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Corsairs Legacy News

Early Access Update #12: Ship Customization

[p]This is one of the largest updates in recent times. We have reworked key systems that directly affect sea travel, the combat system, controls, and overall game stability. Below you will find a detailed description of all changes, grouped by the main areas of the game.

Shipyards, ships, and the sea

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  1. [p]The shipyard in Bridgetown has been updated — a full ship customization window has been added, with the ability to repair, buy, sell, and change equipment.





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  2. [p]In smuggler settlements on Trinidad, Tobago, and Grenada, shipwright buildings have been added, where ships can now be repaired and customized.

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  3. [p]The ship cargo hold window has been reworked. It now displays officer portraits, their current status, and provides convenient navigation between your ships.

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  4. [p]The maximum number of ships in a squadron has been increased to 4. [/p]
  5. [p]The maximum number of officers has been reduced to 3. [/p]
  6. [p]Captain’s Stash has been added to smuggler settlements on four islands — special buildings with access to the player’s personal property. You can now use your personal chests not only in the captain’s cabin, but also directly on the islands.

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    Global map and naval mechanics

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  7. [p]Floating cargo has appeared on the global map and can be picked up.

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  8. [p]Abandoned ships have been added, which can be captured without boarding. [/p]
  9. [p]An event with rats on board has been added — from time to time they spoil part of the cargo. [/p]
  10. [p]Sail condition now directly affects ship speed on the global map. To reach maximum speed, sails must be fully intact. [/p]
  11. [p]Player progress is now used as an indicator for ship spawning on the global map. The game always provides ships that are slightly stronger than the most powerful ship captured by the player.

    Current ship class progression:

    cutter > schooner > sloop > snau > pinnace > brigantine > brig > ship of the line.

    [/p][p]Each ship class has three subtypes: merchant > standard > military.

    For example, if you are sailing a standard snau, military snaus are guaranteed to appear on the global map.

    In future updates, we plan to add special global map events where all ship types will be available regardless of player progress.


    Trade and economy

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  12. [p]The trading system now works as a single, complete system. [/p]
  13. [p]Trading is conducted in a fully separate dedicated window.

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  14. [p]The player independently decides which goods to buy and sell for loading onto their ship.[/p][p][/p][p]
    NPC life, music, and atmosphere
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  15. [p]65 new animations for NPCs in settlements have been added.

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  16. [p]The NPC movement system has been reworked — NPCs now move more naturally and interact with the environment more correctly. [/p]
  17. [p]All NPCs now have full body physics after death and fully interact with physical objects.

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  18. [p]New soundtracks have been added: tavern, a street musician with a ukulele, music for Perudo, and themes for indigenous settlements.

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  19. [p]A dynamic background music switching system has been added.

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  20. [p]Street musicians have been added — you can now hear live ukulele performances in settlements.

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  21. [p]Dynamic lighting has been added for land locations on Carriacou, Tobago, Trinidad, and Grenada.[/p][p][/p][p]
    Combat system and boarding
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  22. [p]The combat system has been significantly reworked. [/p]
  23. [p]Boarding actions have become faster, more dynamic, and more dangerous — both for enemies and for the player. [/p]
  24. [p]A boarding difficulty indicator has been added. Difficulty is affected by crew size ratios and ship classes.

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  25. [p]Damage dealt by both sides has been increased so that fights do not drag on. [/p]
  26. [p]A new boarding scene has been added.



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  27. [p]Combat animations and interactions have been improved. [/p]
  28. [p]Weapons with minimal quality and durability now deal less damage.[/p][p][/p][p]
    Controls, controllers, and photo mode
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  29. [p]The ability to change control layouts and rebind keys has been added.

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  30. [p]Support for gamepads and various controller types has been improved. [/p]
  31. [p]After this update, we plan to apply for full Steam Deck compatibility. [/p]
  32. [p]The ability to hide the interface for taking screenshots has been restored.

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    Complete overhaul of the save system
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  33. [p]The save system has been completely reworked. Each save now contains additional information about the state of the hero, officers, and the player’s fleet.

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  34. [p]A profile system has been added — you can now have multiple separate profiles for different play sessions. [/p]
  35. [p]Within a single profile, there is a limit of 50 saves. [/p]
  36. [p]The ability to leave custom comments for each save has been added.

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  37. [p]Saves now take up significantly less disk space and work faster.[/p][p][/p][p]
    Other changes and fixes
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  38. [p]A window showing the acquisition and loss of quest items has been added.





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  39. [p]Placeholders for character items and a weapon condition bar have been added to the inventory.

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  40. [p]Issues with displaying Korean and Japanese fonts have been fixed. [/p]
  41. [p]New achievements have been added:
    — for raising cargo from sunken ships;
    — for capturing a brigantine;
    — for capturing a ship of the line;
    — for luring an enemy ship under fire from a friendly fort;
    — for firing at a friendly ship;
    — three achievements for different endings of the pirate execution quest. [/p]
  42. [p]Changes have been made to some in-game documents, chest codes, and riddles. Incorrect information that could be misleading has been fixed. [/p]
  43. [p]More than 40 bugs and crashes reported via the in-game feedback form have been fixed.
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Important

We received reports from players whose game would freeze while looting NPCs in the captain’s cabin after 20+ hours of gameplay. We have made fixes that should resolve this issue.

If you encountered this freeze:
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  • [p]launch the game and check whether everything now works correctly;
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  • [p]let us know the result via the in-game feedback form.
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[p]After this update, your feedback on the new save system, the combat system and boarding, gamepad and controller support, NPC movement, and naval mechanics is especially important to us. Please leave it via the in-game form. [/p][p]Thank you to everyone who helps develop Corsairs Legacy!
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EA Update #11: New Nonlinear Quest, Improved Graphics, Additional Mechanics

[p]We’re excited to share the next big update for Corsairs Legacy. Here’s what’s new:


1. New nonlinear quest for deeper immersion
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  • [p]For the first two in-game days after the quest giver appears, the player hears conversations with other NPCs, but no interaction is triggered.

