and the sea
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- [p]The shipyard in Bridgetown has been updated — a full ship customization window has been added, with the ability to repair, buy, sell, and change equipment.
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- [p]In smuggler settlements on Trinidad, Tobago, and Grenada, shipwright buildings have been added, where ships can now be repaired and customized.
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- [p]The ship cargo hold window has been reworked. It now displays officer portraits, their current status, and provides convenient navigation between your ships.
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- [p]The maximum number of ships in a squadron has been increased to 4. [/p]
- [p]The maximum number of officers has been reduced to 3. [/p]
- [p]Captain’s Stash has been added to smuggler settlements on four islands — special buildings with access to the player’s personal property. You can now use your personal chests not only in the captain’s cabin, but also directly on the islands.
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Global map and naval mechanics
[/p] - [p]Floating cargo has appeared on the global map and can be picked up.
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- [p]Abandoned ships have been added, which can be captured without boarding. [/p]
- [p]An event with rats on board has been added — from time to time they spoil part of the cargo. [/p]
- [p]Sail condition now directly affects ship speed on the global map. To reach maximum speed, sails must be fully intact. [/p]
- [p]Player progress is now used as an indicator for ship spawning on the global map. The game always provides ships that are slightly stronger than the most powerful ship captured by the player.
Current ship class progression:
cutter > schooner > sloop > snau > pinnace > brigantine > brig > ship of the line.[/p][p]Each ship class has three subtypes: merchant > standard > military.
For example, if you are sailing a standard snau, military snaus are guaranteed to appear on the global map.
In future updates, we plan to add special global map events where all ship types will be available regardless of player progress.
Trade and economy
[/p] - [p]The trading system now works as a single, complete system. [/p]
- [p]Trading is conducted in a fully separate dedicated window.
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- [p]The player independently decides which goods to buy and sell for loading onto their ship.[/p][p][/p][p]
NPC life, music, and atmosphere [/p][p]
[/p] - [p]65 new animations for NPCs in settlements have been added.
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- [p]The NPC movement system has been reworked — NPCs now move more naturally and interact with the environment more correctly. [/p]
- [p]All NPCs now have full body physics after death and fully interact with physical objects.
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- [p]New soundtracks have been added: tavern, a street musician with a ukulele, music for Perudo, and themes for indigenous settlements.
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- [p]A dynamic background music switching system has been added.
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- [p]Street musicians have been added — you can now hear live ukulele performances in settlements.
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- [p]Dynamic lighting has been added for land locations on Carriacou, Tobago, Trinidad, and Grenada.[/p][p][/p][p]
Combat system and boarding [/p][p]
[/p] - [p]The combat system has been significantly reworked. [/p]
- [p]Boarding actions have become faster, more dynamic, and more dangerous — both for enemies and for the player. [/p]
- [p]A boarding difficulty indicator has been added. Difficulty is affected by crew size ratios and ship classes.
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- [p]Damage dealt by both sides has been increased so that fights do not drag on. [/p]
- [p]A new boarding scene has been added.
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- [p]Combat animations and interactions have been improved. [/p]
- [p]Weapons with minimal quality and durability now deal less damage.[/p][p][/p][p]
Controls, controllers, and photo mode [/p][p]
[/p] - [p]The ability to change control layouts and rebind keys has been added.
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- [p]Support for gamepads and various controller types has been improved. [/p]
- [p]After this update, we plan to apply for full Steam Deck compatibility. [/p]
- [p]The ability to hide the interface for taking screenshots has been restored.
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Complete overhaul of the save system [/p][p]
[/p] - [p]The save system has been completely reworked. Each save now contains additional information about the state of the hero, officers, and the player’s fleet.
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- [p]A profile system has been added — you can now have multiple separate profiles for different play sessions. [/p]
- [p]Within a single profile, there is a limit of 50 saves. [/p]
- [p]The ability to leave custom comments for each save has been added.
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- [p]Saves now take up significantly less disk space and work faster.[/p][p][/p][p]
Other changes and fixes [/p][p]
[/p] - [p]A window showing the acquisition and loss of quest items has been added.
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- [p]Placeholders for character items and a weapon condition bar have been added to the inventory.
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- [p]Issues with displaying Korean and Japanese fonts have been fixed. [/p]
- [p]New achievements have been added:
— for raising cargo from sunken ships;
— for capturing a brigantine;
— for capturing a ship of the line;
— for luring an enemy ship under fire from a friendly fort;
— for firing at a friendly ship;
— three achievements for different endings of the pirate execution quest. [/p] - [p]Changes have been made to some in-game documents, chest codes, and riddles. Incorrect information that could be misleading has been fixed. [/p]
- [p]More than 40 bugs and crashes reported via the in-game feedback form have been fixed.
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Important
We received reports from players whose game would freeze while looting NPCs in the captain’s cabin after 20+ hours of gameplay. We have made fixes that should resolve this issue.
If you encountered this freeze:
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- [p]launch the game and check whether everything now works correctly;
[/p] - [p]let us know the result via the in-game feedback form.
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