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  • [p]Only on the third day, if the player hasn't initiated the conversation, the NPC will approach the main character.

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  • [p]The quest has four different paths with distinct outcomes and rewards.[/p]
  • [p]Includes a new item search mechanic.[/p]
  • [p]This is an experimental format designed to make the world feel more alive. We plan to add more quests like this and would love to hear your feedback and see your walkthroughs.[/p]
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2. Bridgetown Fort and ship combat changes
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  • [p]The Bridgetown Fort now actively defends the city: it has a flag, cannons, and will engage enemy ships.



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  • [p]Friendly fire on ships is now enabled. If you manually fire on an allied ship, it will become hostile.

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  • [p]Attacking a British ship near the fort will result in the fort and British ships treating your vessel as an enemy.[/p]
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3. New warehouse locations and guard mechanics
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  • [p]A new warehouse area has been added near the store in Barbados.

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  • [p]Guard mechanics were introduced in Barbados and Grenada. Players must find a way to convince the guards to let them into areas where treasures of fallen captains are hidden.

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4. Graphics and lighting improvements
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  • [p]Implemented Adaptive Probe Volumes technology from Unity 6 to improve lighting and shadow accuracy on large scenes.

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  • [p]This feature is already active on Barbados and Trinidad — visuals now have more depth and contrast.[/p]
  • [p]Added eye adaptation effect: when leaving a dark interior into bright sunlight, the screen will briefly overexpose and gradually adjust.[/p]
  • [p]Due to technical incompatibility between this lighting system and volumetric fog, fog has been temporarily disabled. We are in contact with Unity developers for a fix.[/p]
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5. Gameplay and quality-of-life improvements
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  • [p]Spyglass targeting zone increased 4x — making it much easier to examine ship stats at long distances.

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  • [p]Added new buildings, chimneys, dozens of ambient animations, including a new leaning-on-the-bar animation (check Mordecai in the early freeplay).

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  • [p]Added wait-time and overnight visuals for taverns with available rooms.

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  • [p]Combat music now plays during all fights — especially noticeable during jungle ambushes.[/p]
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6. NPC optimization and bug fixes
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  • [p]NPC performance was optimized, which temporarily removed certain types (e.g. drunkards) from the streets. They will return in the next update.


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  • [p]Fixed a major story bug: after escaping from the mutineer ship, Mordecai's follow-up dialogue now works correctly — both for new players and those continuing their saves.[/p]
  • [p]Reduced the durability of looted used weapons from 60% to 40%.[/p]
  • [p]Improved NPC movement on slopes.[/p]
  • [p]Fixed arena bugs.[/p]
  • [p]Reworked bandit behavior logic for better consistency at longer distances.[/p]
  • [p]Increased spawn chance for larger ships on the global map for players not using upgraded military ships.[/p]
  • [p]Fixed journal date color display.[/p]
  • [p]Adjusted the brothel purchase quest — it’s still in progress.[/p]
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7. Progression and content balancing
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  • [p]Experience gain after level 10 has been quadrupled, allowing players with 60–100 hours of gameplay to access all items.[/p]
  • [p]The weapon and loot system is now scaled for content up to level 65. Let us know if that’s not enough.[/p]
  • [p]The popup for new documents no longer overlaps the x2 bonus UI element.[/p]
  • [p]New treasure chests have been added. While currently unavailable in existing save files, the next update will allow treasure maps to drop even for players who started earlier.[/p]
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We’re looking forward to your feedback, reports, and gameplay videos. See you in the world of Corsairs Legacy![/p]

Early Access Update #10: Update to Unity 6, Realistic Water, And New Physics

[p]We’ve made a big technical update to Corsairs Legacy, moving from Unity 2022 to Unity 6. Thanks to the joint work of our team and Tech-5 specialists, this allowed us to implement new water physics - in particular, waterfalls in Bridgetown and wave effects from the movement of the ship.
Also in this update:
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  • [p]Improved performance: previously, FPS could drop to 20 in cities, now it’s stable at ~60 FPS everywhere.[/p]
  • [p]Added cloth physics: tents, ropes, market stalls, and drying laundry now react to wind.[/p]
  • [p]Dozens of quest bugs fixed.[/p]
  • [p]Updated visual quality of locations.


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  • [p]17 new animations added:

    - 13 for merchants;


    - 4 dialogue animations for characters.[/p]
[p]Coming next: new quests, a new boarding scene, and much more.

See you in the world of Corsairs Legacy![/p]

Hotfix – Captain’s Cabin in Story Quest

Fixed an issue where the captain’s cabin was missing during the story quest in which Charles Vane takes Rufus Monroe prisoner aboard his ship.

Quick Update – Stability & Fixes

[p]🚀 Changes: [/p][p]
[/p][p]1️⃣ The Documents tab now visually shows and labels which document belongs to the active treasure map. [/p][p]2️⃣ Fixed an issue with an empty cabin players couldn’t exit. [/p][p]3️⃣ Improved sea battle performance – FPS drops should be gone. [/p][p]4️⃣ Fixed bugs that could cause crashes. [/p][p][/p][p]
🙏 Thanks for all your feedback via the in-game form and the additional save data you sent – most issues were resolved directly from player saves. [/p][p]
🛠 We’re planning 1–2 more stabilizing patches next week. If you see bugs, report them in-game – we’re processing feedback in real time![/p]